From 8be389e774a99ec5d08ca86b3902bb98310fd58d Mon Sep 17 00:00:00 2001
From: Konstantin Oblaukhov <oblaukhov.konstantin@gmail.com>
Date: Sat, 06 Jul 2013 15:52:41 +0200
Subject: [PATCH] Enriched Uranium.

---
 technic/alloy_furnace.lua |  366 ++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 366 insertions(+), 0 deletions(-)

diff --git a/technic/alloy_furnace.lua b/technic/alloy_furnace.lua
new file mode 100644
index 0000000..d36b93c
--- /dev/null
+++ b/technic/alloy_furnace.lua
@@ -0,0 +1,366 @@
+-- LV Alloy furnace
+minetest.register_craft({
+	output = 'technic:coal_alloy_furnace',
+	recipe = {
+		{'default:brick', 'default:brick', 'default:brick'},
+		{'default:brick', '',              'default:brick'},
+		{'default:brick', 'default:brick', 'default:brick'},
+	}
+})
+
+-- FIXME: kpoppel: I'd like to introduce an induction heating element here...
+minetest.register_craft({
+	output = 'technic:alloy_furnace',
+	recipe = {
+		{'default:brick', 'default:brick', 'default:brick'},
+		{'default:brick', '', 'default:brick'},
+		{'default:steel_ingot', 'moreores:copper_ingot', 'default:steel_ingot'},
+	}
+})
+
+local alloy_furnace_formspec =
+   "invsize[8,9;]"..
+   "list[current_name;src;3,1;1,1;]"..
+   "list[current_name;src2;3,2;1,1;]"..
+   "list[current_name;dst;5,1;2,2;]"..
+   "list[current_player;main;0,5;8,4;]"..
+   "label[0,0;Electric Alloy Furnace]"
+
+minetest.register_node(
+   "technic:alloy_furnace",
+   {
+      description = "Electric alloy furnace",
+      tiles = {"technic_alloy_furnace_top.png", "technic_machine_bottom.png", "technic_alloy_furnace_side.png",
+	       "technic_alloy_furnace_side.png", "technic_alloy_furnace_side.png", "technic_alloy_furnace_front.png"},
+      paramtype2 = "facedir",
+      groups = {cracky=2},
+      legacy_facedir_simple = true,
+      sounds = default.node_sound_stone_defaults(),
+      on_construct = function(pos)
+			local meta = minetest.env:get_meta(pos)
+			meta:set_string("infotext", "Electric Alloy furnace")
+			meta:set_float("technic_power_machine", 1)
+			meta:set_string("formspec", alloy_furnace_formspec)
+			local inv = meta:get_inventory()
+			inv:set_size("src", 1)
+			inv:set_size("src2", 1)
+			inv:set_size("dst", 4)
+		     end,
+      can_dig = function(pos,player)
+		   local meta = minetest.env:get_meta(pos);
+		   local inv = meta:get_inventory()
+		   if not inv:is_empty("src") or not inv:is_empty("src2") or not inv:is_empty("dst") then
+		      minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
+		      return false
+		   else
+		      return true
+		   end
+		end,
+})
+
+minetest.register_node(
+   "technic:alloy_furnace_active",
+   {
+      description = "Alloy Furnace",
+      tiles = {"technic_alloy_furnace_top.png", "technic_machine_bottom.png", "technic_alloy_furnace_side.png",
+	       "technic_alloy_furnace_side.png", "technic_alloy_furnace_side.png", "technic_alloy_furnace_front_active.png"},
+      paramtype2 = "facedir",
+      light_source = 8,
+      drop = "technic:alloy_furnace",
+      groups = {cracky=2,not_in_creative_inventory=1},
+      legacy_facedir_simple = true,
+      sounds = default.node_sound_stone_defaults(),
+      can_dig = function(pos,player)
+		   local meta = minetest.env:get_meta(pos);
+		   local inv = meta:get_inventory()
+		   if not inv:is_empty("src") or not inv:is_empty("src2") or not inv:is_empty("dst") then
+		      minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
+		      return false
+		   else
+		      return true
+		   end
+		end,
+   })
+
+minetest.register_abm(
+   { nodenames = {"technic:alloy_furnace","technic:alloy_furnace_active"},
+     interval = 1,
+     chance   = 1,
+     action = function(pos, node, active_object_count, active_object_count_wider)
+		 local meta         = minetest.env:get_meta(pos)
+		 local eu_input     = meta:get_int("LV_EU_input")
+		 local state        = meta:get_int("state")
+		 local next_state   = state
+
+		 -- Machine information
+		 local machine_name         = "Electric Alloy Furnace"
+		 local machine_node         = "technic:alloy_furnace"
+		 local machine_state_demand = { 50, 600 }
+
+		 -- Setup meta data if it does not exist. state is used as an indicator of this
+		 if state == 0 then
+		    meta:set_int("state", 1)
+		    meta:set_int("LV_EU_demand", machine_state_demand[1])
+		    meta:set_int("LV_EU_input", 0)
+		    meta:set_int("tube_time", 0)
+		    return
+		 end
+			 
+		 -- Power off automatically if no longer connected to a switching station
+		 technic.switching_station_timeout_count(pos, "LV")
+			 
+		 -- State machine
+		 if eu_input == 0 then
+		    -- Unpowered - go idle
+		    hacky_swap_node(pos, machine_node)
+		    meta:set_string("infotext", machine_name.." Unpowered")
+		    next_state = 1
+		 elseif eu_input == machine_state_demand[state] then
+		    -- Powered - do the state specific actions
+			    
+		    -- Execute always if powered logic
+		    local inv    = meta:get_inventory()
+		    local empty  = 1
+		    local recipe = nil
+		    local result = nil
+
+		    -- Get what to cook if anything
+		    local srcstack  = inv:get_stack("src", 1)
+		    local src2stack = inv:get_stack("src2", 1)
+		    local src_item1 = nil
+		    local src_item2 = nil
+		    if srcstack and src2stack then
+		       src_item1 = srcstack:to_table()
+		       src_item2 = src2stack:to_table()
+		       empty     = 0
+		    end
+	       
+		    if src_item1 and src_item2 then
+		       recipe = technic.get_alloy_recipe(src_item1,src_item2)
+		    end
+		    if recipe then
+		       result = { name=recipe.dst_name, count=recipe.dst_count}
+		    end
+
+		    if recipe then
+		       print("recipe "..recipe.dst_name.." : result "..result.name.." : empty "..empty.." : src_item1 "..src_item1.name.." : src_item2 "..src_item2.name)
+		    end
+
+		    if state == 1 then
+		       hacky_swap_node(pos, machine_node)
+		       meta:set_string("infotext", machine_name.." Idle")
+		       
+		       if empty == 0 and recipe and inv:room_for_item("dst", result) then
+			  meta:set_string("infotext", machine_name.." Active")
+			  meta:set_string("src_time", 0)
+			  next_state = 2
+		       end
+
+		    elseif state == 2 then
+		       hacky_swap_node(pos, machine_node.."_active")
+		       meta:set_int("src_time", meta:get_int("src_time") + 1)
+		       if meta:get_int("src_time") == 4 then -- 4 ticks per output
+			  meta:set_string("src_time", 0)
+			  -- check if there's room for output in "dst" list and that we have the materials
+			  if recipe and inv:room_for_item("dst", result) then
+			     -- Take stuff from "src" list
+			     srcstack:take_item(recipe.src1_count)
+			     inv:set_stack("src", 1, srcstack)
+			     src2stack:take_item(recipe.src2_count)
+			     inv:set_stack("src2", 1, src2stack)
+			   -- Put result in "dst" list
+			     inv:add_item("dst",result)
+			  else
+			     next_state = 1
+			  end
+		       end
+		    end
+		    -- Change state?
+		    if next_state ~= state then
+		       meta:set_int("LV_EU_demand", machine_state_demand[next_state])
+		       meta:set_int("state", next_state)
+		    end
+		 end
+	      end,
+  })
+
+technic.register_LV_machine ("technic:alloy_furnace","RE")
+technic.register_LV_machine ("technic:alloy_furnace_active","RE")
+
+--------------------------------------------------
+-- coal driven alloy furnace. This uses no EUs:
+--------------------------------------------------
+coal_alloy_furnace_formspec =
+	"size[8,9]"..
+	"label[0,0;Alloy Furnace]"..
+	"image[2,2;1,1;default_furnace_fire_bg.png]"..
+	"list[current_name;fuel;2,3;1,1;]"..
+	"list[current_name;src;2,1;1,1;]"..
+	"list[current_name;src2;3,1;1,1;]"..
+	"list[current_name;dst;5,1;2,2;]"..
+	"list[current_player;main;0,5;8,4;]"
+
+minetest.register_node("technic:coal_alloy_furnace", {
+	description = "Alloy Furnace",
+	tiles = {"technic_coal_alloy_furnace_top.png", "technic_coal_alloy_furnace_bottom.png", "technic_coal_alloy_furnace_side.png",
+		"technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_front.png"},
+	paramtype2 = "facedir",
+	groups = {cracky=2},
+	legacy_facedir_simple = true,
+	sounds = default.node_sound_stone_defaults(),
+	on_construct = function(pos)
+		local meta = minetest.env:get_meta(pos)
+		meta:set_string("formspec", coal_alloy_furnace_formspec)
+		meta:set_string("infotext", "Alloy Furnace")
+		local inv = meta:get_inventory()
+		inv:set_size("fuel", 1)
+		inv:set_size("src", 1)
+		inv:set_size("src2", 1)
+		inv:set_size("dst", 4)
+	end,
+	can_dig = function(pos,player)
+		local meta = minetest.env:get_meta(pos);
+		local inv = meta:get_inventory()
+		if not (inv:is_empty("fuel") or inv:is_empty("dst") or inv:is_empty("src") or inv:is_empty("src2") )then
+			return false
+			end
+		return true
+	end,
+})
+
+minetest.register_node("technic:coal_alloy_furnace_active", {
+	description = "Alloy Furnace",
+	tiles = {"technic_coal_alloy_furnace_top.png", "technic_coal_alloy_furnace_bottom.png", "technic_coal_alloy_furnace_side.png",
+		"technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_front_active.png"},
+	paramtype2 = "facedir",
+	light_source = 8,
+	drop = "technic:coal_alloy_furnace",
+	groups = {cracky=2, not_in_creative_inventory=1},
+	legacy_facedir_simple = true,
+	sounds = default.node_sound_stone_defaults(),
+	can_dig = function(pos,player)
+		local meta = minetest.env:get_meta(pos);
+		local inv = meta:get_inventory()
+		if not (inv:is_empty("fuel") or inv:is_empty("dst") or inv:is_empty("src") or inv:is_empty("src2") )then
+			return false
+			end
+		return true
+	end,
+})
+
+minetest.register_abm({
+	nodenames = {"technic:coal_alloy_furnace","technic:coal_alloy_furnace_active"},
+	interval = 1,
+	chance = 1,
+
+	action = function(pos, node, active_object_count, active_object_count_wider)
+		local meta = minetest.env:get_meta(pos)
+		for i, name in pairs({
+				"fuel_totaltime",
+				"fuel_time",
+				"src_totaltime",
+				"src_time"
+		}) do
+			if meta:get_string(name) == "" then
+				meta:set_float(name, 0.0)
+			end
+		end
+
+		local inv    = meta:get_inventory()
+		local recipe = nil
+
+		-- Get what to cook if anything
+		local srcstack = inv:get_stack("src", 1)
+		if srcstack then src_item1=srcstack:to_table() end
+		
+		local src2stack = inv:get_stack("src2", 1)
+		if src2stack then src_item2=src2stack:to_table() end
+		
+		if src_item1 and src_item2 then
+		   recipe = technic.get_alloy_recipe(src_item1,src_item2)
+		end
+
+		local was_active = false
+
+		if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
+		   was_active = true
+		   meta:set_float("fuel_time", meta:get_float("fuel_time") + 1)
+		   meta:set_float("src_time", meta:get_float("src_time") + 1)
+		   if recipe and meta:get_float("src_time") == 6 then
+		      -- check if there's room for output in "dst" list
+		      local dst_stack = { name=recipe.dst_name, count=recipe.dst_count}
+		      if inv:room_for_item("dst",dst_stack) then
+			 -- Take stuff from "src" list
+			 srcstack:take_item(recipe.src1_count)
+			 inv:set_stack("src", 1, srcstack)
+			 src2stack:take_item(recipe.src2_count)
+			 inv:set_stack("src2", 1, src2stack)
+			 -- Put result in "dst" list
+			 inv:add_item("dst",dst_stack)
+		      else
+			 print("Furnace inventory full!") -- Silly code...
+		      end
+		      meta:set_string("src_time", 0)
+		   end
+		end
+		
+		if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
+		   local percent = math.floor(meta:get_float("fuel_time") /
+					   meta:get_float("fuel_totaltime") * 100)
+		   meta:set_string("infotext","Furnace active: "..percent.."%")
+		   hacky_swap_node(pos,"technic:coal_alloy_furnace_active")
+		   meta:set_string("formspec",
+				   "size[8,9]"..
+				      "label[0,0;Electric Alloy Furnace]"..
+				      "image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:"..
+				      (100-percent)..":default_furnace_fire_fg.png]"..
+				   "list[current_name;fuel;2,3;1,1;]"..
+				   "list[current_name;src;2,1;1,1;]"..
+				   "list[current_name;src2;3,1;1,1;]"..
+				   "list[current_name;dst;5,1;2,2;]"..
+				   "list[current_player;main;0,5;8,4;]")
+		   return
+		end
+
+		-- FIXME: Make this look more like the electrical version.
+		-- This code refetches the recipe to see if it can be done again after the iteration
+		srcstack = inv:get_stack("src", 1)
+		if srcstack then src_item1=srcstack:to_table() end
+		srcstack = inv:get_stack("src2", 1)
+		if srcstack then src_item2=srcstack:to_table() end
+		if src_item1 and src_item2 then
+		   recipe = technic.get_alloy_recipe(src_item1,src_item2)
+		end
+
+		if recipe==nil then
+		   if was_active then
+		      meta:set_string("infotext","Furnace is empty")
+		      hacky_swap_node(pos,"technic:coal_alloy_furnace")
+		      meta:set_string("formspec", coal_alloy_furnace_formspec)
+		   end
+		   return
+		end
+
+		-- Next take a hard look at the fuel situation
+		local fuel = nil
+		local fuellist = inv:get_list("fuel")
+
+		if fuellist then
+		   fuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
+		end
+
+		if fuel.time <= 0 then
+		   meta:set_string("infotext","Furnace out of fuel")
+		   hacky_swap_node(pos,"technic:coal_alloy_furnace")
+		   meta:set_string("formspec", coal_alloy_furnace_formspec)
+		   return
+		end
+
+		meta:set_string("fuel_totaltime", fuel.time)
+		meta:set_string("fuel_time", 0)
+
+		local stack = inv:get_stack("fuel", 1)
+		stack:take_item()
+		inv:set_stack("fuel", 1, stack)
+	     end,
+     })

--
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