From a8daa417c485ee20716ec050d4c676b5c91af773 Mon Sep 17 00:00:00 2001 From: David Leal <halfpacho@gmail.com> Date: Fri, 12 Jun 2020 20:39:00 +0200 Subject: [PATCH] Add GitHub workflow and luacheck (#545) --- technic/radiation.lua | 6 +++--- 1 files changed, 3 insertions(+), 3 deletions(-) diff --git a/technic/radiation.lua b/technic/radiation.lua index f0d7f61..4f511ab 100644 --- a/technic/radiation.lua +++ b/technic/radiation.lua @@ -244,7 +244,6 @@ need to be considered. --]] local abdomen_offset = 1 -local cache_scaled_shielding = {} local rad_dmg_cutoff = 0.2 local radiated_players = {} @@ -294,6 +293,8 @@ end if ag.radiation then return 0.01 * ag.radiation + elseif armor_enabled then + return 0 end if ag.fleshy then return math.sqrt(0.01 * ag.fleshy) @@ -309,7 +310,7 @@ end local function dmg_object(pos, object, strength) - local obj_pos = vector.add(object:getpos(), calculate_object_center(object)) + local obj_pos = vector.add(object:get_pos(), calculate_object_center(object)) local mul if armor_enabled or entity_damage then -- we need to check may the object be damaged even if armor is disabled @@ -513,4 +514,3 @@ end, }) end - -- Gitblit v1.8.0