From 8be389e774a99ec5d08ca86b3902bb98310fd58d Mon Sep 17 00:00:00 2001
From: Konstantin Oblaukhov <oblaukhov.konstantin@gmail.com>
Date: Sat, 06 Jul 2013 15:52:41 +0200
Subject: [PATCH] Enriched Uranium.

---
 technic/solar_array_mv.lua |   76 +++++++++++++++----------------------
 1 files changed, 31 insertions(+), 45 deletions(-)

diff --git a/technic/solar_array_mv.lua b/technic/solar_array_mv.lua
index abcc027..3eba790 100644
--- a/technic/solar_array_mv.lua
+++ b/technic/solar_array_mv.lua
@@ -11,9 +11,6 @@
 	sounds = default.node_sound_wood_defaults(),
     	description="MV Solar Array",
 	active = false,
-	technic_mv_power_machine=1,
-	internal_EU_buffer=0;
-	internal_EU_buffer_size=1000;
 	drawtype = "nodebox",
 	paramtype = "light",
 	is_ground_content = true,	
@@ -28,68 +25,57 @@
 	on_construct = function(pos)
 		local meta = minetest.env:get_meta(pos)
 		meta:set_float("technic_mv_power_machine", 1)
-		meta:set_float("internal_EU_buffer", 0)
-		meta:set_float("internal_EU_buffer_size", 1000)
-
+		meta:set_int("MV_EU_supply", 0)
 		meta:set_string("infotext", "MV Solar Array")
-		meta:set_float("active", false)
 	end,
 })
 
-minetest.register_craft({
-	output = 'technic:solar_array_mv 1',
-	recipe = {
-		{'technic:solar_array_lv', 'technic:solar_array_lv','technic:solar_array_lv'},
-		{'technic:solar_array_lv', 'technic:mv_transformer','technic:solar_array_lv'},
-		{'default:steel_ingot',    'technic:mv_cable',      'default:steel_ingot'},
-
-	}
+minetest.register_craft(
+   {
+      output = 'technic:solar_array_mv 1',
+      recipe = {
+	 {'technic:solar_array_lv', 'technic:solar_array_lv','technic:solar_array_lv'},
+	 {'technic:solar_array_lv', 'technic:mv_transformer','technic:solar_array_lv'},
+	 {'default:steel_ingot',    'technic:mv_cable',      'default:steel_ingot'},
+      }
 })
 
 minetest.register_abm(
-	{nodenames = {"technic:solar_array_mv"},
-	interval   = 1,
-	chance     = 1,
-	action = function(pos, node, active_object_count, active_object_count_wider)
+   {nodenames = {"technic:solar_array_mv"},
+    interval   = 1,
+    chance     = 1,
+    action = function(pos, node, active_object_count, active_object_count_wider)
 		-- The action here is to make the solar array produce power
 		-- Power is dependent on the light level and the height above ground
 		-- 130m and above is optimal as it would be above cloud level.
-                -- Height gives 1/4 of the effect, light 3/4. Max. effect is 720EU for the array.
-                -- There are many ways to cheat by using other light sources like lamps.
-                -- As there is no way to determine if light is sunlight that is just a shame.
-                -- To take care of some of it solar panels do not work outside daylight hours or if
-                -- built below -10m
+		-- Height gives 1/4 of the effect, light 3/4. Max. effect is 720EU for the array.
+		-- There are many ways to cheat by using other light sources like lamps.
+		-- As there is no way to determine if light is sunlight that is just a shame.
+		-- To take care of some of it solar panels do not work outside daylight hours or if
+		-- built below -10m
 		local pos1={}
 		pos1.y=pos.y+1
 		pos1.x=pos.x
 		pos1.z=pos.z
-
+		
 		local light = minetest.env:get_node_light(pos1, nil)
 		local time_of_day = minetest.env:get_timeofday()
 		local meta = minetest.env:get_meta(pos)
 		if light == nil then light = 0 end
 		-- turn on array only during day time and if sufficient light
-                -- I know this is counter intuitive when cheating by using other light sources.
+		-- I know this is counter intuitive when cheating by using other light sources.
 		if light >= 12 and time_of_day>=0.24 and time_of_day<=0.76 and pos.y > -10 then
-			local internal_EU_buffer      = meta:get_float("internal_EU_buffer")
-			local internal_EU_buffer_size = meta:get_float("internal_EU_buffer_size")
-			local charge_to_give          = math.floor(light*(light*2.4+pos1.y/130*12))
-			if charge_to_give<0   then charge_to_give=0 end
-			if charge_to_give>720 then charge_to_give=720 end
-			if internal_EU_buffer+charge_to_give>internal_EU_buffer_size then
-			   charge_to_give=internal_EU_buffer_size-internal_EU_buffer
-			end
-			meta:set_string("infotext", "Solar Array is active ("..charge_to_give.."EU)")
-			meta:set_float("active",1)
-			internal_EU_buffer=internal_EU_buffer+charge_to_give
-			meta:set_float("internal_EU_buffer",internal_EU_buffer)
-			-- Idea: How about letting solar panels provide power without battery boxes?
-			-- This could provide an even distribution to all receivers.			
+		   local charge_to_give = math.floor(light*(light*2.4+pos1.y/130*12))
+		   if charge_to_give<0   then charge_to_give=0 end
+		   if charge_to_give>160 then charge_to_give=160 end
+		   meta:set_string("infotext", "Solar Array is active ("..charge_to_give.."EU)")
+		   --			meta:set_float("active",1)
+		   meta:set_int("MV_EU_supply", charge_to_give)
 		else
-			meta:set_string("infotext", "Solar Array is inactive");
-			meta:set_float("active",0)
+		   meta:set_string("infotext", "Solar Array is inactive");
+		   meta:set_int("MV_EU_supply", 0)
 		end
-	end,
-}) 
+	     end,
+ }) 
 
-register_MV_machine ("technic:solar_array_mv","PR")
+technic.register_MV_machine ("technic:solar_array_mv","PR")

--
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