From c06a56daff0ffef1dad3a69eb16f5411585ccb01 Mon Sep 17 00:00:00 2001 From: SmallJoker <mk939@ymail.com> Date: Wed, 16 Sep 2020 18:56:10 +0200 Subject: [PATCH] Denser documentation. 'Slay The Dragon' Part 2 --- manual.md | 325 ++++++++++++++++++++++-------------------------------- 1 files changed, 132 insertions(+), 193 deletions(-) diff --git a/manual.md b/manual.md index edca994..833937e 100644 --- a/manual.md +++ b/manual.md @@ -1,247 +1,186 @@ -Minetest technic modpack user manual -==================================== +# Technic User Manual -The technic modpack extends the Minetest game with many new elements, -mainly constructable machines and tools. It is a large modpack, and -tends to dominate gameplay when it is used. This manual describes how -to use the technic modpack, mainly from a player's perspective. +The technic modpack extends Minetest Game (shipped with Minetest by default) +with many new elements, mainly constructable machines and tools. This manual +describes how to use the modpack, mainly from a player's perspective. -The technic modpack depends on some other modpacks: - -* the basic Minetest game -* mesecons, which supports the construction of logic systems based on - signalling elements -* pipeworks, which supports the automation of item transport -* moreores, which provides some additional ore types - -This manual doesn't explain how to use these other modpacks, which have -their own manuals: +Documentation of the mod dependencies can be found here: * [Minetest Game Documentation](https://wiki.minetest.net/Main_Page) * [Mesecons Documentation](http://mesecons.net/items.html) -* [Pipeworks Documentation](https://github.com/minetest-mods/pipeworks/wiki) +* [Pipeworks Documentation](https://gitlab.com/VanessaE/pipeworks/-/wikis/home) * [Moreores Forum Post](https://forum.minetest.net/viewtopic.php?t=549) +* [Basic materials Repository](https://gitlab.com/VanessaE/basic_materials) -Recipes for constructable items in technic are generally not guessable, -and are also not specifically documented here. You should use a -craft guide mod to look up the recipes in-game. For the best possible -guidance, use the unified\_inventory mod, with which technic registers -its specialised recipe types. +## Recipes -substances ----------- +Recipes for items registered by technic are not specifically documented here. +Please consult a craft guide mod to look up the recipes in-game. -### ore ### +**Recommended mod:** [Unified Inventory](https://github.com/minetest-mods/unified_inventory) -The technic mod makes extensive use of not just the default ores but also -some that are added by mods. You will need to mine for all the ore types -in the course of the game. Each ore type is found at a specific range of -elevations, and while the ranges mostly overlap, some have non-overlapping -ranges, so you will ultimately need to mine at more than one elevation -to find all the ores. Also, because one of the best elevations to mine -at is very deep, you will be unable to mine there early in the game. +## Substances -Elevation is measured in meters, relative to a reference plane that -is not quite sea level. (The standard sea level is at an elevation -of about +1.4.) Positive elevations are above the reference plane and -negative elevations below. Because elevations are always described this -way round, greater numbers when higher, we avoid the word "depth". +### Ores -The ores that matter in technic are coal, iron, copper, tin, zinc, -chromium, uranium, silver, gold, mithril, mese, and diamond. +Technic registers a few ores which are needed to craft machines or items. +Each ore type is found at a specific range of elevations so you will +ultimately need to mine at more than one elevation to find all the ores. -Coal is part of the basic Minetest game. It is found from elevation -+64 downwards, so is available right on the surface at the start of -the game, but it is far less abundant above elevation 0 than below. -It is initially used as a fuel, driving important machines in the early -part of the game. It becomes less important as a fuel once most of your -machines are electrically powered, but burning fuel remains a way to -generate electrical power. Coal is also used, usually in dust form, as -an ingredient in alloying recipes, wherever elemental carbon is required. +Elevation (Y axis) is measured in meters. The reference is usually at sea +level. Ores can generally be found more commonly by going downwards to -1000m. -Iron is part of the basic Minetest game. It is found from elevation -+2 downwards, and its abundance increases in stages as one descends, -reaching its maximum from elevation -64 downwards. It is a common metal, -used frequently as a structural component. In technic, unlike the basic -game, iron is used in multiple forms, mainly alloys based on iron and -including carbon (coal). +Note ¹: *These ores are provided by Minetest Game. See [Ores](https://wiki.minetest.net/Ores#Ores_overview) for a rough overview* -Copper is part of the basic Minetest game (having migrated there from -moreores). It is found from elevation -16 downwards, but is more abundant -from elevation -64 downwards. It is a common metal, used either on its -own for its electrical conductivity, or as the base component of alloys. +Note ²: *These ores are provided by moreores. TODO: Add reference link* + +#### Coal ¹ +Use: Fuel, alloy as carbon + +Burning coal is a way to generate electrical power. Coal is also used, +usually in dust form, as an ingredient in alloying recipes, wherever +elemental carbon is required. + +#### Iron ¹ +Use: multiple, mainly for alloys with carbon (coal). + +#### Copper ¹ +Copper is a common metal, used either on its own for its electrical +conductivity, or as the base component of alloys. Although common, it is very heavily used, and most of the time it will be the material that most limits your activity. -Tin is part of the basic Minetest game (having migrated there from -moreores). It is found from elevation +8 downwards, with no -elevation-dependent variations in abundance beyond that point. -It is a common metal. Its main use in pure form is as a component -of electrical batteries. Apart from that its main purpose is -as the secondary ingredient in bronze (the base being copper), but bronze -is itself little used. Its abundance is well in excess of its usage, -so you will usually have a surplus of it. +#### Tin ¹ +Use: batteries, bronze -Zinc is supplied by technic. It is found from elevation +2 downwards, -with no elevation-dependent variations in abundance beyond that point. -It is a common metal. Its main use is as the secondary ingredient -in brass (the base being copper), but brass is itself little used. -Its abundance is well in excess of its usage, so you will usually have -a surplus of it. +Tin is a common metal but is used rarely. Its abundance is well in excess +of its usage, so you will usually have a surplus of it. -Chromium is supplied by technic. It is found from elevation -100 -downwards, with no elevation-dependent variations in abundance beyond -that point. It is a moderately common metal. Its main use is as the -secondary ingredient in stainless steel (the base being iron). +#### Zinc +Use: brass -Uranium is supplied by technic. It is found only from elevation -80 down -to -300; using it therefore requires one to mine above elevation -300 even -though deeper mining is otherwise more productive. It is a moderately -common metal, useful only for reasons related to radioactivity: it forms -the fuel for nuclear reactors, and is also one of the best radiation -shielding materials available. It is not difficult to find enough uranium -ore to satisfy these uses. Beware that the ore is slightly radioactive: -it will slightly harm you if you stand as close as possible to it. -It is safe when more than a meter away or when mined. +Depth: 2m, more commonly below -32m -Silver is supplied by the moreores mod. It is found from elevation -2 -downwards, with no elevation-dependent variations in abundance beyond -that point. It is a semi-precious metal. It is little used, being most -notably used in electrical items due to its conductivity, being the best -conductor of all the pure elements. +Zinc only has a few uses but is a common metal. -Gold is part of the basic Minetest game (having migrated there from -moreores). It is found from elevation -64 downwards, but is more -abundant from elevation -256 downwards. It is a precious metal. It is -little used, being most notably used in electrical items due to its -combination of good conductivity (third best of all the pure elements) -and corrosion resistance. +#### Chromium +Use: stainless steel -Mithril is supplied by the moreores mod. It is found from elevation --512 downwards, the deepest ceiling of any minable substance, with -no elevation-dependent variations in abundance beyond that point. -It is a rare precious metal, and unlike all the other metals described -here it is entirely fictional, being derived from J. R. R. Tolkien's +Depth: -100m, more commonly below -200m + +#### Uranium +Use: nuclear reactor fuel + +Depth: -80m until -300m, more commonly between -100m and -200m + +It is a moderately common metal, useful only for reasons related to radioactivity: +it forms the fuel for nuclear reactors, and is also one of the best radiation +shielding materials available. + +Keep a safety distance of a meter to avoid being harmed by radiation. + +#### Silver ² +Use: conductors + +Depth: -2m, evenly common + +Silver is a semi-precious metal and is the best conductor of all the pure elements. + +#### Gold ¹ +Use: various + +Depth: -64m, more commonly below -256m + +Gold is a precious metal. It is most notably used in electrical items due to +its combination of good conductivity and corrosion resistance. + +#### Mithril ² +Use: chests + +Depth: -512m, evenly common + +Mithril is a fictional ore, being derived from J. R. R. Tolkien's Middle-Earth setting. It is little used. -Mese is part of the basic Minetest game. It is found from elevation --64 downwards. The ore is more abundant from elevation -256 downwards, -and from elevation -1024 downwards there are also occasional blocks of -solid mese (each yielding as much mese as nine blocks of ore). It is a -precious gemstone, and unlike diamond it is entirely fictional. It is -used in many recipes, though mainly not in large quantities, wherever -some magical quality needs to be imparted. +#### Mese ¹ +Use: various -Diamond is part of the basic Minetest game (having migrated there from -technic). It is found from elevation -128 downwards, but is more abundant -from elevation -256 downwards. It is a precious gemstone. It is used -moderately, mainly for reasons connected to its extreme hardness. +Mese is a precious gemstone, and unlike diamond it is entirely fictional. +It is used in small quantities, wherever some magic needs to be imparted. -### rock ### +#### Diamond ¹ +Use: mainly for cutting machines -In addition to the ores, there are multiple kinds of rock that need to be -mined in their own right, rather than for minerals. The rock types that -matter in technic are standard stone, desert stone, marble, and granite. +Diamond is a precious gemstone. It is used moderately, mainly for reasons +connected to its extreme hardness. -Standard stone is part of the basic Minetest game. It is extremely -common. As in the basic game, when dug it yields cobblestone, which can -be cooked to turn it back into standard stone. Cobblestone is used in -recipes only for some relatively primitive machines. Standard stone is -used in a couple of machine recipes. These rock types gain additional -significance with technic because the grinder can be used to turn them -into dirt and sand. This, especially when combined with an automated -cobblestone generator, can be an easier way to acquire sand than -collecting it where it occurs naturally. +### Rocks -Desert stone is part of the basic Minetest game. It is found specifically -in desert biomes, and only from elevation +2 upwards. Although it is -easily accessible, therefore, its quantity is ultimately quite limited. -It is used in a few recipes. +This section describes the rock types added by technic. Further rock types +are supported by technic machines. These can be processed using the grinder: -Marble is supplied by technic. It is found in dense clusters from -elevation -50 downwards. It has mainly decorative use, but also appears -in one machine recipe. + * Stone (plain) + * Cobblestone + * Desert Stone -Granite is supplied by technic. It is found in dense clusters from -elevation -150 downwards. It is much harder to dig than standard stone, -so impedes mining when it is encountered. It has mainly decorative use, -but also appears in a couple of machine recipes. +#### Marble +Depth: -50m, evenly common -### rubber ### +Marble is found in dense clusters and has mainly decorative use, but also +appears in one machine recipe. +#### Granite +Depth: -150m, evenly common + +Granite is found in dense clusters and is much harder to dig than standard +stone. It has mainly decorative use, but also appears in a couple of +machine recipes. + +### Rubber Rubber is a biologically-derived material that has industrial uses due to its electrical resistivity and its impermeability. In technic, it is used in a few recipes, and it must be acquired by tapping rubber trees. -If you have the moretrees mod installed, the rubber trees you need -are those defined by that mod. If not, technic supplies a copy of the -moretrees rubber tree. +Rubber trees are provided by technic if the moretrees mod is not present. -Extracting rubber requires a specific tool, a tree tap. Using the tree -tap (by left-clicking) on a rubber tree trunk block extracts a lump of -raw latex from the trunk. Each trunk block can be repeatedly tapped for -latex, at intervals of several minutes; its appearance changes to show -whether it is currently ripe for tapping. Each tree has several trunk -blocks, so several latex lumps can be extracted from a tree in one visit. +Extract raw latex from rubber using the "Tree Tap" tool. Punch/left-click the +tool on a rubber tree trunk to extract a lump of raw latex from the trunk. +Emptied trunks will regenerate at intervals of several minutes, which can be +observed by its appearance. -Raw latex isn't used directly. It must be vulcanized to produce finished -rubber. This can be performed by alloying the latex with coal dust. +To obtain rubber from latex, alloy latex with coal dust. -### metal ### +### Metals +Generally, each metal can exist in five forms: -Many of the substances important in technic are metals, and there is -a common pattern in how metals are handled. Generally, each metal can -exist in five forms: ore, lump, dust, ingot, and block. With a couple of -tricky exceptions in mods outside technic, metals are only *used* in dust, -ingot, and block forms. Metals can be readily converted between these -three forms, but can't be converted from them back to ore or lump forms. + * ore -> stone containing the lump + * lump -> draw metal obtained by digging ("nuggets") + * dust -> grinder output + * ingot -> melted/cooked lump or dust + * block -> placeable node -As in the basic Minetest game, a "lump" of metal is acquired directly by -digging ore, and will then be processed into some other form for use. -A lump is thus more akin to ore than to refined metal. (In real life, -metal ore rarely yields lumps ("nuggets") of pure metal directly. -More often the desired metal is chemically bound into the rock as an -oxide or some other compound, and the ore must be chemically processed -to yield pure metal.) +Metals can be converted between dust, ingot and block, but can't be converted +from them back to ore or lump forms. -Not all metals occur directly as ore. Generally, elemental metals (those -consisting of a single chemical element) occur as ore, and alloys (those -consisting of a mixture of multiple elements) do not. In fact, if the -fictional mithril is taken to be elemental, this pattern is currently -followed perfectly. (It is not clear in the Middle-Earth setting whether -mithril is elemental or an alloy.) This might change in the future: -in real life some alloys do occur as ore, and some elemental metals -rarely occur naturally outside such alloys. Metals that do not occur -as ore also lack the "lump" form. +#### Grinding +Ores can be processed as follows: -The basic Minetest game offers a single way to refine metals: cook a lump -in a furnace to produce an ingot. With technic this refinement method -still exists, but is rarely used outside the early part of the game, -because technic offers a more efficient method once some machines have -been built. The grinder, available only in electrically-powered forms, -can grind a metal lump into two piles of metal dust. Each dust pile -can then be cooked into an ingot, yielding two ingots from one lump. -This doubling of material value means that you should only cook a lump -directly when you have no choice, mainly early in the game when you -haven't yet built a grinder. + * ore -> lump (digging) -> ingot (melting) + * ore -> lump (digging) -> 2x dust (grinding) -> 2x ingot (melting) -An ingot can also be ground back to (one pile of) dust. Thus it is always -possible to convert metal between ingot and dust forms, at the expense -of some energy consumption. Nine ingots of a metal can be crafted into -a block, which can be used for building. The block can also be crafted -back to nine ingots. Thus it is possible to freely convert metal between -ingot and block forms, which is convenient to store the metal compactly. -Every metal has dust, ingot, and block forms. +At the expense of some energy consumption, the grinder can extract more material +from the lump, resulting in 2x dust which can be melted to two ingots in total. +#### Alloying Alloying recipes in which a metal is the base ingredient, to produce a metal alloy, always come in two forms, using the metal either as dust or as an ingot. If the secondary ingredient is also a metal, it must be supplied in the same form as the base ingredient. The output alloy -is also returned in the same form. For example, brass can be produced -by alloying two copper ingots with one zinc ingot to make three brass -ingots, or by alloying two piles of copper dust with one pile of zinc -dust to make three piles of brass dust. The two ways of alloying produce -equivalent results. +is also returned in the same form. + +Example: 2x copper ingots + zinc ingot -> 3x brass ingot (alloying) + +The same will also work for dust ingredients, resulting in brass dist. ### iron and its alloys ### @@ -1152,7 +1091,7 @@ ### forcefield emitter ### The forcefield emitter is an HV powered machine that generates a -forcefield remeniscent of those seen in many science-fiction stories. +forcefield reminiscent of those seen in many science-fiction stories. The emitter can be configured to generate a forcefield of either spherical or cubical shape, in either case centered on the emitter. -- Gitblit v1.8.0