From 76a39e71b9f81531e14efd7ec1b0accfefa0fa66 Mon Sep 17 00:00:00 2001
From: Luke aka SwissalpS <Luke@SwissalpS.ws>
Date: Wed, 25 Dec 2019 22:23:34 +0100
Subject: [PATCH] Cleanup duplicate call (#522)

---
 technic/radiation.lua |    5 ++---
 1 files changed, 2 insertions(+), 3 deletions(-)

diff --git a/technic/radiation.lua b/technic/radiation.lua
index 6e518d8..dd476c5 100644
--- a/technic/radiation.lua
+++ b/technic/radiation.lua
@@ -309,7 +309,7 @@
 end
 
 local function dmg_object(pos, object, strength)
-	local obj_pos = vector.add(object:getpos(), calculate_object_center(object))
+	local obj_pos = vector.add(object:get_pos(), calculate_object_center(object))
 	local mul
 	if armor_enabled or entity_damage then
 		-- we need to check may the object be damaged even if armor is disabled
@@ -338,7 +338,7 @@
 	local max_dist = strength * rad_dmg_mult_sqrt
 	for _, o in pairs(minetest.get_objects_inside_radius(pos,
 			max_dist + abdomen_offset)) do
-		if entity_damage or o:is_player() then
+		if (entity_damage or o:is_player()) and o:get_hp() > 0 then
 			dmg_object(pos, o, strength)
 		end
 	end
@@ -513,4 +513,3 @@
 		end,
 	})
 end
-

--
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