From dc4f4f66e612850d78d9a28808ef19704cf3325a Mon Sep 17 00:00:00 2001
From: coil <51716565+coil0@users.noreply.github.com>
Date: Wed, 10 Jul 2019 20:27:01 +0200
Subject: [PATCH] Apply radiation damage only if entity is not dead (#504)

---
 technic/radiation.lua |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/technic/radiation.lua b/technic/radiation.lua
index 6e518d8..f0d7f61 100644
--- a/technic/radiation.lua
+++ b/technic/radiation.lua
@@ -338,7 +338,7 @@
 	local max_dist = strength * rad_dmg_mult_sqrt
 	for _, o in pairs(minetest.get_objects_inside_radius(pos,
 			max_dist + abdomen_offset)) do
-		if entity_damage or o:is_player() then
+		if (entity_damage or o:is_player()) and o:get_hp() > 0 then
 			dmg_object(pos, o, strength)
 		end
 	end

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