-- The electric generator. -- A simple device to get started on the electric machines. -- Inefficient and expensive in fuel (200EU per tick) -- Also only allows for LV machinery to run. minetest.register_alias("generator", "technic:generator") minetest.register_alias("generator", "technic:generator_active") minetest.register_craft({ output = 'technic:generator', recipe = { {'default:stone', 'default:stone', 'default:stone'}, {'default:stone', '', 'default:stone'}, {'default:stone', 'default:copper_ingot', 'default:stone'}, } }) local generator_formspec = "invsize[8,9;]".. "label[0,0;Generator]".. "list[current_name;src;3,1;1,1;]".. "image[4,1;1,1;default_furnace_fire_bg.png]".. "list[current_player;main;0,5;8,4;]" minetest.register_node("technic:generator", { description = "Electric Generator", tiles = {"technic_generator_top.png", "technic_machine_bottom.png", "technic_generator_side.png", "technic_generator_side.png", "technic_generator_side.png", "technic_generator_front.png"}, paramtype2 = "facedir", groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", "Electric Generator") meta:set_int("LV_EU_supply", 0) -- Signal to the switching station that this device burns some -- sort of fuel and needs special handling meta:set_int("LV_EU_from_fuel", 1) meta:set_int("burn_time", 0) meta:set_string("formspec", generator_formspec) local inv = meta:get_inventory() inv:set_size("src", 1) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("src") then minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty"); return false else return true end end, }) minetest.register_node("technic:generator_active", { description = "Electric Generator", tiles = {"technic_generator_top.png", "technic_machine_bottom.png", "technic_generator_side.png", "technic_generator_side.png", "technic_generator_side.png", "technic_generator_front_active.png"}, paramtype2 = "facedir", groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), drop = "technic:generator", can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("src") then minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty"); return false else return true end end, }) minetest.register_abm({ nodenames = {"technic:generator", "technic:generator_active"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.get_meta(pos) local burn_time = meta:get_int("burn_time") local burn_totaltime = meta:get_int("burn_totaltime") -- If more to burn and the energy produced was used: produce some more if burn_time > 0 then meta:set_int("LV_EU_supply", 200) -- Give 200EUs burn_time = burn_time - 1 meta:set_int("burn_time", burn_time) end -- Burn another piece of fuel if burn_time == 0 then local inv = meta:get_inventory() if not inv:is_empty("src") then local fuellist = inv:get_list("src") fuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist}) if not fuel or fuel.time == 0 then meta:set_string("infotext", "Generator out of fuel") hacky_swap_node(pos, "technic:generator") return end meta:set_int("burn_time", fuel.time) meta:set_int("burn_totaltime", fuel.time) local stack = inv:get_stack("src", 1) stack:take_item() inv:set_stack("src", 1, stack) hacky_swap_node(pos, "technic:generator_active") meta:set_int("LV_EU_supply", 200) -- Give 200EUs else hacky_swap_node(pos, "technic:generator") meta:set_int("LV_EU_supply", 0) end end local percent = math.floor((burn_time / burn_totaltime) * 100) meta:set_string("infotext", "Electric Generator ("..percent.."%)") meta:set_string("formspec", "size[8,9]".. "label[0,0;Generator]".. "list[current_name;src;3,1;1,1;]".. "image[4,1;1,1;default_furnace_fire_bg.png^[lowpart:".. (percent)..":default_furnace_fire_fg.png]".. "list[current_player;main;0,5;8,4;]") end }) technic.register_machine("LV", "technic:generator", technic.producer) technic.register_machine("LV", "technic:generator_active", technic.producer)