From d623715d94152e38e817555f43c7c6ab2372045c Mon Sep 17 00:00:00 2001 From: Bryce w <55167737+blockhead100@users.noreply.github.com> Date: Thu, 20 Oct 2022 18:28:45 +0200 Subject: [PATCH] Add LV led and lamp --- technic/radiation.lua | 180 +++++++++++++++++++++++++++++++++++++++++++++++++---------- 1 files changed, 148 insertions(+), 32 deletions(-) diff --git a/technic/radiation.lua b/technic/radiation.lua index 2dec38b..7092b69 100644 --- a/technic/radiation.lua +++ b/technic/radiation.lua @@ -54,8 +54,15 @@ ["default:lava_source"] = 17, ["default:mese"] = 21, ["default:mossycobble"] = 15, - ["default:nyancat"] = 1000, - ["default:nyancat_rainbow"] = 1000, + ["default:tinblock"] = 37, + ["pbj_pup:pbj_pup"] = 10000, + ["pbj_pup:pbj_pup_candies"] = 10000, + ["gloopblocks:rainbow_block_diagonal"] = 5000, + ["gloopblocks:rainbow_block_horizontal"] = 10000, + ["default:nyancat"] = 10000, + ["default:nyancat_rainbow"] = 10000, + ["nyancat:nyancat"] = 10000, + ["nyancat:nyancat_rainbow"] = 10000, ["default:obsidian"] = 18, ["default:obsidian_glass"] = 18, ["default:sand"] = 10, @@ -70,6 +77,7 @@ ["default:stone_with_gold"] = 34, ["default:stone_with_iron"] = 20, ["default:stone_with_mese"] = 17, + ["default:stone_with_tin"] = 19, ["default:stonebrick"] = 17, ["default:water_flowing"] = 2.8, ["default:water_source"] = 5.6, @@ -135,12 +143,10 @@ ["moreblocks:wood_tile_up"] = 1.7, ["moreores:mineral_mithril"] = 18, ["moreores:mineral_silver"] = 21, - ["moreores:mineral_tin"] = 19, ["moreores:mithril_block"] = 26, ["moreores:silver_block"] = 53, - ["moreores:tin_block"] = 37, ["snow:snow_brick"] = 2.8, - ["technic:brass_block"] = 43, + ["basic_materials:brass_block"] = 43, ["technic:carbon_steel_block"] = 40, ["technic:cast_iron_block"] = 40, ["technic:chernobylite_block"] = 40, @@ -230,30 +236,22 @@ formula scales down the difference between shielded and unshielded safe distances, avoiding the latter becoming impractically large. -Damage is processed at rates down to 0.25 HP/s, which in the absence of +Damage is processed at rates down to 0.2 HP/s, which in the absence of shielding is attained at the distance specified by the "radioactive" -group value. Computed damage rates below 0.25 HP/s result in no +group value. Computed damage rates below 0.2 HP/s result in no damage at all to the player. This gives the player an opportunity to be safe, and limits the range at which source/player interactions need to be considered. --]] local abdomen_offset = 1 -local cache_scaled_shielding = {} -local rad_dmg_cutoff = 0.25 +local rad_dmg_cutoff = 0.2 +local radiated_players = {} -local function dmg_player(pos, o, strength) - local pl_pos = o:getpos() - pl_pos.y = pl_pos.y + abdomen_offset - local shielding = 0 - local dist = vector.distance(pos, pl_pos) - for ray_pos in technic.trace_node_ray(pos, - vector.direction(pos, pl_pos), dist) do - local shield_name = minetest.get_node(ray_pos).name - shielding = shielding + node_radiation_resistance(shield_name) * 0.1 - end - local dmg = (strength * strength) / - (math.max(0.75, dist * dist) * math.exp(shielding)) - if dmg < rad_dmg_cutoff then return end +local armor_enabled = technic.config:get_bool("enable_radiation_protection") +local entity_damage = technic.config:get_bool("enable_entity_radiation_damage") +local longterm_damage = technic.config:get_bool("enable_longterm_radiation_damage") + +local function apply_fractional_damage(o, dmg) local dmg_int = math.floor(dmg) -- The closer you are to getting one more damage point, -- the more likely it will be added. @@ -261,7 +259,77 @@ dmg_int = dmg_int + 1 end if dmg_int > 0 then - o:set_hp(math.max(o:get_hp() - dmg_int, 0)) + local new_hp = math.max(o:get_hp() - dmg_int, 0) + o:set_hp(new_hp) + return new_hp == 0 + end + return false +end + +local function calculate_base_damage(node_pos, object_pos, strength) + local shielding = 0 + local dist = vector.distance(node_pos, object_pos) + + for ray_pos in technic.trace_node_ray(node_pos, + vector.direction(node_pos, object_pos), dist) do + local shield_name = minetest.get_node(ray_pos).name + shielding = shielding + node_radiation_resistance(shield_name) * 0.025 + end + + local dmg = (strength * strength) / + (math.max(0.75, dist * dist) * math.exp(shielding)) + + if dmg < rad_dmg_cutoff then return end + return dmg +end + +local function calculate_damage_multiplier(object) + local ag = object.get_armor_groups and object:get_armor_groups() + if not ag then + return 0 + end + if ag.immortal then + return 0 + end + if ag.radiation then + return 0.01 * ag.radiation + elseif armor_enabled then + return 0 + end + if ag.fleshy then + return math.sqrt(0.01 * ag.fleshy) + end + return 0 +end + +local function calculate_object_center(object) + if object:is_player() then + return {x=0, y=abdomen_offset, z=0} + end + return {x=0, y=0, z=0} +end + +local function dmg_object(pos, object, strength) + local obj_pos = vector.add(object:get_pos(), calculate_object_center(object)) + local mul + if armor_enabled or entity_damage then + -- we need to check may the object be damaged even if armor is disabled + mul = calculate_damage_multiplier(object) + if mul == 0 then + return + end + end + local dmg = calculate_base_damage(pos, obj_pos, strength) + if not dmg then + return + end + if armor_enabled then + dmg = dmg * mul + end + apply_fractional_damage(object, dmg) + if longterm_damage and object:is_player() then + local pn = object:get_player_name() + radiated_players[pn] = (radiated_players[pn] or 0) + dmg end end @@ -271,20 +339,43 @@ local max_dist = strength * rad_dmg_mult_sqrt for _, o in pairs(minetest.get_objects_inside_radius(pos, max_dist + abdomen_offset)) do - if o:is_player() then - dmg_player(pos, o, strength) + if (entity_damage or o:is_player()) and o:get_hp() > 0 then + dmg_object(pos, o, strength) end end end - -if minetest.setting_getbool("enable_damage") then +if minetest.settings:get_bool("enable_damage") then minetest.register_abm({ + label = "Radiation damage", nodenames = {"group:radioactive"}, interval = 1, chance = 1, action = dmg_abm, }) + + if longterm_damage then + minetest.register_globalstep(function(dtime) + for pn, dmg in pairs(radiated_players) do + dmg = dmg - (dtime / 8) + local player = minetest.get_player_by_name(pn) + local killed + if player and dmg > rad_dmg_cutoff then + killed = apply_fractional_damage(player, (dmg * dtime) / 8) + else + dmg = nil + end + -- on_dieplayer will have already set this if the player died + if not killed then + radiated_players[pn] = dmg + end + end + end) + + minetest.register_on_dieplayer(function(player) + radiated_players[player:get_player_name()] = nil + end) + end end -- Radioactive materials that can result from destroying a reactor @@ -294,7 +385,7 @@ minetest.register_node("technic:corium_"..state, { description = S(state == "source" and "Corium Source" or "Flowing Corium"), drawtype = (state == "source" and "liquid" or "flowingliquid"), - [state == "source" and "tiles" or "special_tiles"] = {{ + tiles = {{ name = "technic_corium_"..state.."_animated.png", animation = { type = "vertical_frames", @@ -303,6 +394,28 @@ length = 3.0, }, }}, + special_tiles = { + { + name = "technic_corium_"..state.."_animated.png", + backface_culling = false, + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 3.0, + }, + }, + { + name = "technic_corium_"..state.."_animated.png", + backface_culling = true, + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 3.0, + }, + }, + }, paramtype = "light", paramtype2 = (state == "flowing" and "flowingliquid" or nil), light_source = (state == "source" and 8 or 5), @@ -315,7 +428,7 @@ liquidtype = state, liquid_alternative_flowing = "technic:corium_flowing", liquid_alternative_source = "technic:corium_source", - liquid_viscosity = LAVA_VISC, + liquid_viscosity = 7, -- like lava liquid_renewable = false, damage_per_second = 6, post_effect_color = {a=192, r=80, g=160, b=80}, @@ -323,7 +436,7 @@ liquid = 2, hot = 3, igniter = (griefing and 1 or 0), - radioactive = (state == "source" and 16 or 8), + radioactive = (state == "source" and 12 or 6), not_in_creative_inventory = (state == "flowing" and 1 or nil), }, }) @@ -343,12 +456,13 @@ description = S("Chernobylite Block"), tiles = {"technic_chernobylite_block.png"}, is_ground_content = true, - groups = {cracky=1, radioactive=6, level=2}, + groups = {cracky=1, radioactive=4, level=2}, sounds = default.node_sound_stone_defaults(), light_source = 2, }) minetest.register_abm({ + label = "Corium: boil-off water (sources)", nodenames = {"group:water"}, neighbors = {"technic:corium_source"}, interval = 1, @@ -359,6 +473,7 @@ }) minetest.register_abm({ + label = "Corium: boil-off water (flowing)", nodenames = {"technic:corium_flowing"}, neighbors = {"group:water"}, interval = 1, @@ -369,6 +484,7 @@ }) minetest.register_abm({ + label = "Corium: become chernobylite", nodenames = {"technic:corium_flowing"}, interval = 5, chance = (griefing and 10 or 1), @@ -379,6 +495,7 @@ if griefing then minetest.register_abm({ + label = "Corium: griefing", nodenames = {"technic:corium_source", "technic:corium_flowing"}, interval = 4, chance = 4, @@ -397,4 +514,3 @@ end, }) end - -- Gitblit v1.8.0