From 707fa5a97c0d56e18f16d56f7130ff6220a090a1 Mon Sep 17 00:00:00 2001
From: Sires <ranearodrigo1@gmail.com>
Date: Mon, 26 Aug 2019 19:52:41 +0200
Subject: [PATCH] Fix typos

---
 technic/tools/chainsaw.lua |  522 +++++++++++++++++++++++++++++++++------------------------
 1 files changed, 304 insertions(+), 218 deletions(-)

diff --git a/technic/tools/chainsaw.lua b/technic/tools/chainsaw.lua
index 273e36d..4b9ccfd 100644
--- a/technic/tools/chainsaw.lua
+++ b/technic/tools/chainsaw.lua
@@ -1,253 +1,326 @@
 -- Configuration
-local chainsaw_max_charge      = 30000 -- 30000 - Maximum charge of the saw
-local chainsaw_charge_per_node = 12    -- 12    - Gives 2500 nodes on a single charge (about 50 complete normal trees)
-local chainsaw_leaves          = true  -- true  - Cut down entire trees, leaves and all
 
--- The default stuff
-local timber_nodenames={["default:jungletree"] = true,
-                        ["default:papyrus"]    = true,
-                        ["default:cactus"]     = true,
-                        ["default:tree"]       = true,
-                        ["default:apple"]      = true
+local chainsaw_max_charge      = 30000 -- Maximum charge of the saw
+-- Gives 2500 nodes on a single charge (about 50 complete normal trees)
+local chainsaw_charge_per_node = 12
+-- Cut down tree leaves.  Leaf decay may cause slowness on large trees
+-- if this is disabled.
+local chainsaw_leaves = true
+
+-- The default trees
+local timber_nodenames = {
+	["default:acacia_tree"] = true,
+	["default:aspen_tree"]  = true,
+	["default:jungletree"]  = true,
+	["default:papyrus"]     = true,
+	["default:cactus"]      = true,
+	["default:tree"]        = true,
+	["default:apple"]       = true,
+	["default:pine_tree"]    = true,
 }
 
-if chainsaw_leaves == true then
-        timber_nodenames["default:leaves"] = true
+if chainsaw_leaves then
+	timber_nodenames["default:acacia_leaves"] = true
+	timber_nodenames["default:aspen_leaves"] = true
+	timber_nodenames["default:leaves"] = true
+	timber_nodenames["default:jungleleaves"] = true
+	timber_nodenames["default:pine_needles"] = true
 end
 
 -- technic_worldgen defines rubber trees if moretrees isn't installed
 if minetest.get_modpath("technic_worldgen") or
-   minetest.get_modpath("moretrees") then
+		minetest.get_modpath("moretrees") then
 	timber_nodenames["moretrees:rubber_tree_trunk_empty"] = true
 	timber_nodenames["moretrees:rubber_tree_trunk"]       = true
 	if chainsaw_leaves then
-                timber_nodenames["moretrees:rubber_tree_leaves"] = true
+		timber_nodenames["moretrees:rubber_tree_leaves"] = true
 	end
 end
 
 -- Support moretrees if it is there
-if( minetest.get_modpath("moretrees") ~= nil ) then
-        timber_nodenames["moretrees:apple_tree_trunk"]                 = true
-        timber_nodenames["moretrees:apple_tree_trunk_sideways"]        = true
-        timber_nodenames["moretrees:beech_trunk"]                      = true
-        timber_nodenames["moretrees:beech_trunk_sideways"]             = true
-        timber_nodenames["moretrees:birch_trunk"]                      = true
-        timber_nodenames["moretrees:birch_trunk_sideways"]             = true
-        timber_nodenames["moretrees:fir_trunk"]                        = true
-        timber_nodenames["moretrees:fir_trunk_sideways"]               = true
-        timber_nodenames["moretrees:oak_trunk"]                        = true
-        timber_nodenames["moretrees:oak_trunk_sideways"]               = true
-        timber_nodenames["moretrees:palm_trunk"]                       = true
-        timber_nodenames["moretrees:palm_trunk_sideways"]              = true
-        timber_nodenames["moretrees:pine_trunk"]                       = true
-        timber_nodenames["moretrees:pine_trunk_sideways"]              = true
-        timber_nodenames["moretrees:rubber_tree_trunk_sideways"]       = true
-        timber_nodenames["moretrees:rubber_tree_trunk_sideways_empty"] = true
-        timber_nodenames["moretrees:sequoia_trunk"]                    = true
-        timber_nodenames["moretrees:sequoia_trunk_sideways"]           = true
-        timber_nodenames["moretrees:spruce_trunk"]                     = true
-        timber_nodenames["moretrees:spruce_trunk_sideways"]            = true
-        timber_nodenames["moretrees:willow_trunk"]                     = true
-        timber_nodenames["moretrees:willow_trunk_sideways"]            = true
-        timber_nodenames["moretrees:jungletree_trunk"]                 = true
-        timber_nodenames["moretrees:jungletree_trunk_sideways"]        = true
+if minetest.get_modpath("moretrees") then
+	timber_nodenames["moretrees:acacia_trunk"]                = true
+	timber_nodenames["moretrees:apple_tree_trunk"]                 = true
+	timber_nodenames["moretrees:beech_trunk"]                      = true
+	timber_nodenames["moretrees:birch_trunk"]                      = true
+	timber_nodenames["moretrees:fir_trunk"]                        = true
+	timber_nodenames["moretrees:oak_trunk"]                        = true
+	timber_nodenames["moretrees:palm_trunk"]                       = true
+	timber_nodenames["moretrees:pine_trunk"]                       = true
+	timber_nodenames["moretrees:sequoia_trunk"]                    = true
+	timber_nodenames["moretrees:spruce_trunk"]                     = true
+	timber_nodenames["moretrees:willow_trunk"]                     = true
+	timber_nodenames["moretrees:jungletree_trunk"]                 = true
+	timber_nodenames["moretrees:poplar_trunk"]                     = true
 
-        if chainsaw_leaves then
-                timber_nodenames["moretrees:apple_tree_leaves"]        = true
-                timber_nodenames["moretrees:oak_leaves"]               = true
-                timber_nodenames["moretrees:fir_leaves"]               = true
-                timber_nodenames["moretrees:fir_leaves_bright"]        = true
-                timber_nodenames["moretrees:sequoia_leaves"]           = true
-                timber_nodenames["moretrees:birch_leaves"]             = true
-                timber_nodenames["moretrees:birch_leaves"]             = true
-                timber_nodenames["moretrees:palm_leaves"]              = true
-                timber_nodenames["moretrees:spruce_leaves"]            = true
-                timber_nodenames["moretrees:spruce_leaves"]            = true
-                timber_nodenames["moretrees:pine_leaves"]              = true
-                timber_nodenames["moretrees:willow_leaves"]            = true
-                timber_nodenames["moretrees:jungletree_leaves_green"]  = true
-                timber_nodenames["moretrees:jungletree_leaves_yellow"] = true
-                timber_nodenames["moretrees:jungletree_leaves_red"]    = true
-        end
+	if chainsaw_leaves then
+		timber_nodenames["moretrees:acacia_leaves"]            = true
+		timber_nodenames["moretrees:apple_tree_leaves"]        = true
+		timber_nodenames["moretrees:oak_leaves"]               = true
+		timber_nodenames["moretrees:fir_leaves"]               = true
+		timber_nodenames["moretrees:fir_leaves_bright"]        = true
+		timber_nodenames["moretrees:sequoia_leaves"]           = true
+		timber_nodenames["moretrees:birch_leaves"]             = true
+		timber_nodenames["moretrees:birch_leaves"]             = true
+		timber_nodenames["moretrees:palm_leaves"]              = true
+		timber_nodenames["moretrees:spruce_leaves"]            = true
+		timber_nodenames["moretrees:spruce_leaves"]            = true
+		timber_nodenames["moretrees:pine_leaves"]              = true
+		timber_nodenames["moretrees:willow_leaves"]            = true
+		timber_nodenames["moretrees:jungletree_leaves_green"]  = true
+		timber_nodenames["moretrees:jungletree_leaves_yellow"] = true
+		timber_nodenames["moretrees:jungletree_leaves_red"]    = true
+		timber_nodenames["moretrees:acorn"]                    = true
+		timber_nodenames["moretrees:coconut"]                  = true
+		timber_nodenames["moretrees:spruce_cone"]              = true
+		timber_nodenames["moretrees:pine_cone"]                = true
+		timber_nodenames["moretrees:fir_cone"]                 = true
+		timber_nodenames["moretrees:apple_blossoms"]           = true
+		timber_nodenames["moretrees:poplar_leaves"]            = true
+	end
 end
 
--- Support growing_trees if it is there
-if( minetest.get_modpath("growing_trees") ~= nil ) then
-        timber_nodenames["growing_trees:trunk"]         = true
-        timber_nodenames["growing_trees:medium_trunk"]  = true
-        timber_nodenames["growing_trees:big_trunk"]     = true
-        timber_nodenames["growing_trees:trunk_top"]     = true
-        timber_nodenames["growing_trees:trunk_sprout"]  = true
-        timber_nodenames["growing_trees:branch_sprout"] = true
-        timber_nodenames["growing_trees:branch"]        = true
-        timber_nodenames["growing_trees:branch_xmzm"]   = true
-        timber_nodenames["growing_trees:branch_xpzm"]   = true
-        timber_nodenames["growing_trees:branch_xmzp"]   = true
-        timber_nodenames["growing_trees:branch_xpzp"]   = true
-        timber_nodenames["growing_trees:branch_zz"]     = true
-        timber_nodenames["growing_trees:branch_xx"]     = true
+-- Support growing_trees
+if minetest.get_modpath("growing_trees") then
+	timber_nodenames["growing_trees:trunk"]         = true
+	timber_nodenames["growing_trees:medium_trunk"]  = true
+	timber_nodenames["growing_trees:big_trunk"]     = true
+	timber_nodenames["growing_trees:trunk_top"]     = true
+	timber_nodenames["growing_trees:trunk_sprout"]  = true
+	timber_nodenames["growing_trees:branch_sprout"] = true
+	timber_nodenames["growing_trees:branch"]        = true
+	timber_nodenames["growing_trees:branch_xmzm"]   = true
+	timber_nodenames["growing_trees:branch_xpzm"]   = true
+	timber_nodenames["growing_trees:branch_xmzp"]   = true
+	timber_nodenames["growing_trees:branch_xpzp"]   = true
+	timber_nodenames["growing_trees:branch_zz"]     = true
+	timber_nodenames["growing_trees:branch_xx"]     = true
 
-        if chainsaw_leaves == true then
-                timber_nodenames["growing_trees:leaves"] = true
-        end
+	if chainsaw_leaves then
+		timber_nodenames["growing_trees:leaves"] = true
+	end
 end
 
--- Support growing_cactus if it is there
-if( minetest.get_modpath("growing_cactus") ~= nil ) then
-        timber_nodenames["growing_cactus:sprout"]                       = true
-        timber_nodenames["growing_cactus:branch_sprout_vertical"]       = true
-        timber_nodenames["growing_cactus:branch_sprout_vertical_fixed"] = true
-        timber_nodenames["growing_cactus:branch_sprout_xp"]             = true
-        timber_nodenames["growing_cactus:branch_sprout_xm"]             = true
-        timber_nodenames["growing_cactus:branch_sprout_zp"]             = true
-        timber_nodenames["growing_cactus:branch_sprout_zm"]             = true
-        timber_nodenames["growing_cactus:trunk"]                        = true
-        timber_nodenames["growing_cactus:branch_trunk"]                 = true
-        timber_nodenames["growing_cactus:branch"]                       = true
-        timber_nodenames["growing_cactus:branch_xp"]                    = true
-        timber_nodenames["growing_cactus:branch_xm"]                    = true
-        timber_nodenames["growing_cactus:branch_zp"]                    = true
-        timber_nodenames["growing_cactus:branch_zm"]                    = true
-        timber_nodenames["growing_cactus:branch_zz"]                    = true
-        timber_nodenames["growing_cactus:branch_xx"]                    = true
+-- Support growing_cactus
+if minetest.get_modpath("growing_cactus") then
+	timber_nodenames["growing_cactus:sprout"]                       = true
+	timber_nodenames["growing_cactus:branch_sprout_vertical"]       = true
+	timber_nodenames["growing_cactus:branch_sprout_vertical_fixed"] = true
+	timber_nodenames["growing_cactus:branch_sprout_xp"]             = true
+	timber_nodenames["growing_cactus:branch_sprout_xm"]             = true
+	timber_nodenames["growing_cactus:branch_sprout_zp"]             = true
+	timber_nodenames["growing_cactus:branch_sprout_zm"]             = true
+	timber_nodenames["growing_cactus:trunk"]                        = true
+	timber_nodenames["growing_cactus:branch_trunk"]                 = true
+	timber_nodenames["growing_cactus:branch"]                       = true
+	timber_nodenames["growing_cactus:branch_xp"]                    = true
+	timber_nodenames["growing_cactus:branch_xm"]                    = true
+	timber_nodenames["growing_cactus:branch_zp"]                    = true
+	timber_nodenames["growing_cactus:branch_zm"]                    = true
+	timber_nodenames["growing_cactus:branch_zz"]                    = true
+	timber_nodenames["growing_cactus:branch_xx"]                    = true
 end
 
--- Support farming_plus if it is there
-if( minetest.get_modpath("farming_plus") ~= nil ) then
-   if chainsaw_leaves == true then
-      timber_nodenames["farming_plus:cocoa_leaves"] = true
-   end
+-- Support farming_plus
+if minetest.get_modpath("farming_plus") then
+	if chainsaw_leaves then
+		timber_nodenames["farming_plus:banana_leaves"] = true
+		timber_nodenames["farming_plus:banana"]        = true
+		timber_nodenames["farming_plus:cocoa_leaves"]  = true
+		timber_nodenames["farming_plus:cocoa"]         = true
+	end
 end
 
+-- Support nature
+if minetest.get_modpath("nature") then
+	if chainsaw_leaves then
+		timber_nodenames["nature:blossom"] = true
+	end
+end
+
+-- Support snow
+if minetest.get_modpath("snow") then
+	if chainsaw_leaves then
+		timber_nodenames["snow:needles"] = true
+		timber_nodenames["snow:needles_decorated"] = true
+		timber_nodenames["snow:star"] = true
+	end
+end
+
+-- Support vines (also generated by moretrees if available)
+if minetest.get_modpath("vines") then
+	if chainsaw_leaves then
+		timber_nodenames["vines:vines"] = true
+	end
+end
+
+if minetest.get_modpath("trunks") then
+	if chainsaw_leaves then
+		timber_nodenames["trunks:moss"] = true
+		timber_nodenames["trunks:moss_fungus"] = true
+		timber_nodenames["trunks:treeroot"] = true
+	end
+end
 
 local S = technic.getter
 
 technic.register_power_tool("technic:chainsaw", chainsaw_max_charge)
 
 -- Table for saving what was sawed down
-local produced = nil
+local produced = {}
 
--- Override the default handling routine to be able to count up the
--- items sawed down so that we can drop them i an nice single stack
-local function chainsaw_handle_node_drops(pos, drops, digger)
-        -- Add dropped items to list of collected nodes
-        local _, dropped_item
-        for _, dropped_item in ipairs(drops) do
-                if produced[dropped_item] == nil then
-                        produced[dropped_item] = 1
-                else
-                        produced[dropped_item] = produced[dropped_item] + 1
-                end
-        end
+-- Save the items sawed down so that we can drop them in a nice single stack
+local function handle_drops(drops)
+	for _, item in ipairs(drops) do
+		local stack = ItemStack(item)
+		local name = stack:get_name()
+		local p = produced[name]
+		if not p then
+			produced[name] = stack
+		else
+			p:set_count(p:get_count() + stack:get_count())
+		end
+	end
+end
+
+--- Iterator over positions to try to saw around a sawed node.
+-- This returns positions in a 3x1x3 area around the position, plus the
+-- position above it.  This does not return the bottom position to prevent
+-- the chainsaw from cutting down nodes below the cutting position.
+-- @param pos Sawing position.
+local function iterSawTries(pos)
+	-- Copy position to prevent mangling it
+	local pos = vector.new(pos)
+	local i = 0
+
+	return function()
+		i = i + 1
+		-- Given a (top view) area like so (where 5 is the starting position):
+		-- X -->
+		-- Z 123
+		-- | 456
+		-- V 789
+		-- This will return positions 1, 4, 7, 2, 8 (skip 5), 3, 6, 9,
+		-- and the position above 5.
+		if i == 1 then
+			-- Move to starting position
+			pos.x = pos.x - 1
+			pos.z = pos.z - 1
+		elseif i == 4 or i == 7 then
+			-- Move to next X and back to start of Z when we reach
+			-- the end of a Z line.
+			pos.x = pos.x + 1
+			pos.z = pos.z - 2
+		elseif i == 5 then
+			-- Skip the middle position (we've already run on it)
+			-- and double-increment the counter.
+			pos.z = pos.z + 2
+			i = i + 1
+		elseif i <= 9 then
+			-- Go to next Z.
+			pos.z = pos.z + 1
+		elseif i == 10 then
+			-- Move back to center and up.
+			-- The Y+ position must be last so that we don't dig
+			-- straight upward and not come down (since the Y-
+			-- position isn't checked).
+			pos.x = pos.x - 1
+			pos.z = pos.z - 1
+			pos.y = pos.y + 1
+		else
+			return nil
+		end
+		return pos
+	end
 end
 
 -- This function does all the hard work. Recursively we dig the node at hand
 -- if it is in the table and then search the surroundings for more stuff to dig.
-local function recursive_dig(pos, remaining_charge, player)
-        local node=minetest.env:get_node(pos)
-        local i=1
-        -- Lookup node name in timber table:
-        if timber_nodenames[node.name] ~= nil then
-                -- Return if we are out of power
-                if remaining_charge < chainsaw_charge_per_node then
-                        return 0
-                end
-                local np
-                -- wood found - cut it.
-                minetest.env:dig_node(pos)
+local function recursive_dig(pos, remaining_charge)
+	if remaining_charge < chainsaw_charge_per_node then
+		return remaining_charge
+	end
+	local node = minetest.get_node(pos)
 
-                remaining_charge=remaining_charge-chainsaw_charge_per_node
-                -- check surroundings and run recursively if any charge left
-                np={x=pos.x+1, y=pos.y, z=pos.z}
-                if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
-                        remaining_charge = recursive_dig(np, remaining_charge)
-                end
-                np={x=pos.x+1, y=pos.y, z=pos.z+1}
-                if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
-                        remaining_charge = recursive_dig(np, remaining_charge)
-                end
-                np={x=pos.x+1, y=pos.y, z=pos.z-1}
-                if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
-                        remaining_charge = recursive_dig(np, remaining_charge)
-                end
+	if not timber_nodenames[node.name] then
+		return remaining_charge
+	end
 
-                np={x=pos.x-1, y=pos.y, z=pos.z}
-                if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
-                        remaining_charge = recursive_dig(np, remaining_charge)
-                end
-                np={x=pos.x-1, y=pos.y, z=pos.z+1}
-                if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
-                        remaining_charge = recursive_dig(np, remaining_charge)
-                end
-                np={x=pos.x-1, y=pos.y, z=pos.z-1}
-                if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
-                        remaining_charge = recursive_dig(np, remaining_charge)
-                end
+	-- Wood found - cut it
+	handle_drops(minetest.get_node_drops(node.name, ""))
+	minetest.remove_node(pos)
+	remaining_charge = remaining_charge - chainsaw_charge_per_node
 
-                np={x=pos.x, y=pos.y+1, z=pos.z}
-                if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
-                        remaining_charge = recursive_dig(np, remaining_charge)
-                end
-
-                np={x=pos.x, y=pos.y, z=pos.z+1}
-                if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
-                        remaining_charge = recursive_dig(np, remaining_charge)
-                end
-                np={x=pos.x, y=pos.y, z=pos.z-1}
-                if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
-                        remaining_charge = recursive_dig(np, remaining_charge)
-                end
-                return remaining_charge
-        end
-        -- Nothing sawed down
-        return remaining_charge
+	-- Check surroundings and run recursively if any charge left
+	for npos in iterSawTries(pos) do
+		if remaining_charge < chainsaw_charge_per_node then
+			break
+		end
+		if timber_nodenames[minetest.get_node(npos).name] then
+			remaining_charge = recursive_dig(npos, remaining_charge)
+		end
+	end
+	return remaining_charge
 end
 
--- Saw down trees entry point
-local function chainsaw_dig_it(pos, player,current_charge)
-	if minetest.is_protected(pos, player:get_player_name()) then
-		minetest.record_protection_violation(pos, player:get_player_name())
-		return current_charge
+-- Function to randomize positions for new node drops
+local function get_drop_pos(pos)
+	local drop_pos = {}
+
+	for i = 0, 8 do
+		-- Randomize position for a new drop
+		drop_pos.x = pos.x + math.random(-3, 3)
+		drop_pos.y = pos.y - 1
+		drop_pos.z = pos.z + math.random(-3, 3)
+
+		-- Move the randomized position upwards until
+		-- the node is air or unloaded.
+		for y = drop_pos.y, drop_pos.y + 5 do
+			drop_pos.y = y
+			local node = minetest.get_node_or_nil(drop_pos)
+
+			if not node then
+				-- If the node is not loaded yet simply drop
+				-- the item at the original digging position.
+				return pos
+			elseif node.name == "air" then
+				-- Add variation to the entity drop position,
+				-- but don't let drops get too close to the edge
+				drop_pos.x = drop_pos.x + (math.random() * 0.8) - 0.5
+				drop_pos.z = drop_pos.z + (math.random() * 0.8) - 0.5
+				return drop_pos
+			end
+		end
 	end
-        local remaining_charge=current_charge
 
-        -- Save the currently installed dropping mechanism so we can restore it.
-	local original_handle_node_drops = minetest.handle_node_drops
+	-- Return the original position if this takes too long
+	return pos
+end
 
-        -- A bit of trickery here: use a different node drop callback
-        -- and restore the original afterwards.
-        minetest.handle_node_drops = chainsaw_handle_node_drops
+-- Chainsaw entry point
+local function chainsaw_dig(pos, current_charge)
+	-- Start sawing things down
+	local remaining_charge = recursive_dig(pos, current_charge)
+	minetest.sound_play("chainsaw", {pos = pos, gain = 1.0,
+			max_hear_distance = 10})
 
-        -- clear result and start sawing things down
-        produced = {}
-        remaining_charge = recursive_dig(pos, remaining_charge, player)
-        minetest.sound_play("chainsaw", {pos = pos, gain = 1.0, max_hear_distance = 10,})
+	-- Now drop items for the player
+	for name, stack in pairs(produced) do
+		-- Drop stacks of stack max or less
+		local count, max = stack:get_count(), stack:get_stack_max()
+		stack:set_count(max)
+		while count > max do
+			minetest.add_item(get_drop_pos(pos), stack)
+			count = count - max
+		end
+		stack:set_count(count)
+		minetest.add_item(get_drop_pos(pos), stack)
+	end
 
-        -- Restore the original noder drop handler
-        minetest.handle_node_drops = original_handle_node_drops
+	-- Clean up
+	produced = {}
 
-        -- Now drop items for the player
-        local number, produced_item, p
-        for produced_item,number in pairs(produced) do
-                --print("ADDING ITEM: " .. produced_item .. " " .. number)
-                -- Drop stacks of 99 or less
-                p = {
-                        x = pos.x + math.random()*4,
-                        y = pos.y,
-                        z = pos.z + math.random()*4
-                }
-                while number > 99 do
-                        minetest.env:add_item(p, produced_item .. " 99")
-                        p = {
-                                x = pos.x + math.random()*4,
-                                y = pos.y,
-                                z = pos.z + math.random()*4
-                        }
-                        number = number - 99
-                end
-                minetest.env:add_item(p, produced_item .. " " .. number)
-        end
-        return remaining_charge
+	return remaining_charge
 end
 
 
@@ -256,33 +329,46 @@
 	inventory_image = "technic_chainsaw.png",
 	stack_max = 1,
 	wear_represents = "technic_RE_charge",
+	on_refill = technic.refill_RE_charge,
 	on_use = function(itemstack, user, pointed_thing)
 		if pointed_thing.type ~= "node" then
 			return itemstack
 		end
+
 		local meta = minetest.deserialize(itemstack:get_metadata())
-		if not meta or not meta.charge then
-			return
-		end
-		-- Send current charge to digging function so that the chainsaw will stop after digging a number of nodes.
-		if meta.charge < chainsaw_charge_per_node then
+		if not meta or not meta.charge or
+				meta.charge < chainsaw_charge_per_node then
 			return
 		end
 
-		local pos = minetest.get_pointed_thing_position(pointed_thing, above)
-		meta.charge = chainsaw_dig_it(pos, user, meta.charge)
-		technic.set_RE_wear(itemstack, meta.charge, chainsaw_max_charge)
-		itemstack:set_metadata(minetest.serialize(meta))
+		local name = user:get_player_name()
+		if minetest.is_protected(pointed_thing.under, name) then
+			minetest.record_protection_violation(pointed_thing.under, name)
+			return
+		end
+
+		-- Send current charge to digging function so that the
+		-- chainsaw will stop after digging a number of nodes
+		meta.charge = chainsaw_dig(pointed_thing.under, meta.charge)
+		if not technic.creative_mode then
+			technic.set_RE_wear(itemstack, meta.charge, chainsaw_max_charge)
+			itemstack:set_metadata(minetest.serialize(meta))
+		end
 		return itemstack
 	end,
 })
 
+local mesecons_button = minetest.get_modpath("mesecons_button")
+local trigger = mesecons_button and "mesecons_button:button_off" or "default:mese_crystal_fragment"
+
 minetest.register_craft({
-        output = 'technic:chainsaw',
-        recipe = {
-                {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:battery'},
-                {'technic:stainless_steel_ingot', 'technic:motor',                 'technic:battery'},
-                {'',                               '',                             'default:copper_ingot'},
-        }
+	output = "technic:chainsaw",
+	recipe = {
+		{"technic:stainless_steel_ingot", trigger,                      "technic:battery"},
+		{"basic_materials:copper_wire",      "basic_materials:motor",              "technic:battery"},
+		{"",                              "",                           "technic:stainless_steel_ingot"},
+	},
+	replacements = { {"basic_materials:copper_wire", "basic_materials:empty_spool"}, },
+
 })
 

--
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