From 66e20a9231b9fea823f9b683e495c57ef9a4ad41 Mon Sep 17 00:00:00 2001 From: sfence <sfence.software@gmail.com> Date: Fri, 04 Nov 2022 19:23:44 +0100 Subject: [PATCH] Add register_cable_tier API function (#612) --- technic/machines/LV/solar_panel.lua | 95 +++++++++++++++++++++++------------------------ 1 files changed, 47 insertions(+), 48 deletions(-) diff --git a/technic/machines/LV/solar_panel.lua b/technic/machines/LV/solar_panel.lua index 95b359d..b3daedc 100644 --- a/technic/machines/LV/solar_panel.lua +++ b/technic/machines/LV/solar_panel.lua @@ -4,16 +4,58 @@ local S = technic.getter + +minetest.register_craft({ + output = 'technic:solar_panel', + recipe = { + {'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer'}, + {'basic_materials:silver_wire', 'technic:lv_cable', 'mesecons_materials:glue'}, + }, + replacements = { {"basic_materials:silver_wire", "basic_materials:empty_spool"}, }, +}) + + +local run = function(pos, node) + -- The action here is to make the solar panel prodice power + -- Power is dependent on the light level and the height above ground + -- There are many ways to cheat by using other light sources like lamps. + -- As there is no way to determine if light is sunlight that is just a shame. + -- To take care of some of it solar panels do not work outside daylight hours or if + -- built below 0m + local pos1 = {x=pos.x, y=pos.y+1, z=pos.z} + local machine_name = S("Small Solar %s Generator"):format("LV") + + local light = minetest.get_node_light(pos1, nil) + local time_of_day = minetest.get_timeofday() + local meta = minetest.get_meta(pos) + if light == nil then light = 0 end + -- turn on panel only during day time and if sufficient light + -- I know this is counter intuitive when cheating by using other light sources underground. + if light >= 12 and time_of_day >= 0.24 and time_of_day <= 0.76 and pos.y > -10 then + local charge_to_give = math.floor((light + pos1.y) * 3) + charge_to_give = math.max(charge_to_give, 0) + charge_to_give = math.min(charge_to_give, 200) + meta:set_string("infotext", S("@1 Active (@2)", machine_name, + technic.EU_string(charge_to_give))) + meta:set_int("LV_EU_supply", charge_to_give) + else + meta:set_string("infotext", S("%s Idle"):format(machine_name)) + meta:set_int("LV_EU_supply", 0) + end +end + minetest.register_node("technic:solar_panel", { tiles = {"technic_solar_panel_top.png", "technic_solar_panel_bottom.png", "technic_solar_panel_side.png", "technic_solar_panel_side.png", "technic_solar_panel_side.png", "technic_solar_panel_side.png"}, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, + groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, + technic_machine=1, technic_lv=1}, + connect_sides = {"bottom"}, sounds = default.node_sound_wood_defaults(), - description = S("Solar Panel"), + description = S("Small Solar %s Generator"):format("LV"), active = false, drawtype = "nodebox", paramtype = "light", - is_ground_content = true, + is_ground_content = true, node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, @@ -21,53 +63,10 @@ on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_int("LV_EU_supply", 0) - meta:set_string("infotext", S("Solar Panel")) + meta:set_string("infotext", S("Small Solar %s Generator"):format("LV")) end, + technic_run = run, }) - -minetest.register_craft({ - output = 'technic:solar_panel', - recipe = { - {'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer'}, - {'technic:wrought_iron_ingot', 'technic:lv_cable0', 'technic:wrought_iron_ingot'}, - - } -}) - -minetest.register_abm({ - nodenames = {"technic:solar_panel"}, - interval = 1, - chance = 1, - action = function(pos, node, active_object_count, active_object_count_wider) - -- The action here is to make the solar panel prodice power - -- Power is dependent on the light level and the height above ground - -- 130m and above is optimal as it would be above cloud level. - -- Height gives 1/4 of the effect, light 3/4. Max. effect is 26EU. - -- There are many ways to cheat by using other light sources like lamps. - -- As there is no way to determine if light is sunlight that is just a shame. - -- To take care of some of it solar panels do not work outside daylight hours or if - -- built below -10m - local pos1 = {x=pos.x, y=pos.y+1, z=pos.z} - local machine_name = S("Solar Panel") - - local light = minetest.get_node_light(pos1, nil) - local time_of_day = minetest.get_timeofday() - local meta = minetest.get_meta(pos) - if light == nil then light = 0 end - -- turn on panel only during day time and if sufficient light - -- I know this is counter intuitive when cheating by using other light sources underground. - if light >= 12 and time_of_day >= 0.24 and time_of_day <= 0.76 and pos.y > -10 then - local charge_to_give = math.floor((light + pos1.y) * 3) - charge_to_give = math.max(charge_to_give, 0) - charge_to_give = math.min(charge_to_give, 200) - meta:set_string("infotext", S("%s Active"):format(machine_name).." ("..charge_to_give.."EU)") - meta:set_int("LV_EU_supply", charge_to_give) - else - meta:set_string("infotext", S("%s Idle"):format(machine_name)) - meta:set_int("LV_EU_supply", 0) - end - end, -}) technic.register_machine("LV", "technic:solar_panel", technic.producer) -- Gitblit v1.8.0