From 718a5beda197cd0a775fd41aedfb5b1bbd5d1d8b Mon Sep 17 00:00:00 2001 From: ZettaScript <contact@zettascript.org> Date: Thu, 20 Oct 2022 17:56:10 +0200 Subject: [PATCH] Supply converter: demany only the needed power (#577) --- technic/tools/flashlight.lua | 86 ++++++++++++------------------------------- 1 files changed, 24 insertions(+), 62 deletions(-) diff --git a/technic/tools/flashlight.lua b/technic/tools/flashlight.lua index 1a3c1cf..84decbb 100644 --- a/technic/tools/flashlight.lua +++ b/technic/tools/flashlight.lua @@ -8,11 +8,13 @@ technic.register_power_tool("technic:flashlight", flashlight_max_charge) minetest.register_alias("technic:light_off", "air") - + minetest.register_tool("technic:flashlight", { description = S("Flashlight"), inventory_image = "technic_flashlight.png", stack_max = 1, + wear_represents = "technic_RE_charge", + on_refill = technic.refill_RE_charge, }) minetest.register_craft({ @@ -37,14 +39,13 @@ for i = 1, 8 do if hotbar[i]:get_name() == "technic:flashlight" then local meta = minetest.deserialize(hotbar[i]:get_metadata()) - if not meta or not meta.charge then - return false - end - if meta.charge - 2 > 0 then - meta.charge = meta.charge - 2; - technic.set_RE_wear(hotbar[i], meta.charge, flashlight_max_charge) - hotbar[i]:set_metadata(minetest.serialize(meta)) - inv:set_stack("main", i, hotbar[i]) + if meta and meta.charge and meta.charge >= 2 then + if not technic.creative_mode then + meta.charge = meta.charge - 2; + technic.set_RE_wear(hotbar[i], meta.charge, flashlight_max_charge) + hotbar[i]:set_metadata(minetest.serialize(meta)) + inv:set_stack("main", i, hotbar[i]) + end return true end end @@ -54,9 +55,9 @@ minetest.register_on_joinplayer(function(player) local player_name = player:get_player_name() - local pos = player:getpos() + local pos = player:get_pos() local rounded_pos = vector.round(pos) - rounded_pos.x = rounded_pos.x + 1 + rounded_pos.y = rounded_pos.y + 1 player_positions[player_name] = rounded_pos was_wielding[player_name] = true end) @@ -66,53 +67,31 @@ local player_name = player:get_player_name() local pos = player_positions[player_name] local nodename = minetest.get_node(pos).name - if nodename == "technic:light_off" or nodename == "technic:light" then + if nodename == "technic:light" then minetest.remove_node(pos) end player_positions[player_name] = nil end) - -local function check_for_flashlight(player) - if player == nil then - return false - end - local inv = player:get_inventory() - local hotbar = inv:get_list("main") - for i = 1, 8 do - if hotbar[i]:get_name() == "technic:flashlight" then - local meta = minetest.deserialize(hotbar[i]:get_metadata()) - if not meta or not meta.charge then - return false - end - if meta.charge - 2 > 0 then - meta.charge = meta.charge - 2; - technic.set_RE_wear(hotbar[i], meta.charge, flashlight_max_charge) - hotbar[i]:set_metadata(minetest.serialize(meta)) - inv:set_stack("main", i, hotbar[i]) - return true - end - end - end - return false -end - minetest.register_globalstep(function(dtime) for i, player in pairs(minetest.get_connected_players()) do local player_name = player:get_player_name() local flashlight_weared = check_for_flashlight(player) - local pos = player:getpos() + local pos = player:get_pos() local rounded_pos = vector.round(pos) - rounded_pos.x = rounded_pos.x + 1 + rounded_pos.y = rounded_pos.y + 1 local old_pos = player_positions[player_name] - local player_moved = not vector.equals(old_pos, rounded_pos) + local player_moved = old_pos and not vector.equals(old_pos, rounded_pos) + if not old_pos then + old_pos = rounded_pos + player_moved = true + end -- Remove light, flashlight weared out or was removed from hotbar if was_wielding[player_name] and not flashlight_weared then was_wielding[player_name] = false local node = minetest.get_node_or_nil(old_pos) if node and node.name == "technic:light" then - minetest.set_node(old_pos, {name="technic:light_off"}) minetest.remove_node(old_pos) end elseif (player_moved or not was_wielding[player_name]) and flashlight_weared then @@ -120,9 +99,8 @@ if node and node.name == "air" then minetest.set_node(rounded_pos, {name="technic:light"}) end - local node = minetest.get_node_or_nil(old_pos) + node = minetest.get_node_or_nil(old_pos) if node and node.name == "technic:light" then - minetest.set_node(old_pos, {name="technic:light_off"}) minetest.remove_node(old_pos) end player_positions[player_name] = rounded_pos @@ -133,29 +111,13 @@ minetest.register_node("technic:light", { drawtype = "glasslike", - tile_images = {"technic_light.png"}, + tiles = {"technic_light.png"}, paramtype = "light", - groups = {not_in_creative_inventory=1}, + groups = {not_in_creative_inventory = 1}, drop = "", walkable = false, buildable_to = true, sunlight_propagates = true, - light_source = 15, + light_source = minetest.LIGHT_MAX, pointable = false, }) - -minetest.register_node("technic:light_off", { - drawtype = "glasslike", - tile_images = {"technic_light.png"}, - paramtype = "light", - groups = {not_in_creative_inventory=1}, - drop = "", - walkable = false, - buildable_to = true, - sunlight_propagates = true, - selection_box = { - type = "fixed", - fixed = {0, 0, 0, 0, 0, 0}, - }, -}) - -- Gitblit v1.8.0