From eabde42244a4f541c13ee8f39b3542fb26d8af9b Mon Sep 17 00:00:00 2001
From: Maciej Kasatkin <mk@realbadangel.pl>
Date: Tue, 09 Oct 2012 11:02:29 +0200
Subject: [PATCH] several fixes, brass added

---
 gold_chest.lua |   12 ++++++------
 1 files changed, 6 insertions(+), 6 deletions(-)

diff --git a/gold_chest.lua b/gold_chest.lua
index 401015f..29f1666 100644
--- a/gold_chest.lua
+++ b/gold_chest.lua
@@ -56,7 +56,7 @@
 	tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
 		"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front.png"},
 	paramtype2 = "facedir",
-	groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+	groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
 	legacy_facedir_simple = true,
 	sounds = default.node_sound_wood_defaults(),
 	on_construct = function(pos)
@@ -117,7 +117,7 @@
 	tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
 		"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front"..state..".png"},
 	paramtype2 = "facedir",
-	groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, not_in_creative_inventory=1},
+	groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, not_in_creative_inventory=1,tubedevice=1,tubedevice_receiver=1},
 	legacy_facedir_simple = true,
 	sounds = default.node_sound_wood_defaults(),
 	drop = "technic:gold_chest",
@@ -187,8 +187,8 @@
 	tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
 		"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked.png"},
 	paramtype2 = "facedir",
-	drop = "technic:gold_chest",
-	groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+	drop = "technic:gold_locked_chest",
+	groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
 	legacy_facedir_simple = true,
 	sounds = default.node_sound_wood_defaults(),
 	after_place_node = function(pos, placer)
@@ -286,8 +286,8 @@
 	tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
 		"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked"..state..".png"},
 	paramtype2 = "facedir",
-	drop = "technic:gold_chest",
-	groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, not_in_creative_inventory=1},
+	drop = "technic:gold_locked_chest",
+	groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, not_in_creative_inventory=1,tubedevice=1,tubedevice_receiver=1},
 	legacy_facedir_simple = true,
 	sounds = default.node_sound_wood_defaults(),
 	after_place_node = function(pos, placer)

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