From c41f6509cf2758945fbc0810ff9d7ab0fc077228 Mon Sep 17 00:00:00 2001
From: _TarkFrench <39446667+Tarku@users.noreply.github.com>
Date: Sat, 26 Oct 2019 19:34:17 +0200
Subject: [PATCH] French translation: fix some errors and ortho (#513)

---
 technic/machines/LV/water_mill.lua |  139 ++++++++++++++++++++++++----------------------
 1 files changed, 72 insertions(+), 67 deletions(-)

diff --git a/technic/machines/LV/water_mill.lua b/technic/machines/LV/water_mill.lua
index 771a588..ed3c1e1 100644
--- a/technic/machines/LV/water_mill.lua
+++ b/technic/machines/LV/water_mill.lua
@@ -1,34 +1,92 @@
 -- A water mill produces LV EUs by exploiting flowing water across it
--- It is a LV EU supplyer and fairly low yield (max 120EUs)
--- It is a little under half as good as the thermal generator.
+-- It is a LV EU supplier and fairly low yield (max 180EUs)
+-- It is a little over half as good as the thermal generator.
 
 local S = technic.getter
+
+local cable_entry = "^technic_cable_connection_overlay.png"
 
 minetest.register_alias("water_mill", "technic:water_mill")
 
 minetest.register_craft({
 	output = 'technic:water_mill',
 	recipe = {
-		{'default:stone', 'default:diamond',        'default:stone'},
-		{'group:wood',    'technic:machine_casing', 'group:wood'},
-		{'default:stone', 'technic:lv_cable0',      'default:stone'},
+		{'technic:marble', 'default:diamond',        'technic:marble'},
+		{'group:wood',     'technic:machine_casing', 'group:wood'},
+		{'technic:marble', 'technic:lv_cable',       'technic:marble'},
 	}
 })
 
+local function check_node_around_mill(pos)
+	local node = minetest.get_node(pos)
+	if node.name == "default:water_flowing"
+	  or node.name == "default:river_water_flowing" then
+		return node.param2 -- returns approx. water flow, if any
+	end
+	return false
+end
+
+local run = function(pos, node)
+	local meta             = minetest.get_meta(pos)
+	local water_flow       = 0
+	local production_level = 0
+	local eu_supply        = 0
+	local max_output       = 4 * 45 -- keeping it around 180, little more than previous 150 :)
+
+	local positions = {
+		{x=pos.x+1, y=pos.y, z=pos.z},
+		{x=pos.x-1, y=pos.y, z=pos.z},
+		{x=pos.x,   y=pos.y, z=pos.z+1},
+		{x=pos.x,   y=pos.y, z=pos.z-1},
+	}
+
+	for _, p in pairs(positions) do
+		local check = check_node_around_mill(p)
+		if check then
+			water_flow = water_flow + check
+		end
+	end
+
+	eu_supply = math.min(4 * water_flow, max_output)
+	production_level = math.floor(100 * eu_supply / max_output)
+
+	meta:set_int("LV_EU_supply", eu_supply)
+
+	meta:set_string("infotext",
+		S("Hydro %s Generator"):format("LV").." ("..production_level.."%)")
+
+	if production_level > 0 and
+	   minetest.get_node(pos).name == "technic:water_mill" then
+		technic.swap_node (pos, "technic:water_mill_active")
+		meta:set_int("LV_EU_supply", 0)
+		return
+	end
+	if production_level == 0 then
+		technic.swap_node(pos, "technic:water_mill")
+	end
+end
+
 minetest.register_node("technic:water_mill", {
 	description = S("Hydro %s Generator"):format("LV"),
-	tiles = {"technic_water_mill_top.png",  "technic_machine_bottom.png",
-	         "technic_water_mill_side.png", "technic_water_mill_side.png",
-	         "technic_water_mill_side.png", "technic_water_mill_side.png"},
+	tiles = {
+		"technic_water_mill_top.png",
+		"technic_machine_bottom.png"..cable_entry,
+		"technic_water_mill_side.png",
+		"technic_water_mill_side.png",
+		"technic_water_mill_side.png",
+		"technic_water_mill_side.png"
+	},
 	paramtype2 = "facedir",
-	groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
+	groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
+		technic_machine=1, technic_lv=1},
 	legacy_facedir_simple = true,
 	sounds = default.node_sound_wood_defaults(),
 	on_construct = function(pos)
 		local meta = minetest.get_meta(pos)
 		meta:set_string("infotext", S("Hydro %s Generator"):format("LV"))
 		meta:set_int("LV_EU_supply", 0)
-	end,	
+	end,
+	technic_run = run,
 })
 
 minetest.register_node("technic:water_mill_active", {
@@ -37,67 +95,14 @@
 	         "technic_water_mill_side.png",       "technic_water_mill_side.png",
 	         "technic_water_mill_side.png",       "technic_water_mill_side.png"},
 	paramtype2 = "facedir",
-	groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
+	groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
+		technic_machine=1, technic_lv=1, not_in_creative_inventory=1},
 	legacy_facedir_simple = true,
 	sounds = default.node_sound_wood_defaults(),
 	drop = "technic:water_mill",
+	technic_run = run,
+	technic_disabled_machine_name = "technic:water_mill",
 })
-
-local function check_node_around_mill(pos)
-	local node = minetest.get_node(pos)
-	if node.name == "default:water_flowing" or
-	   node.name == "default:water_source" then
-		return true
-	end
-	return false
-end
-
-minetest.register_abm({
-	nodenames = {"technic:water_mill", "technic:water_mill_active"},
-	interval = 1,
-	chance   = 1,
-	action = function(pos, node, active_object_count, active_object_count_wider)
-		local meta             = minetest.get_meta(pos)
-		local water_nodes      = 0
-		local lava_nodes       = 0
-		local production_level = 0
-		local eu_supply        = 0
-
-		local positions = {
-			{x=pos.x+1, y=pos.y, z=pos.z},
-			{x=pos.x-1, y=pos.y, z=pos.z},
-			{x=pos.x,   y=pos.y, z=pos.z+1},
-			{x=pos.x,   y=pos.y, z=pos.z-1},
-		}
-
-		for _, p in pairs(positions) do
-			local check = check_node_around_mill(p)
-			if check then
-				water_nodes = water_nodes + 1
-			end
-		end
-
-		production_level = 25 * water_nodes
-		eu_supply = 30 * water_nodes
-
-		if production_level > 0 then
-			meta:set_int("LV_EU_supply", eu_supply)
-		end
-
-		meta:set_string("infotext",
-			S("Hydro %s Generator"):format("LV").." ("..production_level.."%)")
-
-		if production_level > 0 and
-		   minetest.get_node(pos).name == "technic:water_mill" then
-			technic.swap_node (pos, "technic:water_mill_active")
-			meta:set_int("LV_EU_supply", 0)
-			return
-		end
-		if production_level == 0 then
-			technic.swap_node(pos, "technic:water_mill")
-		end
-	end
-}) 
 
 technic.register_machine("LV", "technic:water_mill",        technic.producer)
 technic.register_machine("LV", "technic:water_mill_active", technic.producer)

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