-- Forcefield mod by ShadowNinja -- Modified by kpoppel -- -- Forcefields are powerful barriers but they consume huge amounts of power. -- Forcefield Generator is a HV machine. -- How expensive is the generator? Leaves room for upgrades lowering the power drain? local forcefield_power_drain = 10 local forcefield_step_interval = 1 minetest.register_craft({ output = 'technic:forcefield_emitter_off', recipe = { {'default:mese', 'technic:deployer_off', 'default:mese' }, {'technic:deployer_off', 'technic:motor', 'technic:deployer_off'}, {'default:mese', 'technic:deployer_off', 'default:mese' }, } }) -- Idea: Let forcefields have different colors by upgrade slot. -- Idea: Let forcefields add up by detecting if one hits another. -- ___ __ -- / \/ \ -- | | -- \___/\___/ local function update_forcefield(pos, range, active) local vm = VoxelManip() local p1 = {x = pos.x-range, y = pos.y-range, z = pos.z-range} local p2 = {x = pos.x+range, y = pos.y+range, z = pos.z+range} local MinEdge, MaxEdge = vm:read_from_map(p1, p2) local area = VoxelArea:new({MinEdge = MinEdge, MaxEdge = MaxEdge}) local data = vm:get_data() local c_air = minetest.get_content_id("air") local c_field = minetest.get_content_id("technic:forcefield") for z=-range, range do for y=-range, range do local vi = area:index(pos.x+(-range), pos.y+y, pos.z+z) for x=-range, range do if x*x+y*y+z*z <= range * range + range and x*x+y*y+z*z >= (range-1) * (range-1) + (range-1) and ((active and data[vi] == c_air) or ((not active) and data[vi] == c_field)) then if active then data[vi] = c_field else data[vi] = c_air end end vi = vi + 1 end end end vm:set_data(data) vm:update_liquids() vm:write_to_map() vm:update_map() end local get_forcefield_formspec = function(range) return "invsize[3,4;]".. "label[0,0;Forcefield emitter]".. "label[1,1;Range]".. "label[1,2;"..range.."]".. "button[0,2;1,1;subtract;-]".. "button[2,2;1,1;add;+]".. "button[0,3;3,1;toggle;Enable/Disable]" end local forcefield_receive_fields = function(pos, formname, fields, sender) local meta = minetest.env:get_meta(pos) local range = meta:get_int("range") if fields.add then range = range + 1 end if fields.subtract then range = range - 1 end if fields.toggle then if meta:get_int("enabled") == 1 then meta:set_int("enabled", 0) else meta:set_int("enabled", 1) end end -- Smallest field is 5. Anything less is asking for trouble. -- Largest is 20. It is a matter of pratical node handling. if range < 5 then range = 5 end if range > 20 then range = 20 end if range <= 20 and range >= 5 and meta:get_int("range") ~= range then update_forcefield(pos, meta:get_int("range"), false) meta:set_int("range", range) meta:set_string("formspec", get_forcefield_formspec(range)) end end local function forcefield_step(pos) local meta = minetest.env:get_meta(pos) local node = minetest.env:get_node(pos) local eu_input = meta:get_int("HV_EU_input") local eu_demand = meta:get_int("HV_EU_demand") local enabled = meta:get_int("enabled") -- Power off automatically if no longer connected to a switching station technic.switching_station_timeout_count(pos, "HV") local power_requirement = 0 if enabled == 1 then power_requirement = math.floor( 4 * math.pi * math.pow(meta:get_int("range"), 2) ) * forcefield_power_drain else power_requirement = eu_demand end if meta:get_int("enabled") == 0 then if node.name == "technic:forcefield_emitter_on" then update_forcefield(pos, meta:get_int("range"), false) hacky_swap_node(pos, "technic:forcefield_emitter_off") meta:set_int("HV_EU_demand", 100) meta:set_string("infotext", "Forcefield Generator Disabled") end elseif eu_input < power_requirement then meta:set_string("infotext", "Forcefield Generator Unpowered") if node.name == "technic:forcefield_emitter_on" then update_forcefield(pos, meta:get_int("range"), false) hacky_swap_node(pos, "technic:forcefield_emitter_off") end elseif eu_input >= power_requirement then if node.name == "technic:forcefield_emitter_off" then hacky_swap_node(pos, "technic:forcefield_emitter_on") meta:set_string("infotext", "Forcefield Generator Active") end update_forcefield(pos, meta:get_int("range"), true) end meta:set_int("HV_EU_demand", power_requirement) return true end local mesecons = { effector = { action_on = function(pos, node) minetest.env:get_meta(pos):set_int("enabled", 0) end, action_off = function(pos, node) minetest.env:get_meta(pos):set_int("enabled", 1) end } } minetest.register_node("technic:forcefield_emitter_off", { description = "Forcefield emitter", inventory_image = minetest.inventorycube("technic_forcefield_emitter_off.png"), tiles = {"technic_forcefield_emitter_off.png"}, is_ground_content = true, groups = {cracky = 1}, on_timer = forcefield_step, on_receive_fields = forcefield_receive_fields, on_construct = function(pos) minetest.env:get_node_timer(pos):start(forcefield_step_interval) local meta = minetest.env:get_meta(pos) meta:set_float("technic_hv_power_machine", 1) meta:set_int("HV_EU_input", 0) meta:set_int("HV_EU_demand", 0) meta:set_int("range", 10) meta:set_int("enabled", 0) meta:set_string("formspec", get_forcefield_formspec(meta:get_int("range"))) meta:set_string("infotext", "Forcefield emitter"); end, mesecons = mesecons }) minetest.register_node("technic:forcefield_emitter_on", { description = "Forcefield emitter on (you hacker you)", tiles = {"technic_forcefield_emitter_on.png"}, is_ground_content = true, groups = {cracky = 1, not_in_creative_inventory=1}, drop='"technic:forcefield_emitter_off" 1', on_timer = forcefield_step, on_receive_fields = forcefield_receive_fields, on_construct = function(pos) minetest.env:get_node_timer(pos):start(forcefield_step_interval) local meta = minetest.env:get_meta(pos) -- meta:set_float("technic_hv_power_machine", 1) -- meta:set_float("HV_EU_input", 0) -- meta:set_float("HV_EU_demand", 0) -- meta:set_int("range", 10) -- meta:set_int("enabled", 1) meta:set_string("formspec", get_forcefield_formspec(meta:get_int("range"))) -- meta:set_string("infotext", "Forcefield emitter"); end, on_dig = function(pos, node, digger) update_forcefield(pos, minetest.env:get_meta(pos):get_int("range"), false) return minetest.node_dig(pos, node, digger) end, mesecons = mesecons }) minetest.register_node("technic:forcefield", { description = "Forcefield (you hacker you)", sunlight_propagates = true, drop = '', light_source = 8, tiles = {{ name = "technic_forcefield_animated.png", animation = { type = "vertical_frames", aspect_w=16, aspect_h=16, length=2.0, }, }}, is_ground_content = true, groups = { not_in_creative_inventory=1, unbreakable=1 }, paramtype = "light", drawtype = "nodebox", node_box = { --hacky way to get the field blue and not see through the ground type = "fixed", fixed={ {-.5,-.5,-.5,.5,.5,.5}, }, }, }) technic.register_HV_machine("technic:forcefield_emitter_on", "RE") technic.register_HV_machine("technic:forcefield_emitter_off", "RE")