From c189a33eec2e9a22c0101c07e4177619c6b6240c Mon Sep 17 00:00:00 2001
From: Cristiano Magro <cristiano.magro@vola.it>
Date: Mon, 19 Oct 2020 22:28:10 +0200
Subject: [PATCH] Super Xno Pick

---
 manual.md |  329 ++++++++++++++++++++++--------------------------------
 1 files changed, 137 insertions(+), 192 deletions(-)

diff --git a/manual.md b/manual.md
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-Minetest technic modpack user manual
-====================================
+# Technic User Manual
 
-The technic modpack extends the Minetest game with many new elements,
-mainly constructable machines and tools.  It is a large modpack, and
-tends to dominate gameplay when it is used.  This manual describes how
-to use the technic modpack, mainly from a player's perspective.
+The technic modpack extends Minetest Game (shipped with Minetest by default)
+with many new elements, mainly constructable machines and tools. This manual
+describes how to use the modpack, mainly from a player's perspective.
 
-The technic modpack depends on some other modpacks:
+Documentation of the mod dependencies can be found here:
 
-*   the basic Minetest game
-*   mesecons, which supports the construction of logic systems based on
-    signalling elements
-*   pipeworks, which supports the automation of item transport
-*   moreores, which provides some additional ore types
+*   [Minetest Game Documentation](https://wiki.minetest.net/Main_Page)
+*   [Mesecons Documentation](http://mesecons.net/items.html)
+*   [Pipeworks Documentation](https://gitlab.com/VanessaE/pipeworks/-/wikis/home)
+*   [Moreores Forum Post](https://forum.minetest.net/viewtopic.php?t=549)
+*   [Basic materials Repository](https://gitlab.com/VanessaE/basic_materials)
 
-This manual doesn't explain how to use these other modpacks, which ought
-to (but actually don't) have their own manuals.
+## Recipes
 
-Recipes for constructable items in technic are generally not guessable,
-and are also not specifically documented here.  You should use a
-craft guide mod to look up the recipes in-game.  For the best possible
-guidance, use the unified\_inventory mod, with which technic registers
-its specialised recipe types.
+Recipes for items registered by technic are not specifically documented here.
+Please consult a craft guide mod to look up the recipes in-game.
 
-substances
-----------
+**Recommended mod:** [Unified Inventory](https://github.com/minetest-mods/unified_inventory)
 
-### ore ###
+## Substances
 
-The technic mod makes extensive use of not just the default ores but also
-some that are added by mods.  You will need to mine for all the ore types
-in the course of the game.  Each ore type is found at a specific range of
-elevations, and while the ranges mostly overlap, some have non-overlapping
-ranges, so you will ultimately need to mine at more than one elevation
-to find all the ores.  Also, because one of the best elevations to mine
-at is very deep, you will be unable to mine there early in the game.
+### Ores
 
-Elevation is measured in meters, relative to a reference plane that
-is not quite sea level.  (The standard sea level is at an elevation
-of about +1.4.)  Positive elevations are above the reference plane and
-negative elevations below.  Because elevations are always described this
-way round, greater numbers when higher, we avoid the word "depth".
+Technic registers a few ores which are needed to craft machines or items.
+Each ore type is found at a specific range of elevations so you will
+ultimately need to mine at more than one elevation to find all the ores.
 
-The ores that matter in technic are coal, iron, copper, tin, zinc,
-chromium, uranium, silver, gold, mithril, mese, and diamond.
+Elevation (Y axis) is measured in meters. The reference is usually at sea
+level. Ores can generally be found more commonly by going downwards to -1000m.
 
-Coal is part of the basic Minetest game.  It is found from elevation
-+64 downwards, so is available right on the surface at the start of
-the game, but it is far less abundant above elevation 0 than below.
-It is initially used as a fuel, driving important machines in the early
-part of the game.  It becomes less important as a fuel once most of your
-machines are electrically powered, but burning fuel remains a way to
-generate electrical power.  Coal is also used, usually in dust form, as
-an ingredient in alloying recipes, wherever elemental carbon is required.
+Note ¹: *These ores are provided by Minetest Game. See [Ores](https://wiki.minetest.net/Ores#Ores_overview) for a rough overview*
 
-Iron is part of the basic Minetest game.  It is found from elevation
-+2 downwards, and its abundance increases in stages as one descends,
-reaching its maximum from elevation -64 downwards.  It is a common metal,
-used frequently as a structural component.  In technic, unlike the basic
-game, iron is used in multiple forms, mainly alloys based on iron and
-including carbon (coal).
+Note ²: *These ores are provided by moreores. TODO: Add reference link*
 
-Copper is part of the basic Minetest game (having migrated there from
-moreores).  It is found from elevation -16 downwards, but is more abundant
-from elevation -64 downwards.  It is a common metal, used either on its
-own for its electrical conductivity, or as the base component of alloys.
+#### Coal ¹
+Use: Fuel, alloy as carbon
+
+Burning coal is a way to generate electrical power. Coal is also used,
+usually in dust form, as an ingredient in alloying recipes, wherever
+elemental carbon is required.
+
+#### Iron ¹
+Use: multiple, mainly for alloys with carbon (coal).
+
+#### Copper ¹
+Copper is a common metal, used either on its own for its electrical
+conductivity, or as the base component of alloys.
 Although common, it is very heavily used, and most of the time it will
 be the material that most limits your activity.
 
-Tin is supplied by the moreores mod.  It is found from elevation +8
-downwards, with no elevation-dependent variations in abundance beyond
-that point.  It is a common metal.  Its main use in pure form is as a
-component of electrical batteries.  Apart from that its main purpose is
-as the secondary ingredient in bronze (the base being copper), but bronze
-is itself little used.  Its abundance is well in excess of its usage,
-so you will usually have a surplus of it.
+#### Tin ¹
+Use: batteries, bronze
 
-Zinc is supplied by technic.  It is found from elevation +2 downwards,
-with no elevation-dependent variations in abundance beyond that point.
-It is a common metal.  Its main use is as the secondary ingredient
-in brass (the base being copper), but brass is itself little used.
-Its abundance is well in excess of its usage, so you will usually have
-a surplus of it.
+Tin is a common metal but is used rarely. Its abundance is well in excess
+of its usage, so you will usually have a surplus of it.
 
-Chromium is supplied by technic.  It is found from elevation -100
-downwards, with no elevation-dependent variations in abundance beyond
-that point.  It is a moderately common metal.  Its main use is as the
-secondary ingredient in stainless steel (the base being iron).
+#### Zinc
+Use: brass
 
-Uranium is supplied by technic.  It is found only from elevation -80 down
-to -300; using it therefore requires one to mine above elevation -300 even
-though deeper mining is otherwise more productive.  It is a moderately
-common metal, useful only for reasons related to radioactivity: it forms
-the fuel for nuclear reactors, and is also one of the best radiation
-shielding materials available.  It is not difficult to find enough uranium
-ore to satisfy these uses.  Beware that the ore is slightly radioactive:
-it will slightly harm you if you stand as close as possible to it.
-It is safe when more than a meter away or when mined.
+Depth: 2m, more commonly below -32m
 
-Silver is supplied by the moreores mod.  It is found from elevation -2
-downwards, with no elevation-dependent variations in abundance beyond
-that point.  It is a semi-precious metal.  It is little used, being most
-notably used in electrical items due to its conductivity, being the best
-conductor of all the pure elements.
+Zinc only has a few uses but is a common metal.
 
-Gold is part of the basic Minetest game (having migrated there from
-moreores).  It is found from elevation -64 downwards, but is more
-abundant from elevation -256 downwards.  It is a precious metal.  It is
-little used, being most notably used in electrical items due to its
-combination of good conductivity (third best of all the pure elements)
-and corrosion resistance.
+#### Chromium
+Use: stainless steel
 
-Mithril is supplied by the moreores mod.  It is found from elevation
--512 downwards, the deepest ceiling of any minable substance, with
-no elevation-dependent variations in abundance beyond that point.
-It is a rare precious metal, and unlike all the other metals described
-here it is entirely fictional, being derived from J. R. R. Tolkien's
+Depth: -100m, more commonly below -200m
+
+#### Uranium
+Use: nuclear reactor fuel
+
+Depth: -80m until -300m, more commonly between -100m and -200m
+
+It is a moderately common metal, useful only for reasons related to radioactivity:
+it forms the fuel for nuclear reactors, and is also one of the best radiation
+shielding materials available.
+
+Keep a safety distance of a meter to avoid being harmed by radiation.
+
+#### Silver ²
+Use: conductors
+
+Depth: -2m, evenly common
+
+Silver is a semi-precious metal and is the best conductor of all the pure elements.
+
+#### Gold ¹
+Use: various
+
+Depth: -64m, more commonly below -256m
+
+Gold is a precious metal. It is most notably used in electrical items due to
+its combination of good conductivity and corrosion resistance.
+
+#### Mithril ²
+Use: chests
+
+Depth: -512m, evenly common
+
+Mithril is a fictional ore, being derived from J. R. R. Tolkien's
 Middle-Earth setting.  It is little used.
 
-Mese is part of the basic Minetest game.  It is found from elevation
--64 downwards.  The ore is more abundant from elevation -256 downwards,
-and from elevation -1024 downwards there are also occasional blocks of
-solid mese (each yielding as much mese as nine blocks of ore).  It is a
-precious gemstone, and unlike diamond it is entirely fictional.  It is
-used in many recipes, though mainly not in large quantities, wherever
-some magical quality needs to be imparted.
+#### Mese ¹
+Use: various
 
-Diamond is part of the basic Minetest game (having migrated there from
-technic).  It is found from elevation -128 downwards, but is more abundant
-from elevation -256 downwards.  It is a precious gemstone.  It is used
-moderately, mainly for reasons connected to its extreme hardness.
+Mese is a precious gemstone, and unlike diamond it is entirely fictional.
+It is used in small quantities, wherever some magic needs to be imparted.
 
-### rock ###
+#### Diamond ¹
+Use: mainly for cutting machines
 
-In addition to the ores, there are multiple kinds of rock that need to be
-mined in their own right, rather than for minerals.  The rock types that
-matter in technic are standard stone, desert stone, marble, and granite.
+Diamond is a precious gemstone. It is used moderately, mainly for reasons
+connected to its extreme hardness.
 
-Standard stone is part of the basic Minetest game.  It is extremely
-common.  As in the basic game, when dug it yields cobblestone, which can
-be cooked to turn it back into standard stone.  Cobblestone is used in
-recipes only for some relatively primitive machines.  Standard stone is
-used in a couple of machine recipes.  These rock types gain additional
-significance with technic because the grinder can be used to turn them
-into dirt and sand.  This, especially when combined with an automated
-cobblestone generator, can be an easier way to acquire sand than
-collecting it where it occurs naturally.
+### Rocks
 
-Desert stone is part of the basic Minetest game.  It is found specifically
-in desert biomes, and only from elevation +2 upwards.  Although it is
-easily accessible, therefore, its quantity is ultimately quite limited.
-It is used in a few recipes.
+This section describes the rock types added by technic. Further rock types
+are supported by technic machines. These can be processed using the grinder:
 
-Marble is supplied by technic.  It is found in dense clusters from
-elevation -50 downwards.  It has mainly decorative use, but also appears
-in one machine recipe.
+ * Stone (plain)
+ * Cobblestone
+ * Desert Stone
 
-Granite is supplied by technic.  It is found in dense clusters from
-elevation -150 downwards.  It is much harder to dig than standard stone,
-so impedes mining when it is encountered.  It has mainly decorative use,
-but also appears in a couple of machine recipes.
+#### Marble
+Depth: -50m, evenly common
 
-### rubber ###
+Marble is found in dense clusters and has mainly decorative use, but also
+appears in one machine recipe.
 
+#### Granite
+Depth: -150m, evenly common
+
+Granite is found in dense clusters and is much harder to dig than standard
+stone. It has mainly decorative use, but also appears in a couple of
+machine recipes.
+
+### Rubber
 Rubber is a biologically-derived material that has industrial uses due
 to its electrical resistivity and its impermeability.  In technic, it
 is used in a few recipes, and it must be acquired by tapping rubber trees.
 
-If you have the moretrees mod installed, the rubber trees you need
-are those defined by that mod.  If not, technic supplies a copy of the
-moretrees rubber tree.
+Rubber trees are provided by technic if the moretrees mod is not present.
 
-Extracting rubber requires a specific tool, a tree tap.  Using the tree
-tap (by left-clicking) on a rubber tree trunk block extracts a lump of
-raw latex from the trunk.  Each trunk block can be repeatedly tapped for
-latex, at intervals of several minutes; its appearance changes to show
-whether it is currently ripe for tapping.  Each tree has several trunk
-blocks, so several latex lumps can be extracted from a tree in one visit.
+Extract raw latex from rubber using the "Tree Tap" tool. Punch/left-click the
+tool on a rubber tree trunk to extract a lump of raw latex from the trunk.
+Emptied trunks will regenerate at intervals of several minutes, which can be
+observed by its appearance.
 
-Raw latex isn't used directly.  It must be vulcanized to produce finished
-rubber.  This can be performed by alloying the latex with coal dust.
+To obtain rubber from latex, alloy latex with coal dust.
 
-### metal ###
+### Metals
+Generally, each metal can exist in five forms:
 
-Many of the substances important in technic are metals, and there is
-a common pattern in how metals are handled.  Generally, each metal can
-exist in five forms: ore, lump, dust, ingot, and block.  With a couple of
-tricky exceptions in mods outside technic, metals are only *used* in dust,
-ingot, and block forms.  Metals can be readily converted between these
-three forms, but can't be converted from them back to ore or lump forms.
+ * ore -> stone containing the lump
+ * lump -> draw metal obtained by digging ("nuggets")
+ * dust -> grinder output
+ * ingot -> melted/cooked lump or dust
+ * block -> placeable node
 
-As in the basic Minetest game, a "lump" of metal is acquired directly by
-digging ore, and will then be processed into some other form for use.
-A lump is thus more akin to ore than to refined metal.  (In real life,
-metal ore rarely yields lumps ("nuggets") of pure metal directly.
-More often the desired metal is chemically bound into the rock as an
-oxide or some other compound, and the ore must be chemically processed
-to yield pure metal.)
+Metals can be converted between dust, ingot and block, but can't be converted
+from them back to ore or lump forms.
 
-Not all metals occur directly as ore.  Generally, elemental metals (those
-consisting of a single chemical element) occur as ore, and alloys (those
-consisting of a mixture of multiple elements) do not.  In fact, if the
-fictional mithril is taken to be elemental, this pattern is currently
-followed perfectly.  (It is not clear in the Middle-Earth setting whether
-mithril is elemental or an alloy.)  This might change in the future:
-in real life some alloys do occur as ore, and some elemental metals
-rarely occur naturally outside such alloys.  Metals that do not occur
-as ore also lack the "lump" form.
+#### Grinding
+Ores can be processed as follows:
 
-The basic Minetest game offers a single way to refine metals: cook a lump
-in a furnace to produce an ingot.  With technic this refinement method
-still exists, but is rarely used outside the early part of the game,
-because technic offers a more efficient method once some machines have
-been built.  The grinder, available only in electrically-powered forms,
-can grind a metal lump into two piles of metal dust.  Each dust pile
-can then be cooked into an ingot, yielding two ingots from one lump.
-This doubling of material value means that you should only cook a lump
-directly when you have no choice, mainly early in the game when you
-haven't yet built a grinder.
+ * ore -> lump (digging) -> ingot (melting)
+ * ore -> lump (digging) -> 2x dust (grinding) -> 2x ingot (melting)
 
-An ingot can also be ground back to (one pile of) dust.  Thus it is always
-possible to convert metal between ingot and dust forms, at the expense
-of some energy consumption.  Nine ingots of a metal can be crafted into
-a block, which can be used for building.  The block can also be crafted
-back to nine ingots.  Thus it is possible to freely convert metal between
-ingot and block forms, which is convenient to store the metal compactly.
-Every metal has dust, ingot, and block forms.
+At the expense of some energy consumption, the grinder can extract more material
+from the lump, resulting in 2x dust which can be melted to two ingots in total.
 
+#### Alloying
 Alloying recipes in which a metal is the base ingredient, to produce a
 metal alloy, always come in two forms, using the metal either as dust
 or as an ingot.  If the secondary ingredient is also a metal, it must
 be supplied in the same form as the base ingredient.  The output alloy
-is also returned in the same form.  For example, brass can be produced
-by alloying two copper ingots with one zinc ingot to make three brass
-ingots, or by alloying two piles of copper dust with one pile of zinc
-dust to make three piles of brass dust.  The two ways of alloying produce
-equivalent results.
+is also returned in the same form.
+
+Example: 2x copper ingots + zinc ingot -> 3x brass ingot (alloying)
+
+The same will also work for dust ingredients, resulting in brass dist.
 
 ### iron and its alloys ###
 
@@ -986,7 +931,7 @@
 
 The furnace, alloy furnace, grinder, extractor, compressor, and centrifuge
 have much in common.  Each implements some industrial process that
-transforms items into other items, and they manner in which they present
+transforms items into other items, and the manner in which they present
 these processes as powered machines is essentially identical.
 
 Most of the processing machines operate on inputs of only a single type
@@ -1011,7 +956,7 @@
 complex: it will put an arriving item in either input slot, preferring to
 stack it with existing items of the same type.  It doesn't matter which
 slot each of the alloy furnace's inputs is in, so it doesn't matter that
-there's no direct control ovar that, but there is a risk that supplying
+there's no direct control over that, but there is a risk that supplying
 a lot of one item type through tubes will result in both slots containing
 the same type of item, leaving no room for the second input.
 
@@ -1146,7 +1091,7 @@
 ### forcefield emitter ###
 
 The forcefield emitter is an HV powered machine that generates a
-forcefield remeniscent of those seen in many science-fiction stories.
+forcefield reminiscent of those seen in many science-fiction stories.
 
 The emitter can be configured to generate a forcefield of either
 spherical or cubical shape, in either case centered on the emitter.
@@ -1195,7 +1140,7 @@
 
 ### fuel-fired generators ###
 
-The fiel-fired generators are electrical power generators that generate
+The fuel-fired generators are electrical power generators that generate
 power by the combustion of fuel.  Versions of them are available for
 all three voltages (LV, MV, and HV).  These are all capable of burning
 any type of combustible fuel, such as coal.  They are relatively easy

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