From d452d16fa6a0364e0c8e171a4b333d6b85e0c519 Mon Sep 17 00:00:00 2001 From: est31 <MTest31@outlook.com> Date: Tue, 03 Feb 2015 07:43:58 +0100 Subject: [PATCH] Make technic chests independent from unified inventory --- technic/tools/mining_lasers.lua | 235 +++++++++++++++++++++++++++------------------------------- 1 files changed, 111 insertions(+), 124 deletions(-) diff --git a/technic/tools/mining_lasers.lua b/technic/tools/mining_lasers.lua index e919f64..872271c 100644 --- a/technic/tools/mining_lasers.lua +++ b/technic/tools/mining_lasers.lua @@ -1,6 +1,3 @@ - -local r_corr = 0.25 -- Remove a bit more nodes (if shooting diagonal) to let it look like a hole (sth like antialiasing) - local mining_lasers_list = { -- {<num>, <range of the laser shots>, <max_charge>, <charge_per_shot>}, {"1", 7, 50000, 1000}, @@ -8,157 +5,146 @@ {"3", 21, 650000, 3000}, } -local f_1 = 0.5 - r_corr -local f_2 = 0.5 + r_corr - local S = technic.getter minetest.register_craft({ output = 'technic:laser_mk1', recipe = { - {'default:diamond', 'default:steel_ingot', 'technic:red_energy_crystal'}, - {'', 'default:steel_ingot', 'technic:steel_ingot'}, - {'', '', 'default:copper_ingot'}, + {'default:diamond', 'technic:brass_ingot', 'default:obsidian_glass'}, + {'', 'technic:brass_ingot', 'technic:red_energy_crystal'}, + {'', '', 'default:copper_ingot'}, } }) minetest.register_craft({ output = 'technic:laser_mk2', recipe = { - {'default:diamond', 'default:steel_ingot', 'technic:laser_mk1'}, - {'', 'default:steel_ingot', 'technic:green_energy_crystal'}, - {'', '', 'default:copper_ingot'}, + {'default:diamond', 'technic:carbon_steel_ingot', 'technic:laser_mk1'}, + {'', 'technic:carbon_steel_ingot', 'technic:green_energy_crystal'}, + {'', '', 'default:copper_ingot'}, } }) minetest.register_craft({ output = 'technic:laser_mk3', recipe = { - {'default:diamond', 'default:steel_ingot', 'technic:laser_mk2'}, - {'', 'default:steel_ingot', 'technic:blue_energy_crystal'}, - {'', '', 'default:copper_ingot'}, + {'default:diamond', 'technic:carbon_steel_ingot', 'technic:laser_mk2'}, + {'', 'technic:carbon_steel_ingot', 'technic:blue_energy_crystal'}, + {'', '', 'default:copper_ingot'}, } }) +-- Based on code by Uberi: https://gist.github.com/Uberi/3125280 +local function rayIter(pos, dir, range) + local p = vector.round(pos) + local x_step, y_step, z_step = 0, 0, 0 + local x_component, y_component, z_component = 0, 0, 0 + local x_intersect, y_intersect, z_intersect = 0, 0, 0 -local function get_used_dir(dir) - local abs_dir = {x = math.abs(dir.x), - y = math.abs(dir.y), - z = math.abs(dir.z)} - local dir_max = math.max(abs_dir.x, abs_dir.y, abs_dir.z) - if dir_max == abs_dir.x then - local tab = {"x", {x = 1, y = dir.y / dir.x, z = dir.z / dir.x}} - if dir.x >= 0 then - tab[3] = "+" - end - return tab - end - if dir_max == abs_dir.y then - local tab = {"y", {x = dir.x / dir.y, y = 1, z = dir.z / dir.y}} - if dir.y >= 0 then - tab[3] = "+" - end - return tab - end - local tab = {"z", {x = dir.x / dir.z, y = dir.y / dir.z, z = 1}} - if dir.z >= 0 then - tab[3] = "+" - end - return tab -end - -local function node_tab(z, d) - local n1 = math.floor(z * d + f_1) - local n2 = math.floor(z * d + f_2) - if n1 == n2 then - return {n1} - end - return {n1, n2} -end - -local function laser_node(pos, player) - if minetest.is_protected(pos, player:get_player_name()) then - minetest.record_protection_violation(pos, player:get_player_name()) - return - end - local node = minetest.get_node(pos) - if node.name == "air" - or node.name == "ignore" - or node.name == "default:lava_source" - or node.name == "default:lava_flowing" then - return - end - if node.name == "default:water_source" - or node.name == "default:water_flowing" then - minetest.remove_node(pos) - minetest.add_particle(pos, - {x=0, y=2, z=0}, - {x=0, y=-1, z=0}, - 1.5, - 8, - false, - "smoke_puff.png") - return - end - if player then - minetest.node_dig(pos, node, player) - end -end - -local function laser_nodes(pos, dir, player, range) - local t_dir = get_used_dir(dir) - local dir_typ = t_dir[1] - if t_dir[3] == "+" then - f_tab = {0, range} + if dir.x == 0 then + x_intersect = math.huge + elseif dir.x > 0 then + x_step = 1 + x_component = 1 / dir.x + x_intersect = x_component else - f_tab = {-range,0} + x_step = -1 + x_component = 1 / -dir.x end - local d_ch = t_dir[2] - if dir_typ == "x" then - for d = f_tab[1],f_tab[2],1 do - local x = d - local ytab = node_tab(d_ch.y, d) - local ztab = node_tab(d_ch.z, d) - for _, y in pairs(ytab) do - for _, z in pairs(ztab) do - laser_node({x = pos.x + x, y = pos.y + y, z = pos.z + z}, player) - end - end - end - return + if dir.y == 0 then + y_intersect = math.huge + elseif dir.y > 0 then + y_step = 1 + y_component = 1 / dir.y + y_intersect = y_component + else + y_step = -1 + y_component = 1 / -dir.y end - if dir_typ == "y" then - for d = f_tab[1], f_tab[2] do - local xtab = node_tab(d_ch.x, d) - local y = d - local ztab = node_tab(d_ch.z, d) - for _, x in pairs(xtab) do - for _, z in pairs(ztab) do - laser_node({x = pos.x + x, y = pos.y + y, z = pos.z + z}, player) - end - end - end - return + if dir.z == 0 then + z_intersect = math.huge + elseif dir.z > 0 then + z_step = 1 + z_component = 1 / dir.z + z_intersect = z_component + else + z_step = -1 + z_component = 1 / -dir.z end - for d = f_tab[1], f_tab[2] do - local xtab = node_tab(d_ch.x, d) - local ytab = node_tab(d_ch.y, d) - local z = d - for _, x in pairs(xtab) do - for _, y in pairs(ytab) do - laser_node({x = pos.x + x, y = pos.y + y, z = pos.z + z}, player) + + return function() + if x_intersect < y_intersect then + if x_intersect < z_intersect then + p.x = p.x + x_step + x_intersect = x_intersect + x_component + else + p.z = p.z + z_step + z_intersect = z_intersect + z_component end + elseif y_intersect < z_intersect then + p.y = p.y + y_step + y_intersect = y_intersect + y_component + else + p.z = p.z + z_step + z_intersect = z_intersect + z_component end + if vector.distance(pos, p) > range then + return nil + end + return p end end +local function laser_node(pos, node, player) + local def = minetest.registered_nodes[node.name] + if def and def.liquidtype ~= "none" then + minetest.remove_node(pos) + minetest.add_particle({ + pos = pos, + vel = {x=0, y=2, z=0}, + acc = {x=0, y=-1, z=0}, + expirationtime = 1.5, + size = 6 + math.random() * 2, + texture = "smoke_puff.png^[transform" .. math.random(0, 7), + }) + return + end + minetest.node_dig(pos, node, player) +end + +local no_destroy = { + ["air"] = true, + ["default:lava_source"] = true, + ["default:lava_flowing"] = true, +} local function laser_shoot(player, range, particle_texture, sound) - local playerpos = player:getpos() + local player_pos = player:getpos() + local player_name = player:get_player_name() local dir = player:get_look_dir() - local startpos = {x = playerpos.x, y = playerpos.y + 1.6, z = playerpos.z} - local mult_dir = vector.multiply(dir, 50) - minetest.add_particle(startpos, dir, mult_dir, range / 11, 1, false, particle_texture) - laser_nodes(vector.round(startpos), dir, player, range) - minetest.sound_play(sound, {pos = playerpos, gain = 1.0, max_hear_distance = range}) + local start_pos = vector.new(player_pos) + -- Adjust to head height + start_pos.y = start_pos.y + 1.9 + minetest.add_particle({ + pos = startpos, + vel = dir, + acc = vector.multiply(dir, 50), + expirationtime = range / 11, + size = 1, + texture = particle_texture .. "^[transform" .. math.random(0, 7), + }) + minetest.sound_play(sound, {pos = player_pos, max_hear_distance = range}) + for pos in rayIter(start_pos, dir, range) do + if minetest.is_protected(pos, player_name) then + minetest.record_protection_violation(pos, player_name) + break + end + local node = minetest.get_node_or_nil(pos) + if not node then + break + end + if not no_destroy[node.name] then + laser_node(pos, node, player) + end + end end @@ -168,6 +154,8 @@ description = S("Mining Laser Mk%d"):format(m[1]), inventory_image = "technic_mining_laser_mk"..m[1]..".png", stack_max = 1, + wear_represents = "technic_RE_charge", + on_refill = technic.refill_RE_charge, on_use = function(itemstack, user) local meta = minetest.deserialize(itemstack:get_metadata()) if not meta or not meta.charge then @@ -178,7 +166,6 @@ if meta.charge >= m[4] then meta.charge = meta.charge - m[4] laser_shoot(user, m[2], "technic_laser_beam_mk"..m[1]..".png", "technic_laser_mk"..m[1]) - meta.charge = meta.charge - 400 technic.set_RE_wear(itemstack, meta.charge, m[3]) itemstack:set_metadata(minetest.serialize(meta)) end -- Gitblit v1.8.0