From a1da74209b75c5543bd6f2e1cc8b1643adf13ffa Mon Sep 17 00:00:00 2001
From: Diego Martínez <kaeza@users.sf.net>
Date: Tue, 18 Jun 2013 15:46:28 +0200
Subject: [PATCH] Constructor now digs node drops instead of actual nodes.

---
 technic/init.lua |   11 -----------
 1 files changed, 0 insertions(+), 11 deletions(-)

diff --git a/technic/init.lua b/technic/init.lua
index 0aa91fe..58e0488 100644
--- a/technic/init.lua
+++ b/technic/init.lua
@@ -9,14 +9,6 @@
 --helper functions
 dofile(modpath.."/helpers.lua")
 
--- chests
-dofile(modpath.."/chest_commons.lua")
-dofile(modpath.."/iron_chest.lua")
-dofile(modpath.."/copper_chest.lua")
-dofile(modpath.."/silver_chest.lua")
-dofile(modpath.."/gold_chest.lua")
-dofile(modpath.."/mithril_chest.lua")
-
 --items 
 dofile(modpath.."/items.lua")
 
@@ -57,9 +49,6 @@
 dofile(modpath.."/deployer.lua")
 dofile(modpath.."/constructor.lua")
 dofile(modpath.."/frames.lua")
-
-if enable_item_drop	then dofile(modpath.."/item_drop.lua") end
-if enable_item_pickup   then dofile(modpath.."/item_pickup.lua") end
 
 function has_locked_chest_privilege(meta, player)
 	if player:get_player_name() ~= meta:get_string("owner") then

--
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