From d623715d94152e38e817555f43c7c6ab2372045c Mon Sep 17 00:00:00 2001 From: Bryce w <55167737+blockhead100@users.noreply.github.com> Date: Thu, 20 Oct 2022 18:28:45 +0200 Subject: [PATCH] Add LV led and lamp --- technic/machines/LV/geothermal.lua | 145 ++++++++++++++++++++++++----------------------- 1 files changed, 74 insertions(+), 71 deletions(-) diff --git a/technic/machines/LV/geothermal.lua b/technic/machines/LV/geothermal.lua index 8c64708..abe6951 100644 --- a/technic/machines/LV/geothermal.lua +++ b/technic/machines/LV/geothermal.lua @@ -10,29 +10,93 @@ minetest.register_craft({ output = 'technic:geothermal', recipe = { - {'default:stone', 'default:stone', 'default:stone'}, - {'default:copper_ingot', 'default:diamond', 'default:copper_ingot'}, - {'default:stone', 'default:copper_ingot', 'default:stone'}, - } + {'technic:granite', 'default:diamond', 'technic:granite'}, + {'basic_materials:copper_wire', 'technic:machine_casing', 'basic_materials:copper_wire'}, + {'technic:granite', 'technic:lv_cable', 'technic:granite'}, + }, + replacements = { + {"basic_materials:copper_wire", "basic_materials:empty_spool"}, + {"basic_materials:copper_wire", "basic_materials:empty_spool"} + }, }) minetest.register_craftitem("technic:geothermal", { description = S("Geothermal %s Generator"):format("LV"), -}) +}) + +local check_node_around = function(pos) + local node = minetest.get_node(pos) + if node.name == "default:water_source" or node.name == "default:water_flowing" then return 1 end + if node.name == "default:lava_source" or node.name == "default:lava_flowing" then return 2 end + return 0 +end + +local run = function(pos, node) + local meta = minetest.get_meta(pos) + local water_nodes = 0 + local lava_nodes = 0 + local production_level = 0 + local eu_supply = 0 + + -- Correct positioning is water on one side and lava on the other. + -- The two cannot be adjacent because the lava the turns into obsidian or rock. + -- To get to 100% production stack the water and lava one extra block down as well: + -- WGL (W=Water, L=Lava, G=the generator, |=an LV cable) + -- W|L + + local positions = { + {x=pos.x+1, y=pos.y, z=pos.z}, + {x=pos.x+1, y=pos.y-1, z=pos.z}, + {x=pos.x-1, y=pos.y, z=pos.z}, + {x=pos.x-1, y=pos.y-1, z=pos.z}, + {x=pos.x, y=pos.y, z=pos.z+1}, + {x=pos.x, y=pos.y-1, z=pos.z+1}, + {x=pos.x, y=pos.y, z=pos.z-1}, + {x=pos.x, y=pos.y-1, z=pos.z-1}, + } + for _, p in pairs(positions) do + local check = check_node_around(p) + if check == 1 then water_nodes = water_nodes + 1 end + if check == 2 then lava_nodes = lava_nodes + 1 end + end + + if water_nodes == 1 and lava_nodes == 1 then production_level = 25; eu_supply = 50 end + if water_nodes == 2 and lava_nodes == 1 then production_level = 50; eu_supply = 100 end + if water_nodes == 1 and lava_nodes == 2 then production_level = 75; eu_supply = 200 end + if water_nodes == 2 and lava_nodes == 2 then production_level = 100; eu_supply = 300 end + + if production_level > 0 then + meta:set_int("LV_EU_supply", eu_supply) + end + + meta:set_string("infotext", + S("Geothermal %s Generator"):format("LV").." ("..production_level.."%)") + + if production_level > 0 and minetest.get_node(pos).name == "technic:geothermal" then + technic.swap_node (pos, "technic:geothermal_active") + return + end + if production_level == 0 then + technic.swap_node(pos, "technic:geothermal") + meta:set_int("LV_EU_supply", 0) + end +end minetest.register_node("technic:geothermal", { description = S("Geothermal %s Generator"):format("LV"), tiles = {"technic_geothermal_top.png", "technic_machine_bottom.png", "technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png"}, + groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, + technic_machine=1, technic_lv=1}, paramtype2 = "facedir", - groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", S("Geothermal %s Generator"):format("LV")) meta:set_int("LV_EU_supply", 0) - end, + end, + technic_run = run, }) minetest.register_node("technic:geothermal_active", { @@ -40,74 +104,13 @@ tiles = {"technic_geothermal_top_active.png", "technic_machine_bottom.png", "technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png"}, paramtype2 = "facedir", - groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1}, + groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, + technic_machine=1, technic_lv=1, not_in_creative_inventory=1}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), drop = "technic:geothermal", + technic_run = run, }) - -local check_node_around = function(pos) - local node = minetest.get_node(pos) - if node.name == "default:water_source" or node.name == "default:water_flowing" then return 1 end - if node.name == "default:lava_source" or node.name == "default:lava_flowing" then return 2 end - return 0 -end - -minetest.register_abm({ - nodenames = {"technic:geothermal","technic:geothermal_active"}, - interval = 1, - chance = 1, - action = function(pos, node, active_object_count, active_object_count_wider) - local meta = minetest.get_meta(pos) - local water_nodes = 0 - local lava_nodes = 0 - local production_level = 0 - local eu_supply = 0 - - -- Correct positioning is water on one side and lava on the other. - -- The two cannot be adjacent because the lava the turns into obsidian or rock. - -- To get to 100% production stack the water and lava one extra block down as well: - -- WGL (W=Water, L=Lava, G=the generator, |=an LV cable) - -- W|L - - local positions = { - {x=pos.x+1, y=pos.y, z=pos.z}, - {x=pos.x+1, y=pos.y-1, z=pos.z}, - {x=pos.x-1, y=pos.y, z=pos.z}, - {x=pos.x-1, y=pos.y-1, z=pos.z}, - {x=pos.x, y=pos.y, z=pos.z+1}, - {x=pos.x, y=pos.y-1, z=pos.z+1}, - {x=pos.x, y=pos.y, z=pos.z-1}, - {x=pos.x, y=pos.y-1, z=pos.z-1}, - } - for _, p in pairs(positions) do - local check = check_node_around(p) - if check == 1 then water_nodes = water_nodes + 1 end - if check == 2 then lava_nodes = lava_nodes + 1 end - end - - if water_nodes == 1 and lava_nodes == 1 then production_level = 25; eu_supply = 50 end - if water_nodes == 2 and lava_nodes == 1 then production_level = 50; eu_supply = 100 end - if water_nodes == 1 and lava_nodes == 2 then production_level = 75; eu_supply = 200 end - if water_nodes == 2 and lava_nodes == 2 then production_level = 100; eu_supply = 300 end - - if production_level > 0 then - meta:set_int("LV_EU_supply", eu_supply) - end - - meta:set_string("infotext", - S("Geothermal %s Generator"):format("LV").." ("..production_level.."%)") - - if production_level > 0 and minetest.get_node(pos).name == "technic:geothermal" then - technic.swap_node (pos, "technic:geothermal_active") - return - end - if production_level == 0 then - technic.swap_node(pos, "technic:geothermal") - meta:set_int("LV_EU_supply", 0) - end - end -}) technic.register_machine("LV", "technic:geothermal", technic.producer) technic.register_machine("LV", "technic:geothermal_active", technic.producer) -- Gitblit v1.8.0