From a75cb7252d5be2a98c2ddc2a94e535e3a59f2473 Mon Sep 17 00:00:00 2001
From: Sires <ranearodrigo1@gmail.com>
Date: Mon, 26 Aug 2019 19:52:41 +0200
Subject: [PATCH] Add translation for technic_worldgen mod

---
 manual.md |   55 ++++++++++++++++++++++++++++++-------------------------
 1 files changed, 30 insertions(+), 25 deletions(-)

diff --git a/manual.md b/manual.md
index 9031792..aeb3a4d 100644
--- a/manual.md
+++ b/manual.md
@@ -14,8 +14,13 @@
 *   pipeworks, which supports the automation of item transport
 *   moreores, which provides some additional ore types
 
-This manual doesn't explain how to use these other modpacks, which ought
-to (but actually don't) have their own manuals.
+This manual doesn't explain how to use these other modpacks, which have
+their own manuals:
+
+*   [Minetest Game Documentation](https://wiki.minetest.net/Main_Page)
+*   [Mesecons Documentation](http://mesecons.net/items.html)
+*   [Pipeworks Documentation](https://github.com/minetest-mods/pipeworks/wiki)
+*   [Moreores Forum Post](https://forum.minetest.net/viewtopic.php?t=549)
 
 Recipes for constructable items in technic are generally not guessable,
 and are also not specifically documented here.  You should use a
@@ -68,10 +73,11 @@
 Although common, it is very heavily used, and most of the time it will
 be the material that most limits your activity.
 
-Tin is supplied by the moreores mod.  It is found from elevation +8
-downwards, with no elevation-dependent variations in abundance beyond
-that point.  It is a common metal.  Its main use in pure form is as a
-component of electrical batteries.  Apart from that its main purpose is
+Tin is part of the basic Minetest game (having migrated there from
+moreores).  It is found from elevation +8 downwards, with no
+elevation-dependent variations in abundance beyond that point.
+It is a common metal.  Its main use in pure form is as a component
+of electrical batteries.  Apart from that its main purpose is
 as the secondary ingredient in bronze (the base being copper), but bronze
 is itself little used.  Its abundance is well in excess of its usage,
 so you will usually have a surplus of it.
@@ -766,14 +772,12 @@
 and stone in 1.7 m.  When a shield must be deliberately constructed,
 the preferred materials are metals, the denser the better.  Iron and
 steel halve radiation in 1.1 m, copper in 1.0 m, and silver in 0.95 m.
-Lead would halve in 0.69 m if it were in the game, but it's not, which
-poses a bit of a problem due to the drawbacks of the three materials in
-the game that are better shielding than silver.  Gold halves radiation
+Lead would halve in 0.69 m (its in-game shielding value is 80).  Gold halves radiation
 in 0.53 m (factor of 3.7 per meter), but is a bit scarce to use for
 this purpose.  Uranium halves radiation in 0.31 m (factor of 9.4 per
 meter), but is itself radioactive.  The very best shielding in the game
 is nyancat material (nyancats and their rainbow blocks), which halves
-radiation in 0.22 m (factor of 24 per meter), but is extremely scarce.
+radiation in 0.22 m (factor of 24 per meter), but is extremely scarce. See [technic/technic/radiation.lua](https://github.com/minetest-technic/technic/blob/master/technic/radiation.lua) for the in-game shielding values, which are different from real-life values.
 
 If the theoretical radiation damage from a particular source is
 sufficiently small, due to distance and shielding, then no damage at all
@@ -963,7 +967,8 @@
 energy to let an electrical network cope with mismatched supply and
 demand.  They have a secondary purpose of charging and discharging
 powered tools.  They are thus a mixture of electrical infrastructure,
-powered machine, and generator.
+powered machine, and generator.  Battery boxes connect to cables only
+from the bottom.
 
 MV and HV battery boxes have upgrade slots.  Energy upgrades increase
 the capacity of a battery box, each by 10% of the un-upgraded capacity.
@@ -978,16 +983,16 @@
 infrastructure of that tier, just to get access to faster charging.
 
 MV and HV battery boxes work with pneumatic tubes.  An item can be input
-to the charging slot through the bottom of the battery box, or to the
-discharging slot through the top.  Items are not accepted through the
-front, back, or sides.  With a tube upgrade, fully charged/discharged
-tools (as appropriate for their slot) will be ejected through a side.
+to the charging slot through the sides or back of the battery box, or
+to the discharging slot through the top.  With a tube upgrade, fully
+charged/discharged tools (as appropriate for their slot) will be ejected
+through a side.
 
 ### processing machines ###
 
 The furnace, alloy furnace, grinder, extractor, compressor, and centrifuge
 have much in common.  Each implements some industrial process that
-transforms items into other items, and they manner in which they present
+transforms items into other items, and the manner in which they present
 these processes as powered machines is essentially identical.
 
 Most of the processing machines operate on inputs of only a single type
@@ -1012,7 +1017,7 @@
 complex: it will put an arriving item in either input slot, preferring to
 stack it with existing items of the same type.  It doesn't matter which
 slot each of the alloy furnace's inputs is in, so it doesn't matter that
-there's no direct control ovar that, but there is a risk that supplying
+there's no direct control over that, but there is a risk that supplying
 a lot of one item type through tubes will result in both slots containing
 the same type of item, leaving no room for the second input.
 
@@ -1147,7 +1152,7 @@
 ### forcefield emitter ###
 
 The forcefield emitter is an HV powered machine that generates a
-forcefield remeniscent of those seen in many science-fiction stories.
+forcefield reminiscent of those seen in many science-fiction stories.
 
 The emitter can be configured to generate a forcefield of either
 spherical or cubical shape, in either case centered on the emitter.
@@ -1196,7 +1201,7 @@
 
 ### fuel-fired generators ###
 
-The fiel-fired generators are electrical power generators that generate
+The fuel-fired generators are electrical power generators that generate
 power by the combustion of fuel.  Versions of them are available for
 all three voltages (LV, MV, and HV).  These are all capable of burning
 any type of combustible fuel, such as coal.  They are relatively easy
@@ -1245,12 +1250,12 @@
 
 ### hydro generator ###
 
-The hydro generator is an LV power generator that generates a small amount
-of power from the natural motion of water.  To operate, the generator must
-be horizontally adjacent to water.  It doesn't matter whether the water
-consists of source blocks or flowing blocks.  Having water adjacent on
-more than one side, up to the full four, increases the generator's output.
-The water itself is unaffected by the generator.
+The hydro generator is an LV power generator that generates a respectable
+amount of power from the natural motion of water.  To operate, the
+generator must be horizontally adjacent to flowing water.  The power
+produced is dependent on how much flow there is across any or all four
+sides, the most flow of course coming from water that's flowing straight
+down.
 
 ### geothermal generator ###
 

--
Gitblit v1.8.0