commit | author | age
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-- original code comes from walkin_light mod by Echo http://minetest.net/forum/viewtopic.php?id=2621 |
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flashlight_max_charge=30000 |
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minetest.register_tool("technic:flashlight", { |
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description = "Flashlight", |
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inventory_image = "technic_flashlight.png", |
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stack_max = 1, |
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on_use = function(itemstack, user, pointed_thing) |
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end, |
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}) |
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minetest.register_craft({ |
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output = "technic:flashlight", |
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recipe = { |
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{"glass","glass","glass"}, |
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{"technic:stainless_steel_ingot","technic:battery","technic:stainless_steel_ingot"}, |
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{"","technic:battery",""} |
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} |
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}) |
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local players = {} |
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local player_positions = {} |
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local last_wielded = {} |
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function round(num) |
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return math.floor(num + 0.5) |
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end |
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minetest.register_on_joinplayer(function(player) |
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local player_name = player:get_player_name() |
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table.insert(players, player_name) |
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last_wielded[player_name] = flashlight_weared(player) |
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local pos = player:getpos() |
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local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} |
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local wielded_item = player:get_wielded_item():get_name() |
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if flashlight_weared(player)==true then |
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-- Neuberechnung des Lichts erzwingen |
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minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"}) |
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minetest.env:add_node(rounded_pos,{type="node",name="air"}) |
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end |
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player_positions[player_name] = {} |
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player_positions[player_name]["x"] = rounded_pos.x; |
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player_positions[player_name]["y"] = rounded_pos.y; |
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player_positions[player_name]["z"] = rounded_pos.z; |
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end) |
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minetest.register_on_leaveplayer(function(player) |
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local player_name = player:get_player_name() |
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for i,v in ipairs(players) do |
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if v == player_name then |
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table.remove(players, i) |
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last_wielded[player_name] = nil |
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-- Neuberechnung des Lichts erzwingen |
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local pos = player:getpos() |
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local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} |
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minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"}) |
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minetest.env:add_node(rounded_pos,{type="node",name="air"}) |
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player_positions[player_name]["x"] = nil |
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player_positions[player_name]["y"] = nil |
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player_positions[player_name]["z"] = nil |
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player_positions[player_name]["m"] = nil |
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player_positions[player_name] = nil |
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end |
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end |
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end) |
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minetest.register_globalstep(function(dtime) |
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for i,player_name in ipairs(players) do |
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local player = minetest.env:get_player_by_name(player_name) |
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if flashlight_weared(player)==true then |
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-- Fackel ist in der Hand |
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local pos = player:getpos() |
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local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} |
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if (last_wielded[player_name] ~= true) or (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then |
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-- Fackel gerade in die Hand genommen oder zu neuem Node bewegt |
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local is_air = minetest.env:get_node_or_nil(rounded_pos) |
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if is_air == nil or (is_air ~= nil and (is_air.name == "air" or is_air.name == "technic:light")) then |
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-- wenn an aktueller Position "air" ist, Fackellicht setzen |
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minetest.env:add_node(rounded_pos,{type="node",name="technic:light"}) |
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end |
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if (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then |
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-- wenn Position geänder, dann altes Licht löschen |
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local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]} |
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-- Neuberechnung des Lichts erzwingen |
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local is_light = minetest.env:get_node_or_nil(old_pos) |
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if is_light ~= nil and is_light.name == "technic:light" then |
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minetest.env:add_node(old_pos,{type="node",name="technic:light_off"}) |
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minetest.env:add_node(old_pos,{type="node",name="air"}) |
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end |
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end |
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-- gemerkte Position ist nun die gerundete neue Position |
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player_positions[player_name]["x"] = rounded_pos.x |
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player_positions[player_name]["y"] = rounded_pos.y |
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player_positions[player_name]["z"] = rounded_pos.z |
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end |
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last_wielded[player_name] = true; |
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elseif last_wielded[player_name] == true then |
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-- Fackel nicht in der Hand, aber beim letzten Durchgang war die Fackel noch in der Hand |
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local pos = player:getpos() |
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local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} |
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repeat |
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local is_light = minetest.env:get_node_or_nil(rounded_pos) |
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if is_light ~= nil and is_light.name == "technic:light" then |
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-- minetest.env:remove_node(rounded_pos) |
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-- Erzwinge Neuberechnung des Lichts |
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minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"}) |
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minetest.env:add_node(rounded_pos,{type="node",name="air"}) |
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end |
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until minetest.env:get_node_or_nil(rounded_pos) ~= "technic:light" |
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local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]} |
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repeat |
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is_light = minetest.env:get_node_or_nil(old_pos) |
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if is_light ~= nil and is_light.name == "technic:light" then |
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-- minetest.env:remove_node(old_pos) |
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-- Erzwinge Neuberechnung des Lichts |
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minetest.env:add_node(old_pos,{type="node",name="technic:light_off"}) |
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minetest.env:add_node(old_pos,{type="node",name="air"}) |
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end |
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until minetest.env:get_node_or_nil(old_pos) ~= "technic:light" |
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last_wielded[player_name] = true |
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end |
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end |
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end) |
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minetest.register_node("technic:light", { |
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drawtype = "glasslike", |
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tile_images = {"technic_light.png"}, |
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paramtype = "light", |
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walkable = false, |
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is_ground_content = true, |
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light_propagates = true, |
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sunlight_propagates = true, |
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light_source = 15, |
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selection_box = { |
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type = "fixed", |
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fixed = {0, 0, 0, 0, 0, 0}, |
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}, |
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}) |
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minetest.register_node("technic:light_off", { |
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drawtype = "glasslike", |
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tile_images = {"technic_light.png"}, |
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paramtype = "light", |
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walkable = false, |
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is_ground_content = true, |
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light_propagates = true, |
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sunlight_propagates = true, |
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selection_box = { |
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type = "fixed", |
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fixed = {0, 0, 0, 0, 0, 0}, |
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}, |
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}) |
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function flashlight_weared (player) |
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flashlight_on=false |
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local inv = player:get_inventory() |
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local hotbar=inv:get_list("main") |
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for i=1,8,1 do |
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if hotbar[i]:get_name() == "technic:flashlight" then |
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item=hotbar[i]:to_table() |
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if item["metadata"]=="" or item["metadata"]=="0" then return flashlight_on end --flashlight not charghed |
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charge=tonumber(item["metadata"]) |
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if charge-2>0 then |
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flashlight_on=true |
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charge =charge-2; |
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set_RE_wear(item,charge,flashlight_max_charge) |
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item["metadata"]=tostring(charge) |
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hotbar[i]:replace(item) |
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inv:set_stack("main",i,hotbar[i]) |
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return true |
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end |
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end |
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end |
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return flashlight_on |
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end |