From da95be53ec5703e808233d7b45fc42fb500863dd Mon Sep 17 00:00:00 2001 From: coil <51716565+coil0@users.noreply.github.com> Date: Mon, 30 Dec 2019 21:02:01 +0100 Subject: [PATCH] Fix radiation protection when armor group is not set (#509) --- technic/radiation.lua | 5 +++-- 1 files changed, 3 insertions(+), 2 deletions(-) diff --git a/technic/radiation.lua b/technic/radiation.lua index f0d7f61..e4ed5c5 100644 --- a/technic/radiation.lua +++ b/technic/radiation.lua @@ -294,6 +294,8 @@ end if ag.radiation then return 0.01 * ag.radiation + elseif armor_enabled then + return 0 end if ag.fleshy then return math.sqrt(0.01 * ag.fleshy) @@ -309,7 +311,7 @@ end local function dmg_object(pos, object, strength) - local obj_pos = vector.add(object:getpos(), calculate_object_center(object)) + local obj_pos = vector.add(object:get_pos(), calculate_object_center(object)) local mul if armor_enabled or entity_damage then -- we need to check may the object be damaged even if armor is disabled @@ -513,4 +515,3 @@ end, }) end - -- Gitblit v1.8.0