-- The enriched uranium rod driven EU generator. -- A very large and advanced machine providing vast amounts of power. -- Very efficient but also expensive to run as it needs uranium. (10000EU 86400 ticks (24h)) -- Provides HV EUs that can be down converted as needed. -- -- The nuclear reactor core needs water and a protective shield to work. -- This is checked now and then and if the machine is tampered with... BOOM! local burn_ticks = 24*60 -- [minutes]. How many minutes does the power plant burn per serving? local power_supply = 10000 -- [HV] EUs local fuel_type = "technic:enriched_uranium" -- The reactor burns this stuff -- FIXME: recipe must make more sense like a rod recepticle, steam chamber, HV generator? minetest.register_craft({ output = 'technic:hv_nuclear_reactor_core', recipe = { {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'}, {'technic:stainless_steel_ingot', '', 'technic:stainless_steel_ingot'}, {'technic:stainless_steel_ingot', 'technic:hv_cable', 'technic:stainless_steel_ingot'}, } }) minetest.register_craftitem("technic:hv_nuclear_reactor_core",{ description = "Uranium Rod Driven HV Reactor", stack_max = 1, }) local generator_formspec = "invsize[8,9;]".. --"image[0,0;5,5;technic_generator_menu.png]".. "label[0,0;Nuclear Reactor Rod Compartment]".. "list[current_name;src;2,1;3,2;]".. "list[current_player;main;0,5;8,4;]" -- "Boxy sphere" local nodebox = { { -0.353, -0.353, -0.353, 0.353, 0.353, 0.353 }, -- Box { -0.495, -0.064, -0.064, 0.495, 0.064, 0.064 }, -- Circle +-x { -0.483, -0.128, -0.128, 0.483, 0.128, 0.128 }, { -0.462, -0.191, -0.191, 0.462, 0.191, 0.191 }, { -0.433, -0.249, -0.249, 0.433, 0.249, 0.249 }, { -0.397, -0.303, -0.303, 0.397, 0.303, 0.303 }, { -0.305, -0.396, -0.305, 0.305, 0.396, 0.305 }, -- Circle +-y { -0.250, -0.432, -0.250, 0.250, 0.432, 0.250 }, { -0.191, -0.461, -0.191, 0.191, 0.461, 0.191 }, { -0.130, -0.482, -0.130, 0.130, 0.482, 0.130 }, { -0.066, -0.495, -0.066, 0.066, 0.495, 0.066 }, { -0.064, -0.064, -0.495, 0.064, 0.064, 0.495 }, -- Circle +-z { -0.128, -0.128, -0.483, 0.128, 0.128, 0.483 }, { -0.191, -0.191, -0.462, 0.191, 0.191, 0.462 }, { -0.249, -0.249, -0.433, 0.249, 0.249, 0.433 }, { -0.303, -0.303, -0.397, 0.303, 0.303, 0.397 }, } minetest.register_node("technic:hv_nuclear_reactor_core", { description = "Nuclear Reactor", tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"}, groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), drawtype="nodebox", paramtype = "light", node_box = { type = "fixed", fixed = nodebox }, on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_string("infotext", "Nuclear Reactor Core") meta:set_float("technic_hv_power_machine", 1) meta:set_int("HV_EU_supply", 0) meta:set_int("HV_EU_from_fuel", 1) -- Signal to the switching station that this device burns some sort of fuel and needs special handling meta:set_int("burn_time", 0) meta:set_string("formspec", generator_formspec) local inv = meta:get_inventory() inv:set_size("src", 6) end, can_dig = function(pos,player) local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("src") then minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty"); return false else return true end end, }) minetest.register_node("technic:hv_nuclear_reactor_core_active", { description = "Uranium Rod Driven HV Reactor", tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"}, groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), drop="technic:hv_nuclear_reactor_core", drawtype="nodebox", light_source = 15, paramtype = "light", node_box = { type = "fixed", fixed = nodebox }, can_dig = function(pos,player) local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("src") then minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty"); return false else return true end end, }) local check_reactor_structure = function(pos) -- The reactor consists of an 11x11x11 cube structure -- A cross section through the middle: -- CCCCC CCCCC -- CCCCC CCCCC -- CCSSS SSSCC -- CCSCC CCSCC -- CCSCWWWCSCC -- CCSCW#WCSCC -- CCSCW|WCSCC -- CCSCC|CCSCC -- CCSSS|SSSCC -- CCCCC|CCCCC -- C = Concrete, S = Stainless Steel, W = water node (not floating), #=reactor core, |=HV cable -- The man-hole and the HV cable is only in the middle -- The man-hole is optional local source_water_nodes = minetest.find_nodes_in_area( {x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+1, z=pos.z+1}, "default:water_source") local flowing_water_nodes = minetest.find_nodes_in_area( {x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+1, z=pos.z+1}, "default:water_flowing") if not ((#source_water_nodes + #flowing_water_nodes) >= 25) then return false end local inner_shield_nodes = minetest.find_nodes_in_area( {x=pos.x-2, y=pos.y-2, z=pos.z-2}, {x=pos.x+2, y=pos.y+2, z=pos.z+2}, "technic:concrete") if not (#inner_shield_nodes >= 96) then return false end local steel_shield_nodes = minetest.find_nodes_in_area( {x=pos.x-3, y=pos.y-3, z=pos.z-3}, {x=pos.x+3, y=pos.y+3, z=pos.z+3}, "default:steelblock") if not (#steel_shield_nodes >= 216) then return false end local outer_shield_nodes = minetest.find_nodes_in_area( {x=pos.x-5, y=pos.y-5, z=pos.z-5}, {x=pos.x+5, y=pos.y+5, z=pos.z+5}, "technic:concrete") if not (#outer_shield_nodes >= (984 + #inner_shield_nodes)) then return false end return true end local explode_reactor = function(pos) print("BOOM A reactor exploded!") end minetest.register_abm({ nodenames = {"technic:hv_nuclear_reactor_core", "technic:hv_nuclear_reactor_core_active"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.env:get_meta(pos) local burn_time = meta:get_int("burn_time") -- If more to burn and the energy produced was used: produce some more if burn_time > 0 then if not check_reactor_structure(pos) then explode_reactor(pos) end if meta:get_int("HV_EU_supply") == 0 then -- We did not use the power meta:set_int("HV_EU_supply", power_supply) else burn_time = burn_time - 1 meta:set_int("burn_time", burn_time) local percent = math.floor(burn_time / (burn_ticks * 60) * 100) meta:set_string("infotext", "Nuclear Reactor Core ("..percent.."%)") end end -- Burn another piece of coal if burn_time <= 0 then local inv = meta:get_inventory() local correct_fuel_count = 0 if not inv:is_empty("src") then local srclist = inv:get_list("src") for _, srcstack in pairs(srclist) do if srcstack then local src_item=srcstack:to_table() if src_item and src_item["name"] == fuel_type then correct_fuel_count = correct_fuel_count + 1 end end end -- Check that the reactor is complete as well as the correct number of correct fuel if correct_fuel_count == 6 then if not check_reactor_structure(pos) then burn_time = burn_ticks * 60 meta:set_int("burn_time", burn_time) hacky_swap_node (pos,"technic:hv_nuclear_reactor_core_active") meta:set_int("HV_EU_supply", power_supply) for idx, srcstack in pairs(srclist) do srcstack:take_item() inv:set_stack("src", idx, srcstack) end end else meta:set_int("HV_EU_supply", 0) end end end -- Nothing left to burn if burn_time == 0 then meta:set_string("infotext", "Nuclear Reactor Core (idle)") hacky_swap_node(pos,"technic:hv_nuclear_reactor_core") end end }) technic.register_HV_machine ("technic:hv_nuclear_reactor_core","PR") technic.register_HV_machine ("technic:hv_nuclear_reactor_core_active","PR")