From 8be389e774a99ec5d08ca86b3902bb98310fd58d Mon Sep 17 00:00:00 2001
From: Konstantin Oblaukhov <oblaukhov.konstantin@gmail.com>
Date: Sat, 06 Jul 2013 15:52:41 +0200
Subject: [PATCH] Enriched Uranium.

---
 technic/mining_laser_mk1.lua |  179 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 179 insertions(+), 0 deletions(-)

diff --git a/technic/mining_laser_mk1.lua b/technic/mining_laser_mk1.lua
new file mode 100644
index 0000000..4dc76f8
--- /dev/null
+++ b/technic/mining_laser_mk1.lua
@@ -0,0 +1,179 @@
+local laser_mk1_max_charge=40000
+technic.register_LV_power_tool ("technic:laser_mk1",laser_mk1_max_charge)
+
+local laser_shoot = function(itemstack, player, pointed_thing)
+				local laser_straight_mode=0
+				local playerpos=player:getpos()
+				local dir=player:get_look_dir()
+				if pointed_thing.type=="node" then  
+					pos=minetest.get_pointed_thing_position(pointed_thing, above)
+					local node = minetest.env:get_node(pos)
+					if node.name~="ignore" then
+					minetest.node_dig(pos,node,player)
+					end
+					laser_straight_mode=1
+					end	
+				
+				direction_y=math.abs(math.floor(dir.y*100))
+				if direction_y>50 then entity_name="technic:laser_beam_entityV"
+					else entity_name="technic:laser_beam_entity" end
+				
+				if laser_straight_mode==1  then
+					pos1=minetest.get_pointed_thing_position(pointed_thing, under)
+					pos1.x=math.floor(pos1.x) 
+					pos1.y=math.floor(pos1.y)
+					pos1.z=math.floor(pos1.z)
+					obj=minetest.env:add_entity(pos1,entity_name)
+				else
+				obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.6,z=playerpos.z},entity_name)
+				end
+				if obj:get_luaentity().player == nil then
+					obj:get_luaentity().player = player
+				end
+				if laser_straight_mode==1 and direction_y<50 then
+					obj:setvelocity({x=dir.x*8, y=0, z=dir.z*8})
+				else if laser_straight_mode==1 and direction_y>50 then
+					obj:setvelocity({x=0, y=dir.y*8, z=dir.z*8})
+					end
+				end
+				if laser_straight_mode==0 then
+					obj:setvelocity({x=dir.x*8, y=dir.y*8, z=dir.z*8})
+					end
+				obj:setacceleration({x=0, y=0, z=0})
+				obj:setyaw(player:get_look_yaw()+math.pi)
+				if obj:get_luaentity().player == nil then
+					obj:get_luaentity().player = player
+				end
+				--obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name()
+				minetest.sound_play("technic_laser", {pos = playerpos, gain = 1.0, max_hear_distance = 10,})
+				return true
+end
+
+
+minetest.register_tool("technic:laser_mk1", {
+	description = "Mining Laser MK1",
+	inventory_image = "technic_mining_laser_mk1.png",
+	stack_max = 1,
+	on_use = function(itemstack, user, pointed_thing)
+		item=itemstack:to_table()
+		local meta=get_item_meta(item["metadata"])
+		if meta==nil then return end --tool not charghed
+		if meta["charge"]==nil then return end
+		charge=meta["charge"]
+		if charge-400>0 then
+		 laser_shoot(item, user, pointed_thing)
+		 charge = charge-400;
+		technic.set_RE_wear(item,charge,laser_mk1_max_charge)
+		meta["charge"]=charge
+		item["metadata"]=set_item_meta(meta)
+		itemstack:replace(item)
+		end
+		return itemstack
+	end,
+})
+
+minetest.register_craft({
+	output = 'technic:laser_mk1',
+	recipe = {
+		{'default:diamond', 'default:steel_ingot', 'technic:battery'},
+		{'', 'default:steel_ingot', 'technic:battery'},
+		{'', '', 'moreores:copper_ingot'},
+	}
+})
+
+
+
+minetest.register_node("technic:laser_beam_box", {
+	drawtype = "nodebox",
+	node_box = {
+		type = "fixed",
+		fixed = {
+			{ -0.5 , -0.1, -0.1 ,  0.1 ,  0.1 , 0.1  },
+			{ -0.1 , -0.1 , -0.1 , 0.5, 0.1 , 0.1  },
+		}
+	},
+	tiles = {"technic_laser_beam.png"},
+	groups = {not_in_creative_inventory=1},
+})
+
+minetest.register_node("technic:laser_beam_boxV", {
+	drawtype = "nodebox",
+	node_box = {
+		type = "fixed",
+		fixed = {
+			{ -0.1 , -0.1 , -0.1 , 0.1 , 0.5, 0.1  },
+			{ -0.1 , -0.5, -0.1 ,  0.1 ,  0.1 , 0.1  },
+
+		}
+	},
+	tiles = {"technic_laser_beam.png"},
+	groups = {not_in_creative_inventory=1},
+})
+
+LASER_BEAM_ENTITY={
+	physical = false,
+	timer=0,
+	visual = "wielditem",
+	visual_size = {x=0.2, y=0.2},
+	textures = {"technic:laser_beam_box"},
+	lastpos={},
+	max_range=10,
+	count=0,
+--	digger=nil,
+	collisionbox = {0,0,0,0,0,0},
+}
+
+LASER_BEAM_ENTITY.on_step = function(self, dtime)
+	self.timer=self.timer+dtime
+	local pos = self.object:getpos()
+	if self.player~=nil then if self.lastpos.x~=nil then lazer_it (pos, self.player) end end		
+	if self.lastpos.x ~=nil and self.lastpos.y ~=nil and self.lastpos.y ~=nil then 
+			temp1={x=math.floor(self.lastpos.x),y=math.floor(self.lastpos.y),z=math.floor(self.lastpos.z)}
+			temp2={x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)}
+			if temp1.x==temp2.x and temp1.y==temp2.y and temp1.z==temp2.z then return end
+			end
+	self.lastpos={x=pos.x, y=pos.y, z=pos.z}	
+	self.count=self.count+1
+	if self.count==self.max_range then self.object:remove() end
+end
+
+LASER_BEAM_ENTITYV={
+	physical = false,
+	timer=0,
+	visual = "wielditem",
+	visual_size = {x=0.2, y=0.2},
+	textures = {"technic:laser_beam_boxV"},
+	lastpos={},
+	max_range=15,
+	count=0,
+	collisionbox = {0,0,0,0,0,0},
+}
+
+LASER_BEAM_ENTITYV.on_step = function(self, dtime)
+	self.timer=self.timer+dtime
+	local pos = self.object:getpos()
+	if self.player~=nil then if self.lastpos.x~=nil then lazer_it (pos, self.player) end end		
+	if self.lastpos.x ~=nil and self.lastpos.y ~=nil and self.lastpos.y ~=nil then 
+			temp1={x=math.floor(self.lastpos.x),y=math.floor(self.lastpos.y),z=math.floor(self.lastpos.z)}
+			temp2={x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)}
+			if temp1.x==temp2.x and temp1.y==temp2.y and temp1.z==temp2.z then return end
+			end
+	self.lastpos={x=pos.x, y=pos.y, z=pos.z}	
+	self.count=self.count+1
+	if self.count==self.max_range then self.object:remove() end
+end
+
+
+minetest.register_entity("technic:laser_beam_entity", LASER_BEAM_ENTITY)
+minetest.register_entity("technic:laser_beam_entityV", LASER_BEAM_ENTITYV)
+
+function lazer_it (pos, player)	
+	local pos1={}
+--	pos1.x=math.floor(pos.x)
+--	pos1.y=math.floor(pos.y)
+--	pos1.z=math.floor(pos.z)
+	local node = minetest.env:get_node(pos)
+	if node.name == "air" or node.name == "ignore" or node.name == "default:lava_source" or node.name == "default:lava_flowing" then return end
+	if node.name == "default:water_source" or node.name == "default:water_flowing" then minetest.env:remove_node(pos) return end
+	if player then minetest.node_dig(pos,node,player) end
+end

--
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