From 6cc471e986c694298716c257528c653395bd757d Mon Sep 17 00:00:00 2001
From: Zefram <zefram@fysh.org>
Date: Fri, 15 Aug 2014 13:25:46 +0200
Subject: [PATCH] Simplify music player interface

---
 technic/tools/chainsaw.lua |  265 +++++++++++++++++++++++++++--------------------------
 1 files changed, 135 insertions(+), 130 deletions(-)

diff --git a/technic/tools/chainsaw.lua b/technic/tools/chainsaw.lua
index c40244f..eaa33bf 100644
--- a/technic/tools/chainsaw.lua
+++ b/technic/tools/chainsaw.lua
@@ -1,24 +1,29 @@
 -- Configuration
-local chainsaw_max_charge      = 30000 -- 30000 - Maximum charge of the saw
-local chainsaw_charge_per_node = 12    -- 12    - Gives 2500 nodes on a single charge (about 50 complete normal trees)
-local chainsaw_leaves          = true  -- true  - Cut down entire trees, leaves and all
 
--- The default stuff
-local timber_nodenames={["default:jungletree"] = true,
-                        ["default:papyrus"]    = true,
-                        ["default:cactus"]     = true,
-                        ["default:tree"]       = true,
-                        ["default:apple"]      = true
+local chainsaw_max_charge      = 30000 -- Maximum charge of the saw
+-- Gives 2500 nodes on a single charge (about 50 complete normal trees)
+local chainsaw_charge_per_node = 12
+-- Cut down tree leaves.  Leaf decay may cause slowness on large trees
+-- if this is disabled.
+local chainsaw_leaves = true
+
+-- The default trees
+local timber_nodenames = {
+	["default:jungletree"] = true,
+	["default:papyrus"]    = true,
+	["default:cactus"]     = true,
+	["default:tree"]       = true,
+	["default:apple"]      = true,
 }
 
-if chainsaw_leaves == true then
+if chainsaw_leaves then
 	timber_nodenames["default:leaves"] = true
 	timber_nodenames["default:jungleleaves"] = true
 end
 
 -- technic_worldgen defines rubber trees if moretrees isn't installed
 if minetest.get_modpath("technic_worldgen") or
-   minetest.get_modpath("moretrees") then
+		minetest.get_modpath("moretrees") then
 	timber_nodenames["moretrees:rubber_tree_trunk_empty"] = true
 	timber_nodenames["moretrees:rubber_tree_trunk"]       = true
 	if chainsaw_leaves then
@@ -27,7 +32,7 @@
 end
 
 -- Support moretrees if it is there
-if( minetest.get_modpath("moretrees") ~= nil ) then
+if minetest.get_modpath("moretrees") then
 	timber_nodenames["moretrees:apple_tree_trunk"]                 = true
 	timber_nodenames["moretrees:apple_tree_trunk_sideways"]        = true
 	timber_nodenames["moretrees:beech_trunk"]                      = true
@@ -72,8 +77,8 @@
 	end
 end
 
--- Support growing_trees if it is there
-if( minetest.get_modpath("growing_trees") ~= nil ) then
+-- Support growing_trees
+if minetest.get_modpath("growing_trees") then
 	timber_nodenames["growing_trees:trunk"]         = true
 	timber_nodenames["growing_trees:medium_trunk"]  = true
 	timber_nodenames["growing_trees:big_trunk"]     = true
@@ -88,13 +93,13 @@
 	timber_nodenames["growing_trees:branch_zz"]     = true
 	timber_nodenames["growing_trees:branch_xx"]     = true
 
-	if chainsaw_leaves == true then
+	if chainsaw_leaves then
 		timber_nodenames["growing_trees:leaves"] = true
 	end
 end
 
--- Support growing_cactus if it is there
-if( minetest.get_modpath("growing_cactus") ~= nil ) then
+-- Support growing_cactus
+if minetest.get_modpath("growing_cactus") then
 	timber_nodenames["growing_cactus:sprout"]                       = true
 	timber_nodenames["growing_cactus:branch_sprout_vertical"]       = true
 	timber_nodenames["growing_cactus:branch_sprout_vertical_fixed"] = true
@@ -113,9 +118,9 @@
 	timber_nodenames["growing_cactus:branch_xx"]                    = true
 end
 
--- Support farming_plus if it is there
-if( minetest.get_modpath("farming_plus") ~= nil ) then
-	if chainsaw_leaves == true then
+-- Support farming_plus
+if minetest.get_modpath("farming_plus") then
+	if chainsaw_leaves then
 		timber_nodenames["farming_plus:cocoa_leaves"] = true
 	end
 end
@@ -126,80 +131,82 @@
 technic.register_power_tool("technic:chainsaw", chainsaw_max_charge)
 
 -- Table for saving what was sawed down
-local produced = nil
+local produced = {}
 
--- Override the default handling routine to be able to count up the
--- items sawed down so that we can drop them i an nice single stack
-local function chainsaw_handle_node_drops(pos, drops, digger)
-	-- Add dropped items to list of collected nodes
-	for _, dropped_item in ipairs(drops) do
-		if produced[dropped_item] == nil then
-			produced[dropped_item] = 1
+-- Save the items sawed down so that we can drop them in a nice single stack
+local function handle_drops(drops)
+	for _, item in ipairs(drops) do
+		local stack = ItemStack(item)
+		local name = stack:get_name()
+		local p = produced[name]
+		if not p then
+			produced[name] = stack
 		else
-			produced[dropped_item] = produced[dropped_item] + 1
+			p:set_count(p:get_count() + stack:get_count())
 		end
+	end
+end
+
+--- Iterator over positions to try to saw around a sawed node.
+-- This returns nodes in a 3x2x3 area. It does not return lower (y) positions
+-- to prevent the chainsaw from cutting down nodes below the cutting position.
+-- @param pos Reference to sawing position.  Note that this is overridden.
+local function iterSawTries(pos)
+	-- Shift the position down on the x and z axes
+	pos.x, pos.z = pos.x - 1, pos.z - 1
+	-- Save our starting position for reseting it later
+	local startx, startz = pos.x, pos.z
+	-- We will move out by one in every direction except -y
+	local endx, endy, endz = pos.x + 2, pos.y + 1, pos.z + 2
+	-- Adjust for initial increment
+	pos.x = pos.x - 1
+
+	return function()
+		if pos.x < endx then
+			pos.x = pos.x + 1
+		else
+			pos.x = startx
+			if pos.z < endz then
+				pos.z = pos.z + 1
+			else
+				pos.z = startz
+				if pos.y < endy then
+					pos.y = pos.y + 1
+				else
+					return nil
+				end
+			end
+		end
+		return pos
 	end
 end
 
 -- This function does all the hard work. Recursively we dig the node at hand
 -- if it is in the table and then search the surroundings for more stuff to dig.
-local function recursive_dig(pos, remaining_charge, player)
-	local node=minetest.env:get_node(pos)
-	local i=1
-	-- Lookup node name in timber table:
-	if timber_nodenames[node.name] ~= nil then
-		-- Return if we are out of power
-		if remaining_charge < chainsaw_charge_per_node then
-			return 0
-		end
-		local np
-		-- wood found - cut it.
-		minetest.env:dig_node(pos)
-
-		remaining_charge=remaining_charge-chainsaw_charge_per_node
-		-- check surroundings and run recursively if any charge left
-		np={x=pos.x+1, y=pos.y, z=pos.z}
-		if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
-			remaining_charge = recursive_dig(np, remaining_charge)
-		end
-		np={x=pos.x+1, y=pos.y, z=pos.z+1}
-		if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
-			remaining_charge = recursive_dig(np, remaining_charge)
-		end
-		np={x=pos.x+1, y=pos.y, z=pos.z-1}
-		if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
-			remaining_charge = recursive_dig(np, remaining_charge)
-		end
-
-		np={x=pos.x-1, y=pos.y, z=pos.z}
-		if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
-			remaining_charge = recursive_dig(np, remaining_charge)
-		end
-		np={x=pos.x-1, y=pos.y, z=pos.z+1}
-		if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
-			remaining_charge = recursive_dig(np, remaining_charge)
-		end
-		np={x=pos.x-1, y=pos.y, z=pos.z-1}
-		if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
-			remaining_charge = recursive_dig(np, remaining_charge)
-		end
-
-		np={x=pos.x, y=pos.y+1, z=pos.z}
-		if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
-			remaining_charge = recursive_dig(np, remaining_charge)
-		end
-
-		np={x=pos.x, y=pos.y, z=pos.z+1}
-		if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
-			remaining_charge = recursive_dig(np, remaining_charge)
-		end
-		np={x=pos.x, y=pos.y, z=pos.z-1}
-		if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
-			remaining_charge = recursive_dig(np, remaining_charge)
-		end
+local function recursive_dig(pos, remaining_charge)
+	if remaining_charge < chainsaw_charge_per_node then
 		return remaining_charge
 	end
-	-- Nothing sawed down
+	local node = minetest.get_node(pos)
+
+	if not timber_nodenames[node.name] then
+		return remaining_charge
+	end
+
+	-- wood found - cut it
+	handle_drops(minetest.get_node_drops(node.name, ""))
+	minetest.remove_node(pos)
+	remaining_charge = remaining_charge - chainsaw_charge_per_node
+
+	-- Check surroundings and run recursively if any charge left
+	for pos in iterSawTries(pos) do
+		if remaining_charge < chainsaw_charge_per_node then
+			break
+		end
+		if timber_nodenames[minetest.get_node(pos).name] then
+			remaining_charge = recursive_dig(pos, remaining_charge)
+		end
+	end
 	return remaining_charge
 end
 
@@ -224,6 +231,10 @@
 				-- the item at the original digging position.
 				return pos
 			elseif node.name == "air" then
+				-- Add variation to the entity drop position,
+				-- but don't let drops get too close to the edge
+				drop_pos.x = drop_pos.x + (math.random() * 0.8) - 0.5
+				drop_pos.z = drop_pos.z + (math.random() * 0.8) - 0.5
 				return drop_pos
 			end
 		end
@@ -233,43 +244,30 @@
 	return pos
 end
 
--- Saw down trees entry point
-local function chainsaw_dig_it(pos, player,current_charge)
-	if minetest.is_protected(pos, player:get_player_name()) then
-		minetest.record_protection_violation(pos, player:get_player_name())
-		return current_charge
-	end
-		local remaining_charge=current_charge
+-- Chainsaw entry point
+local function chainsaw_dig(pos, current_charge)
+	-- Start sawing things down
+	local remaining_charge = recursive_dig(pos, current_charge)
+	minetest.sound_play("chainsaw", {pos = pos, gain = 1.0,
+			max_hear_distance = 10})
 
-		-- Save the currently installed dropping mechanism so we can restore it.
-	local original_handle_node_drops = minetest.handle_node_drops
-
-		-- A bit of trickery here: use a different node drop callback
-		-- and restore the original afterwards.
-		minetest.handle_node_drops = chainsaw_handle_node_drops
-
-		-- clear result and start sawing things down
-		produced = {}
-		remaining_charge = recursive_dig(pos, remaining_charge, player)
-		minetest.sound_play("chainsaw", {pos = pos, gain = 1.0, max_hear_distance = 10,})
-
-		-- Restore the original noder drop handler
-		minetest.handle_node_drops = original_handle_node_drops
-
-		-- Now drop items for the player
-		local number, produced_item, p
-		for produced_item,number in pairs(produced) do
-				--print("ADDING ITEM: " .. produced_item .. " " .. number)
-				-- Drop stacks of 99 or less
-				p = get_drop_pos(pos)
-				while number > 99 do
-						minetest.env:add_item(p, produced_item .. " 99")
-						p = get_drop_pos(pos)
-						number = number - 99
-				end
-				minetest.env:add_item(p, produced_item .. " " .. number)
+	-- Now drop items for the player
+	for name, stack in pairs(produced) do
+		-- Drop stacks of stack max or less
+		local count, max = stack:get_count(), stack:get_stack_max()
+		stack:set_count(max)
+		while count > max do
+			minetest.add_item(get_drop_pos(pos), stack)
+			count = count - max
 		end
-		return remaining_charge
+		stack:set_count(count)
+		minetest.add_item(get_drop_pos(pos), stack)
+	end
+
+	-- Clean up
+	produced = {}
+
+	return remaining_charge
 end
 
 
@@ -283,17 +281,23 @@
 		if pointed_thing.type ~= "node" then
 			return itemstack
 		end
+
 		local meta = minetest.deserialize(itemstack:get_metadata())
-		if not meta or not meta.charge then
-			return
-		end
-		-- Send current charge to digging function so that the chainsaw will stop after digging a number of nodes.
-		if meta.charge < chainsaw_charge_per_node then
+		if not meta or not meta.charge or
+				meta.charge < chainsaw_charge_per_node then
 			return
 		end
 
-		local pos = minetest.get_pointed_thing_position(pointed_thing, above)
-		meta.charge = chainsaw_dig_it(pos, user, meta.charge)
+		local name = user:get_player_name()
+		if minetest.is_protected(pointed_thing.under, name) then
+			minetest.record_protection_violation(pointed_thing.under, name)
+			return
+		end
+
+		-- Send current charge to digging function so that the
+		-- chainsaw will stop after digging a number of nodes
+		meta.charge = chainsaw_dig(pointed_thing.under, meta.charge)
+
 		technic.set_RE_wear(itemstack, meta.charge, chainsaw_max_charge)
 		itemstack:set_metadata(minetest.serialize(meta))
 		return itemstack
@@ -301,10 +305,11 @@
 })
 
 minetest.register_craft({
-	output = 'technic:chainsaw',
+	output = "technic:chainsaw",
 	recipe = {
-		{'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:battery'},
-		{'technic:stainless_steel_ingot', 'technic:motor',                 'technic:battery'},
-		{'',                               '',                             'default:copper_ingot'},
+		{"technic:stainless_steel_ingot", "mesecons_button:button_off", "technic:battery"},
+		{"technic:fine_copper_wire",      "technic:motor",              "technic:battery"},
+		{"",                              "",                           "technic:stainless_steel_ingot"},
 	}
 })
+

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