From befe3ecc86f046310ec0a5c24f82acea2ad13d9d Mon Sep 17 00:00:00 2001
From: Vanessa Dannenberg <vanessa.e.dannenberg@gmail.com>
Date: Wed, 27 May 2020 18:32:57 +0200
Subject: [PATCH] Fix incorrect numeric types for 5.3.0-dev

---
 technic_chests/gold_chest.lua |  506 +++++--------------------------------------------------
 1 files changed, 49 insertions(+), 457 deletions(-)

diff --git a/technic_chests/gold_chest.lua b/technic_chests/gold_chest.lua
index fa275fa..24cbb5c 100644
--- a/technic_chests/gold_chest.lua
+++ b/technic_chests/gold_chest.lua
@@ -1,466 +1,58 @@
-local chest_mark_colors = {
-    '_black',
-    '_blue', 
-    '_brown',
-    '_cyan',
-    '_dark_green',
-    '_dark_grey',
-    '_green',
-    '_grey',
-    '_magenta',
-    '_orange',
-    '_pink',
-    '_red',
-    '_violet',
-    '_white',
-    '_yellow',
-}
 
-minetest.register_craft({
-	output = 'technic:gold_chest 1',
-	recipe = {
-		{'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'},
-		{'moreores:gold_ingot','technic:silver_chest','moreores:gold_ingot'},
-		{'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'},
-	}
-})
-
-minetest.register_craft({
-	output = 'technic:gold_locked_chest 1',
-	recipe = {
-		{'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'},
-		{'moreores:gold_ingot','technic:silver_locked_chest','moreores:gold_ingot'},
-		{'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'},
-	}
-})
-
-minetest.register_craft({
-	output = 'technic:gold_locked_chest 1',
-	recipe = {
-		{'default:steel_ingot'},
-		{'technic:gold_chest'},
-	}
-})
-
-minetest.register_craftitem(":technic:gold_chest", {
-	description = "Gold Chest",
-	stack_max = 99,
-})
-minetest.register_craftitem(":technic:gold_locked_chest", {
-	description = "Gold Locked Chest",
-	stack_max = 99,
-})
-
-gold_chest_formspec	=	"invsize[12,9;]"..
-						"list[current_name;main;0,0;12,4;]"..
-						"list[current_player;main;0,5;8,4;]"
-
-gold_chest_inv_size = 12*4
-
-minetest.register_node(":technic:gold_chest", {
-	description = "Gold Chest",
-	tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
-		"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front.png"},
-	paramtype2 = "facedir",
-	groups = chest_groups1,
-	tube = tubes_properties,
-	legacy_facedir_simple = true,
-	sounds = default.node_sound_wood_defaults(),
-
-	on_construct = function(pos)
-		local meta = minetest.env:get_meta(pos)
-		meta:set_string("formspec",gold_chest_formspec)
-		meta:set_string("infotext", "Gold Chest")
-		local inv = meta:get_inventory()
-		inv:set_size("main", gold_chest_inv_size)
-	end,
-
-	can_dig = chest_can_dig,
-
-	on_punch = function (pos, node, puncher)
-	chest_punched (pos,node,puncher);
-	end,
-
-	on_receive_fields = function(pos, formname, fields, sender)
-	local meta = minetest.env:get_meta(pos);
-	fields.text = fields.text or ""
-	meta:set_string("text", fields.text)
-	meta:set_string("infotext", '"'..fields.text..'"')
-	meta:set_string("formspec",gold_chest_formspec)
-	end,
-
-	on_metadata_inventory_move = def_on_metadata_inventory_move,
-	on_metadata_inventory_put = def_on_metadata_inventory_put,
-	on_metadata_inventory_take = def_on_metadata_inventory_take 
-})
-
-for i, state in ipairs(chest_mark_colors) do
-minetest.register_node(":technic:gold_chest".. state, {
-	description = "Gold Chest",
-	tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
-		"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front"..state..".png"},
-	paramtype2 = "facedir",
-	groups = chest_groups2,
-	tube = tubes_properties,
-	legacy_facedir_simple = true,
-	sounds = default.node_sound_wood_defaults(),
-	drop = "technic:gold_chest",
-	on_construct = function(pos)
-		local meta = minetest.env:get_meta(pos)
-		meta:set_string("formspec",gold_chest_formspec)
-		meta:set_string("infotext", "Gold Chest")
-		local inv = meta:get_inventory()
-		inv:set_size("main", gold_chest_inv_size)
-	end,
-
-	can_dig =chest_can_dig,
-
-	on_punch = function (pos, node, puncher)
-	chest_punched (pos,node,puncher);
-	end,
-	
-	on_receive_fields = function(pos, formname, fields, sender)
-        local meta = minetest.env:get_meta(pos);
-      		fields.text = fields.text or ""
-		meta:set_string("text", fields.text)
-		meta:set_string("infotext", '"'..fields.text..'"')
-		meta:set_string("formspec",gold_chest_formspec)
-	end,
-
-	on_metadata_inventory_move = def_on_metadata_inventory_move,
-	on_metadata_inventory_put = def_on_metadata_inventory_put,
-	on_metadata_inventory_take = def_on_metadata_inventory_take 
-})
+local material_list
+if minetest.get_modpath("moreores") then
+	material_list = { 'silver' }
+else
+	-- Make the gold chest obtainable for mere mortals (the silver chest is not obtainable)
+	material_list = { 'copper', 'silver' }
 end
 
-minetest.register_node(":technic:gold_locked_chest", {
-	description = "Gold Locked Chest",
-	tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
-		"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked.png"},
-	paramtype2 = "facedir",
-	drop = "technic:gold_locked_chest",
-	groups = chest_groups1,
-	tube = tubes_properties,
-	legacy_facedir_simple = true,
-	sounds = default.node_sound_wood_defaults(),
-	after_place_node = function(pos, placer)
-		local meta = minetest.env:get_meta(pos)
-		meta:set_string("owner", placer:get_player_name() or "")
-		meta:set_string("infotext", "Gold Locked Chest (owned by "..
-				meta:get_string("owner")..")")
-	end,
-	on_construct = function(pos)
-		local meta = minetest.env:get_meta(pos)
-		meta:set_string("formspec",gold_chest_formspec)
-		meta:set_string("infotext", "Gold Locked Chest")
-		meta:set_string("owner", "")
-		local inv = meta:get_inventory()
-		inv:set_size("main", gold_chest_inv_size)
-	end,
+for _, material in ipairs(material_list) do
+	minetest.register_craft({
+		output = 'technic:gold_chest',
+		recipe = {
+			{'default:gold_ingot','default:gold_ingot','default:gold_ingot'},
+			{'default:gold_ingot',"technic:"..material.."_chest",'default:gold_ingot'},
+			{'default:gold_ingot','default:gold_ingot','default:gold_ingot'},
+		}
+	})
 
-	can_dig =chest_can_dig,
-
-	on_punch = function (pos, node, puncher)
-		local meta = minetest.env:get_meta(pos);
-		if (has_locked_chest_privilege(meta, puncher)) then
-			locked_chest_punched (pos,node,puncher);
-		end
-	end,
-	
-	on_receive_fields = function(pos, formname, fields, sender)
-		local meta = minetest.env:get_meta(pos);
-		fields.text = fields.text or ""
-		meta:set_string("text", fields.text)
-		meta:set_string("infotext", '"'..fields.text..'"')
-		meta:set_string("formspec",gold_chest_formspec)
-	end,
-
-	allow_metadata_inventory_move = def_allow_metadata_inventory_move,
-	allow_metadata_inventory_put = def_allow_metadata_inventory_put,
-	allow_metadata_inventory_take = def_allow_metadata_inventory_take,
-	on_metadata_inventory_move = def_on_metadata_inventory_move,
-	on_metadata_inventory_put = def_on_metadata_inventory_put,
-	on_metadata_inventory_take = def_on_metadata_inventory_take 
-})
-
-for i, state in ipairs(chest_mark_colors) do
-minetest.register_node(":technic:gold_locked_chest".. state, {
-	description = "Gold Locked Chest",
-	tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
-		"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked"..state..".png"},
-	paramtype2 = "facedir",
-	drop = "technic:gold_locked_chest",
-	groups = chest_groups2,
-	tube = tubes_properties,
-	legacy_facedir_simple = true,
-	sounds = default.node_sound_wood_defaults(),
-	after_place_node = function(pos, placer)
-		local meta = minetest.env:get_meta(pos)
-		meta:set_string("owner", placer:get_player_name() or "")
-		meta:set_string("infotext", "Gold Locked Chest (owned by "..
-				meta:get_string("owner")..")")
-	end,
-	on_construct = function(pos)
-		local meta = minetest.env:get_meta(pos)
-		meta:set_string("formspec",gold_chest_formspec)
-		meta:set_string("infotext", "Gold Locked Chest")
-		meta:set_string("owner", "")
-		local inv = meta:get_inventory()
-		inv:set_size("main", gold_chest_inv_size)
-	end,
-
-	can_dig = chest_can_dig,
-
-	on_punch = function (pos, node, puncher)
-	        local meta = minetest.env:get_meta(pos);
-		if (has_locked_chest_privilege(meta, puncher)) then
-		locked_chest_punched (pos,node,puncher);
-		end
-	end,
-
-	on_receive_fields = function(pos, formname, fields, sender)
-		local meta = minetest.env:get_meta(pos);
-		fields.text = fields.text or ""
-		meta:set_string("text", fields.text)
-		meta:set_string("infotext", '"'..fields.text..'"')
-		meta:set_string("formspec",gold_chest_formspec)
-	end,
-
-	allow_metadata_inventory_move = def_allow_metadata_inventory_move,
-	allow_metadata_inventory_put = def_allow_metadata_inventory_put,
-	allow_metadata_inventory_take = def_allow_metadata_inventory_take,
-	on_metadata_inventory_move = def_on_metadata_inventory_move,
-	on_metadata_inventory_put = def_on_metadata_inventory_put,
-	on_metadata_inventory_take = def_on_metadata_inventory_take 
-})
+	minetest.register_craft({
+		output = 'technic:gold_locked_chest',
+		recipe = {
+			{'default:gold_ingot','default:gold_ingot','default:gold_ingot'},
+			{'default:gold_ingot',"technic:"..material.."_locked_chest",'default:gold_ingot'},
+			{'default:gold_ingot','default:gold_ingot','default:gold_ingot'},
+		}
+	})
 end
 
-function chest_punched (pos,node,puncher)
-	
-	local player_tool = puncher:get_wielded_item();
-	local item=player_tool:get_name();
-	if item == "dye:black" then
-		if (hacky_swap_node(pos,"technic:gold_chest_black")) then
-			player_tool:take_item(1);
-			puncher:set_wielded_item(player_tool);
-			return
-		   end
-		end
-	if item == "dye:blue" then
-		if (hacky_swap_node(pos,"technic:gold_chest_blue")) then
-			player_tool:take_item(1);
-			puncher:set_wielded_item(player_tool);
-			return
-		   end
-		end
-	if item == "dye:brown" then
-		if (hacky_swap_node(pos,"technic:gold_chest_brown")) then
-			player_tool:take_item(1);
-			puncher:set_wielded_item(player_tool);
-			return
-		   end
-		end
-	if item == "dye:cyan" then
-		if (hacky_swap_node(pos,"technic:gold_chest_cyan")) then
-			player_tool:take_item(1);
-			puncher:set_wielded_item(player_tool);
-			return
-		   end
-		end
-	if item == "dye:dark_green" then
-		if (hacky_swap_node(pos,"technic:gold_chest_dark_green")) then
-			player_tool:take_item(1);
-			puncher:set_wielded_item(player_tool);
-			return
-		   end
-		end
-	if item == "dye:dark_grey" then
-		if (hacky_swap_node(pos,"technic:gold_chest_dark_grey")) then
-			player_tool:take_item(1);
-			puncher:set_wielded_item(player_tool);
-			return
-		   end
-		end
-	if item == "dye:green" then
-		if (hacky_swap_node(pos,"technic:gold_chest_green")) then
-			player_tool:take_item(1);
-			puncher:set_wielded_item(player_tool);
-			return
-		   end
-		end
-	if item == "dye:grey" then
-		if (hacky_swap_node(pos,"technic:gold_chest_grey")) then
-			player_tool:take_item(1);
-			puncher:set_wielded_item(player_tool);
-			return
-		   end
-		end
-	if item == "dye:magenta" then
-		if (hacky_swap_node(pos,"technic:gold_chest_magenta")) then
-			player_tool:take_item(1);
-			puncher:set_wielded_item(player_tool);
-			return
-		   end
-		end
-	if item == "dye:orange" then
-		if (hacky_swap_node(pos,"technic:gold_chest_orange")) then
-			player_tool:take_item(1);
-			puncher:set_wielded_item(player_tool);
-			return
-		   end
-		end
-	if item == "dye:pink" then
-		if (hacky_swap_node(pos,"technic:gold_chest_pink")) then
-			player_tool:take_item(1);
-			puncher:set_wielded_item(player_tool);
-			return
-		   end
-		end
-	if item == "dye:red" then
-		if (hacky_swap_node(pos,"technic:gold_chest_red")) then
-			player_tool:take_item(1);
-			puncher:set_wielded_item(player_tool);
-			return
-		   end
-		end
-	if item == "dye:violet" then
-		if (hacky_swap_node(pos,"technic:gold_chest_violet")) then
-			player_tool:take_item(1);
-			puncher:set_wielded_item(player_tool);
-			return
-		   end
-		end
-	if item == "dye:white" then
-		if (hacky_swap_node(pos,"technic:gold_chest_white")) then
-			player_tool:take_item(1);
-			puncher:set_wielded_item(player_tool);
-			return
-		   end
-		end
-	if item == "dye:yellow" then
-		if (hacky_swap_node(pos,"technic:gold_chest_yellow")) then
-			player_tool:take_item(1);
-			puncher:set_wielded_item(player_tool);
-			return
-		   end
-		end
+minetest.register_craft({
+	output = 'technic:gold_locked_chest',
+	type = "shapeless",
+	recipe = {
+		'basic_materials:padlock',
+		'technic:gold_chest',
+	}
+})
 
-		local meta = minetest.env:get_meta(pos);
-                meta:set_string("formspec", "hack:sign_text_input")
-	end
+technic.chests:register("Gold", {
+	width = 15,
+	height = 6,
+	sort = true,
+	autosort = true,
+	infotext = true,
+	color = true,
+	locked = false,
+})
 
+technic.chests:register("Gold", {
+	width = 15,
+	height = 6,
+	sort = true,
+	autosort = true,
+	infotext = true,
+	color = true,
+	locked = true,
+})
 
-function locked_chest_punched (pos,node,puncher)
-	
-	local player_tool = puncher:get_wielded_item();
-	local item=player_tool:get_name();
-	if item == "dye:black" then
-		if (hacky_swap_node(pos,"technic:gold_locked_chest_black")) then
-			player_tool:take_item(1);
-			puncher:set_wielded_item(player_tool);
-			return
-		   end
-		end
-	if item == "dye:blue" then
-		if (hacky_swap_node(pos,"technic:gold_locked_chest_blue")) then
-			player_tool:take_item(1);
-			puncher:set_wielded_item(player_tool);
-			return
-		   end
-		end
-	if item == "dye:brown" then
-		if (hacky_swap_node(pos,"technic:gold_locked_chest_brown")) then
-			player_tool:take_item(1);
-			puncher:set_wielded_item(player_tool);
-			return
-		   end
-		end
-	if item == "dye:cyan" then
-		if (hacky_swap_node(pos,"technic:gold_locked_chest_cyan")) then
-			player_tool:take_item(1);
-			puncher:set_wielded_item(player_tool);
-			return
-		   end
-		end
-	if item == "dye:dark_green" then
-		if (hacky_swap_node(pos,"technic:gold_locked_chest_dark_green")) then
-			player_tool:take_item(1);
-			puncher:set_wielded_item(player_tool);
-			return
-		   end
-		end
-	if item == "dye:dark_grey" then
-		if (hacky_swap_node(pos,"technic:gold_locked_chest_dark_grey")) then
-			player_tool:take_item(1);
-			puncher:set_wielded_item(player_tool);
-			return
-		   end
-		end
-	if item == "dye:green" then
-		if (hacky_swap_node(pos,"technic:gold_locked_chest_green")) then
-			player_tool:take_item(1);
-			puncher:set_wielded_item(player_tool);
-			return
-		   end
-		end
-	if item == "dye:grey" then
-		if (hacky_swap_node(pos,"technic:gold_locked_chest_grey")) then
-			player_tool:take_item(1);
-			puncher:set_wielded_item(player_tool);
-			return
-		   end
-		end
-	if item == "dye:magenta" then
-		if (hacky_swap_node(pos,"technic:gold_locked_chest_magenta")) then
-			player_tool:take_item(1);
-			puncher:set_wielded_item(player_tool);
-			return
-		   end
-		end
-	if item == "dye:orange" then
-		if (hacky_swap_node(pos,"technic:gold_locked_chest_orange")) then
-			player_tool:take_item(1);
-			puncher:set_wielded_item(player_tool);
-			return
-		   end
-		end
-	if item == "dye:pink" then
-		if (hacky_swap_node(pos,"technic:gold_locked_chest_pink")) then
-			player_tool:take_item(1);
-			puncher:set_wielded_item(player_tool);
-			return
-		   end
-		end
-	if item == "dye:red" then
-		if (hacky_swap_node(pos,"technic:gold_locked_chest_red")) then
-			player_tool:take_item(1);
-			puncher:set_wielded_item(player_tool);
-			return
-		   end
-		end
-	if item == "dye:violet" then
-		if (hacky_swap_node(pos,"technic:gold_locked_chest_violet")) then
-			player_tool:take_item(1);
-			puncher:set_wielded_item(player_tool);
-			return
-		   end
-		end
-	if item == "dye:white" then
-		if (hacky_swap_node(pos,"technic:gold_locked_chest_white")) then
-			player_tool:take_item(1);
-			puncher:set_wielded_item(player_tool);
-			return
-		   end
-		end
-	if item == "dye:yellow" then
-		if (hacky_swap_node(pos,"technic:gold_locked_chest_yellow")) then
-			player_tool:take_item(1);
-			puncher:set_wielded_item(player_tool);
-			return
-		   end
-		end
-
-		local meta = minetest.env:get_meta(pos);
-                meta:set_string("formspec", "hack:sign_text_input")
-	end
-	

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