From befe3ecc86f046310ec0a5c24f82acea2ad13d9d Mon Sep 17 00:00:00 2001 From: Vanessa Dannenberg <vanessa.e.dannenberg@gmail.com> Date: Wed, 27 May 2020 18:32:57 +0200 Subject: [PATCH] Fix incorrect numeric types for 5.3.0-dev --- technic_chests/gold_chest.lua | 506 +++++-------------------------------------------------- 1 files changed, 49 insertions(+), 457 deletions(-) diff --git a/technic_chests/gold_chest.lua b/technic_chests/gold_chest.lua index fa275fa..24cbb5c 100644 --- a/technic_chests/gold_chest.lua +++ b/technic_chests/gold_chest.lua @@ -1,466 +1,58 @@ -local chest_mark_colors = { - '_black', - '_blue', - '_brown', - '_cyan', - '_dark_green', - '_dark_grey', - '_green', - '_grey', - '_magenta', - '_orange', - '_pink', - '_red', - '_violet', - '_white', - '_yellow', -} -minetest.register_craft({ - output = 'technic:gold_chest 1', - recipe = { - {'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'}, - {'moreores:gold_ingot','technic:silver_chest','moreores:gold_ingot'}, - {'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'}, - } -}) - -minetest.register_craft({ - output = 'technic:gold_locked_chest 1', - recipe = { - {'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'}, - {'moreores:gold_ingot','technic:silver_locked_chest','moreores:gold_ingot'}, - {'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'}, - } -}) - -minetest.register_craft({ - output = 'technic:gold_locked_chest 1', - recipe = { - {'default:steel_ingot'}, - {'technic:gold_chest'}, - } -}) - -minetest.register_craftitem(":technic:gold_chest", { - description = "Gold Chest", - stack_max = 99, -}) -minetest.register_craftitem(":technic:gold_locked_chest", { - description = "Gold Locked Chest", - stack_max = 99, -}) - -gold_chest_formspec = "invsize[12,9;]".. - "list[current_name;main;0,0;12,4;]".. - "list[current_player;main;0,5;8,4;]" - -gold_chest_inv_size = 12*4 - -minetest.register_node(":technic:gold_chest", { - description = "Gold Chest", - tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png", - "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front.png"}, - paramtype2 = "facedir", - groups = chest_groups1, - tube = tubes_properties, - legacy_facedir_simple = true, - sounds = default.node_sound_wood_defaults(), - - on_construct = function(pos) - local meta = minetest.env:get_meta(pos) - meta:set_string("formspec",gold_chest_formspec) - meta:set_string("infotext", "Gold Chest") - local inv = meta:get_inventory() - inv:set_size("main", gold_chest_inv_size) - end, - - can_dig = chest_can_dig, - - on_punch = function (pos, node, puncher) - chest_punched (pos,node,puncher); - end, - - on_receive_fields = function(pos, formname, fields, sender) - local meta = minetest.env:get_meta(pos); - fields.text = fields.text or "" - meta:set_string("text", fields.text) - meta:set_string("infotext", '"'..fields.text..'"') - meta:set_string("formspec",gold_chest_formspec) - end, - - on_metadata_inventory_move = def_on_metadata_inventory_move, - on_metadata_inventory_put = def_on_metadata_inventory_put, - on_metadata_inventory_take = def_on_metadata_inventory_take -}) - -for i, state in ipairs(chest_mark_colors) do -minetest.register_node(":technic:gold_chest".. state, { - description = "Gold Chest", - tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png", - "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front"..state..".png"}, - paramtype2 = "facedir", - groups = chest_groups2, - tube = tubes_properties, - legacy_facedir_simple = true, - sounds = default.node_sound_wood_defaults(), - drop = "technic:gold_chest", - on_construct = function(pos) - local meta = minetest.env:get_meta(pos) - meta:set_string("formspec",gold_chest_formspec) - meta:set_string("infotext", "Gold Chest") - local inv = meta:get_inventory() - inv:set_size("main", gold_chest_inv_size) - end, - - can_dig =chest_can_dig, - - on_punch = function (pos, node, puncher) - chest_punched (pos,node,puncher); - end, - - on_receive_fields = function(pos, formname, fields, sender) - local meta = minetest.env:get_meta(pos); - fields.text = fields.text or "" - meta:set_string("text", fields.text) - meta:set_string("infotext", '"'..fields.text..'"') - meta:set_string("formspec",gold_chest_formspec) - end, - - on_metadata_inventory_move = def_on_metadata_inventory_move, - on_metadata_inventory_put = def_on_metadata_inventory_put, - on_metadata_inventory_take = def_on_metadata_inventory_take -}) +local material_list +if minetest.get_modpath("moreores") then + material_list = { 'silver' } +else + -- Make the gold chest obtainable for mere mortals (the silver chest is not obtainable) + material_list = { 'copper', 'silver' } end -minetest.register_node(":technic:gold_locked_chest", { - description = "Gold Locked Chest", - tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png", - "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked.png"}, - paramtype2 = "facedir", - drop = "technic:gold_locked_chest", - groups = chest_groups1, - tube = tubes_properties, - legacy_facedir_simple = true, - sounds = default.node_sound_wood_defaults(), - after_place_node = function(pos, placer) - local meta = minetest.env:get_meta(pos) - meta:set_string("owner", placer:get_player_name() or "") - meta:set_string("infotext", "Gold Locked Chest (owned by ".. - meta:get_string("owner")..")") - end, - on_construct = function(pos) - local meta = minetest.env:get_meta(pos) - meta:set_string("formspec",gold_chest_formspec) - meta:set_string("infotext", "Gold Locked Chest") - meta:set_string("owner", "") - local inv = meta:get_inventory() - inv:set_size("main", gold_chest_inv_size) - end, +for _, material in ipairs(material_list) do + minetest.register_craft({ + output = 'technic:gold_chest', + recipe = { + {'default:gold_ingot','default:gold_ingot','default:gold_ingot'}, + {'default:gold_ingot',"technic:"..material.."_chest",'default:gold_ingot'}, + {'default:gold_ingot','default:gold_ingot','default:gold_ingot'}, + } + }) - can_dig =chest_can_dig, - - on_punch = function (pos, node, puncher) - local meta = minetest.env:get_meta(pos); - if (has_locked_chest_privilege(meta, puncher)) then - locked_chest_punched (pos,node,puncher); - end - end, - - on_receive_fields = function(pos, formname, fields, sender) - local meta = minetest.env:get_meta(pos); - fields.text = fields.text or "" - meta:set_string("text", fields.text) - meta:set_string("infotext", '"'..fields.text..'"') - meta:set_string("formspec",gold_chest_formspec) - end, - - allow_metadata_inventory_move = def_allow_metadata_inventory_move, - allow_metadata_inventory_put = def_allow_metadata_inventory_put, - allow_metadata_inventory_take = def_allow_metadata_inventory_take, - on_metadata_inventory_move = def_on_metadata_inventory_move, - on_metadata_inventory_put = def_on_metadata_inventory_put, - on_metadata_inventory_take = def_on_metadata_inventory_take -}) - -for i, state in ipairs(chest_mark_colors) do -minetest.register_node(":technic:gold_locked_chest".. state, { - description = "Gold Locked Chest", - tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png", - "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked"..state..".png"}, - paramtype2 = "facedir", - drop = "technic:gold_locked_chest", - groups = chest_groups2, - tube = tubes_properties, - legacy_facedir_simple = true, - sounds = default.node_sound_wood_defaults(), - after_place_node = function(pos, placer) - local meta = minetest.env:get_meta(pos) - meta:set_string("owner", placer:get_player_name() or "") - meta:set_string("infotext", "Gold Locked Chest (owned by ".. - meta:get_string("owner")..")") - end, - on_construct = function(pos) - local meta = minetest.env:get_meta(pos) - meta:set_string("formspec",gold_chest_formspec) - meta:set_string("infotext", "Gold Locked Chest") - meta:set_string("owner", "") - local inv = meta:get_inventory() - inv:set_size("main", gold_chest_inv_size) - end, - - can_dig = chest_can_dig, - - on_punch = function (pos, node, puncher) - local meta = minetest.env:get_meta(pos); - if (has_locked_chest_privilege(meta, puncher)) then - locked_chest_punched (pos,node,puncher); - end - end, - - on_receive_fields = function(pos, formname, fields, sender) - local meta = minetest.env:get_meta(pos); - fields.text = fields.text or "" - meta:set_string("text", fields.text) - meta:set_string("infotext", '"'..fields.text..'"') - meta:set_string("formspec",gold_chest_formspec) - end, - - allow_metadata_inventory_move = def_allow_metadata_inventory_move, - allow_metadata_inventory_put = def_allow_metadata_inventory_put, - allow_metadata_inventory_take = def_allow_metadata_inventory_take, - on_metadata_inventory_move = def_on_metadata_inventory_move, - on_metadata_inventory_put = def_on_metadata_inventory_put, - on_metadata_inventory_take = def_on_metadata_inventory_take -}) + minetest.register_craft({ + output = 'technic:gold_locked_chest', + recipe = { + {'default:gold_ingot','default:gold_ingot','default:gold_ingot'}, + {'default:gold_ingot',"technic:"..material.."_locked_chest",'default:gold_ingot'}, + {'default:gold_ingot','default:gold_ingot','default:gold_ingot'}, + } + }) end -function chest_punched (pos,node,puncher) - - local player_tool = puncher:get_wielded_item(); - local item=player_tool:get_name(); - if item == "dye:black" then - if (hacky_swap_node(pos,"technic:gold_chest_black")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:blue" then - if (hacky_swap_node(pos,"technic:gold_chest_blue")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:brown" then - if (hacky_swap_node(pos,"technic:gold_chest_brown")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:cyan" then - if (hacky_swap_node(pos,"technic:gold_chest_cyan")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:dark_green" then - if (hacky_swap_node(pos,"technic:gold_chest_dark_green")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:dark_grey" then - if (hacky_swap_node(pos,"technic:gold_chest_dark_grey")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:green" then - if (hacky_swap_node(pos,"technic:gold_chest_green")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:grey" then - if (hacky_swap_node(pos,"technic:gold_chest_grey")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:magenta" then - if (hacky_swap_node(pos,"technic:gold_chest_magenta")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:orange" then - if (hacky_swap_node(pos,"technic:gold_chest_orange")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:pink" then - if (hacky_swap_node(pos,"technic:gold_chest_pink")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:red" then - if (hacky_swap_node(pos,"technic:gold_chest_red")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:violet" then - if (hacky_swap_node(pos,"technic:gold_chest_violet")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:white" then - if (hacky_swap_node(pos,"technic:gold_chest_white")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:yellow" then - if (hacky_swap_node(pos,"technic:gold_chest_yellow")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end +minetest.register_craft({ + output = 'technic:gold_locked_chest', + type = "shapeless", + recipe = { + 'basic_materials:padlock', + 'technic:gold_chest', + } +}) - local meta = minetest.env:get_meta(pos); - meta:set_string("formspec", "hack:sign_text_input") - end +technic.chests:register("Gold", { + width = 15, + height = 6, + sort = true, + autosort = true, + infotext = true, + color = true, + locked = false, +}) +technic.chests:register("Gold", { + width = 15, + height = 6, + sort = true, + autosort = true, + infotext = true, + color = true, + locked = true, +}) -function locked_chest_punched (pos,node,puncher) - - local player_tool = puncher:get_wielded_item(); - local item=player_tool:get_name(); - if item == "dye:black" then - if (hacky_swap_node(pos,"technic:gold_locked_chest_black")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:blue" then - if (hacky_swap_node(pos,"technic:gold_locked_chest_blue")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:brown" then - if (hacky_swap_node(pos,"technic:gold_locked_chest_brown")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:cyan" then - if (hacky_swap_node(pos,"technic:gold_locked_chest_cyan")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:dark_green" then - if (hacky_swap_node(pos,"technic:gold_locked_chest_dark_green")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:dark_grey" then - if (hacky_swap_node(pos,"technic:gold_locked_chest_dark_grey")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:green" then - if (hacky_swap_node(pos,"technic:gold_locked_chest_green")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:grey" then - if (hacky_swap_node(pos,"technic:gold_locked_chest_grey")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:magenta" then - if (hacky_swap_node(pos,"technic:gold_locked_chest_magenta")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:orange" then - if (hacky_swap_node(pos,"technic:gold_locked_chest_orange")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:pink" then - if (hacky_swap_node(pos,"technic:gold_locked_chest_pink")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:red" then - if (hacky_swap_node(pos,"technic:gold_locked_chest_red")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:violet" then - if (hacky_swap_node(pos,"technic:gold_locked_chest_violet")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:white" then - if (hacky_swap_node(pos,"technic:gold_locked_chest_white")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:yellow" then - if (hacky_swap_node(pos,"technic:gold_locked_chest_yellow")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - - local meta = minetest.env:get_meta(pos); - meta:set_string("formspec", "hack:sign_text_input") - end - -- Gitblit v1.8.0