From 8be389e774a99ec5d08ca86b3902bb98310fd58d Mon Sep 17 00:00:00 2001
From: Konstantin Oblaukhov <oblaukhov.konstantin@gmail.com>
Date: Sat, 06 Jul 2013 15:52:41 +0200
Subject: [PATCH] Enriched Uranium.

---
 technic/electric_furnace.lua |  159 +++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 159 insertions(+), 0 deletions(-)

diff --git a/technic/electric_furnace.lua b/technic/electric_furnace.lua
new file mode 100644
index 0000000..4f2f11c
--- /dev/null
+++ b/technic/electric_furnace.lua
@@ -0,0 +1,159 @@
+-- LV Electric Furnace
+-- This is a faster version of the stone furnace which runs on EUs
+
+-- FIXME: kpoppel I'd like to introduce an induction heating element here also
+minetest.register_craft(
+   {output = 'technic:electric_furnace',
+    recipe = {
+       {'default:cobble',      'default:cobble',        'default:cobble'},
+       {'default:cobble',      '',                      'default:cobble'},
+       {'default:steel_ingot', 'moreores:copper_ingot', 'default:steel_ingot'},
+    }
+ })
+
+local electric_furnace_formspec =
+   "invsize[8,9;]"..
+   "list[current_name;src;3,1;1,1;]"..
+   "list[current_name;dst;5,1;2,2;]"..
+   "list[current_player;main;0,5;8,4;]"..
+   "label[0,0;Electric Furnace]"..
+   "label[1,3;Power level]"
+
+minetest.register_node(
+   "technic:electric_furnace",
+   {description = "Electric furnace",
+    tiles = {"technic_electric_furnace_top.png", "technic_electric_furnace_bottom.png", "technic_electric_furnace_side.png",
+	     "technic_electric_furnace_side.png", "technic_electric_furnace_side.png", "technic_electric_furnace_front.png"},
+    paramtype2 = "facedir",
+    groups = {cracky=2},
+    legacy_facedir_simple = true,
+    sounds = default.node_sound_stone_defaults(),
+    on_construct = function(pos)
+		      local meta = minetest.env:get_meta(pos)
+		      meta:set_string("infotext", "Electric Furnace")
+		      meta:set_float("technic_power_machine", 1)
+		      meta:set_string("formspec", electric_furnace_formspec)
+		      local inv = meta:get_inventory()
+		      inv:set_size("src", 1)
+		      inv:set_size("dst", 4)
+		   end,
+    can_dig = function(pos,player)
+		 local meta = minetest.env:get_meta(pos);
+		 local inv = meta:get_inventory()
+		 if not inv:is_empty("src") or not inv:is_empty("dst") then
+		    minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
+		    return false
+		 else
+		    return true
+		 end
+	      end,
+ })
+
+minetest.register_node(
+   "technic:electric_furnace_active",
+   {description = "Electric Furnace",
+    tiles = {"technic_electric_furnace_top.png", "technic_electric_furnace_bottom.png", "technic_electric_furnace_side.png",
+	     "technic_electric_furnace_side.png", "technic_electric_furnace_side.png", "technic_electric_furnace_front_active.png"},
+    paramtype2 = "facedir",
+    light_source = 8,
+    drop = "technic:electric_furnace",
+    groups = {cracky=2, not_in_creative_inventory=1},
+    legacy_facedir_simple = true,
+    sounds = default.node_sound_stone_defaults(),
+    can_dig = function(pos,player)
+		 local meta = minetest.env:get_meta(pos);
+		 local inv = meta:get_inventory()
+		 if not inv:is_empty("src") or not inv:is_empty("dst") then
+		    minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
+		    return false
+		 else
+		    return true
+		 end
+	      end,
+ })
+
+minetest.register_abm(
+   { nodenames = {"technic:electric_furnace","technic:electric_furnace_active"},
+     interval = 1,
+     chance   = 1,
+     action = function(pos, node, active_object_count, active_object_count_wider)
+		 local meta         = minetest.env:get_meta(pos)
+		 local eu_input     = meta:get_int("LV_EU_input")
+		 local state        = meta:get_int("state")
+		 local next_state   = state
+
+		 -- Machine information
+		 local machine_name         = "Electric furnace"
+		 local machine_node         = "technic:electric_furnace"
+		 local machine_state_demand = { 50, 1000 }
+			 
+		 -- Setup meta data if it does not exist. state is used as an indicator of this
+		 if state == 0 then
+		    meta:set_int("state", 1)
+		    meta:set_int("LV_EU_demand", machine_state_demand[1])
+		    meta:set_int("LV_EU_input", 0)
+		    return
+		 end
+			 
+		 -- Power off automatically if no longer connected to a switching station
+		 technic.switching_station_timeout_count(pos, "LV")
+			 
+		 -- State machine
+		 if eu_input == 0 then
+		    -- Unpowered - go idle
+		    hacky_swap_node(pos, machine_node)
+		    meta:set_string("infotext", machine_name.." Unpowered")
+		    next_state = 1
+		 elseif eu_input == machine_state_demand[state] then
+		    -- Powered - do the state specific actions
+			    
+		    -- Execute always if powered logic
+		    local inv    = meta:get_inventory()
+		    local empty  = inv:is_empty("src")
+
+		    if state == 1 then
+		       hacky_swap_node(pos, machine_node)
+		       meta:set_string("infotext", machine_name.." Idle")
+
+		       local result = minetest.get_craft_result({method = "cooking", width = 1, items = inv:get_list("src")})
+		       if not empty and result and inv:room_for_item("dst",result) then
+			  next_state = 2
+		       end
+
+		    elseif state == 2 then
+		       hacky_swap_node(pos, machine_node.."_active")
+		       meta:set_string("infotext", machine_name.." Active")
+
+		       if empty then
+			  next_state = 1
+		       else
+			  meta:set_int("src_time", meta:get_int("src_time") + 3) -- Cooking time 3x
+			  local result = minetest.get_craft_result({method = "cooking", width = 1, items = inv:get_list("src")})
+			  if result and result.item and meta:get_int("src_time") >= result.time then
+			     -- check if there's room for output in "dst" list
+			     meta:set_int("src_time", 0)
+			     if inv:room_for_item("dst",result.item) then
+				-- take stuff from "src" list
+				srcstack = inv:get_stack("src", 1)
+				srcstack:take_item()
+				inv:set_stack("src", 1, srcstack)
+				-- Put result in "dst" list
+				inv:add_item("dst", result.item)
+			     else
+				-- all full: go idle
+				next_state = 1
+			     end
+			  end
+		       end
+		    end
+		 end
+		 -- Change state?
+		 if next_state ~= state then
+		    meta:set_int("LV_EU_demand", machine_state_demand[next_state])
+		    meta:set_int("state", next_state)
+		 end
+	      end,
+  })
+
+technic.register_LV_machine ("technic:electric_furnace","RE")
+technic.register_LV_machine ("technic:electric_furnace_active","RE")

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