From 636b0f20df4fef3eef821c23ccc2f606828f5c6f Mon Sep 17 00:00:00 2001 From: Zefram <zefram@fysh.org> Date: Mon, 07 Jul 2014 15:15:05 +0200 Subject: [PATCH] Handheld prospecting tool --- technic/machines/other/constructor.lua | 581 +++++++++++++++++++++++++++++---------------------------- 1 files changed, 292 insertions(+), 289 deletions(-) diff --git a/technic/machines/other/constructor.lua b/technic/machines/other/constructor.lua index f4ccd09..52feef8 100644 --- a/technic/machines/other/constructor.lua +++ b/technic/machines/other/constructor.lua @@ -1,295 +1,7 @@ local S = technic.getter -minetest.register_craft({ - type = "shapeless", - output = 'technic:constructor_mk1_off 1', - recipe = {'technic:nodebreaker_off', 'technic:deployer_off'}, - -}) -minetest.register_craft({ - type = "shapeless", - output = 'technic:constructor_mk2_off 1', - recipe = {'technic:constructor_mk1_off', 'technic:constructor_mk1_off'}, - -}) - -minetest.register_craft({ - type = "shapeless", - output = 'technic:constructor_mk3_off 1', - recipe = {'technic:constructor_mk2_off', 'technic:constructor_mk2_off'}, - -}) - -mk1_on = function(pos, node) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - local pos1={} - pos1.x=pos.x - pos1.y=pos.y - pos1.z=pos.z - if node.param2==3 then pos1.x=pos1.x+1 end - if node.param2==2 then pos1.z=pos1.z+1 end - if node.param2==1 then pos1.x=pos1.x-1 end - if node.param2==0 then pos1.z=pos1.z-1 end - - if node.name == "technic:constructor_mk1_off" then - hacky_swap_node(pos,"technic:constructor_mk1_on") - nodeupdate(pos) - local node1=minetest.get_node(pos1) - deploy_node (inv,"slot1",pos1,node1,node) - end -end - -mk1_off = function(pos, node) - if node.name == "technic:constructor_mk1_on" then - hacky_swap_node(pos,"technic:constructor_mk1_off") - nodeupdate(pos) - end -end - - -minetest.register_node("technic:constructor_mk1_off", { - description = S("Constructor Mk%d"):format(1), - tile_images = {"technic_constructor_mk1_top_off.png","technic_constructor_mk1_bottom_off.png","technic_constructor_mk1_side2_off.png","technic_constructor_mk1_side1_off.png", - "technic_constructor_back.png","technic_constructor_front_off.png"}, - is_ground_content = true, - paramtype2 = "facedir", - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2}, - mesecons= {effector={action_on=mk1_on}}, - sounds = default.node_sound_stone_defaults(), - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", - "invsize[8,9;]".. - "label[0,0;"..S("Constructor Mk%d"):format(1).."]".. - "label[5,0;Slot 1]".. - "list[current_name;slot1;6,0;1,1;]".. - "list[current_player;main;0,5;8,4;]") - meta:set_string("infotext", S("Constructor Mk%d"):format(1)) - local inv = meta:get_inventory() - inv:set_size("slot1", 1) - end, - - can_dig = function(pos,player) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - return inv:is_empty("slot1") - end, - allow_metadata_inventory_put = technic.machine_inventory_put, - allow_metadata_inventory_take = technic.machine_inventory_take, - allow_metadata_inventory_move = technic.machine_inventory_move, -}) - -minetest.register_node("technic:constructor_mk1_on", { - description = S("Constructor Mk%d"):format(3), - tile_images = {"technic_constructor_mk1_top_on.png","technic_constructor_mk1_bottom_on.png","technic_constructor_mk1_side2_on.png","technic_constructor_mk1_side1_on.png", - "technic_constructor_back.png","technic_constructor_front_on.png"}, - paramtype2 = "facedir", - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,mesecon = 2,not_in_creative_inventory=1}, - mesecons= {effector={action_off=mk1_off}}, - sounds = default.node_sound_stone_defaults(), - allow_metadata_inventory_put = technic.machine_inventory_put, - allow_metadata_inventory_take = technic.machine_inventory_take, - allow_metadata_inventory_move = technic.machine_inventory_move, -}) - - ---Constructor Mk2 - -mk2_on = function(pos, node) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - local pos1={} - local pos2={} - pos1.x=pos.x - pos1.y=pos.y - pos1.z=pos.z - pos2.x=pos.x - pos2.y=pos.y - pos2.z=pos.z - if node.param2==3 then pos1.x=pos1.x+1 pos2.x=pos2.x+2 end - if node.param2==2 then pos1.z=pos1.z+1 pos2.z=pos2.z+2 end - if node.param2==1 then pos1.x=pos1.x-1 pos2.x=pos2.x-2 end - if node.param2==0 then pos1.z=pos1.z-1 pos2.z=pos2.z-2 end - - if node.name == "technic:constructor_mk2_off" then - hacky_swap_node(pos,"technic:constructor_mk2_on") - nodeupdate(pos) - local node1=minetest.get_node(pos1) - deploy_node (inv,"slot1",pos1,node1,node) - local node1=minetest.get_node(pos2) - deploy_node (inv,"slot2",pos2,node1,node) - end -end - -mk2_off = function(pos, node) - if node.name == "technic:constructor_mk2_on" then - hacky_swap_node(pos,"technic:constructor_mk2_off") - nodeupdate(pos) - end -end - -minetest.register_node("technic:constructor_mk2_off", { - description = S("Constructor Mk%d"):format(2), - tile_images = {"technic_constructor_mk2_top_off.png","technic_constructor_mk2_bottom_off.png","technic_constructor_mk2_side2_off.png","technic_constructor_mk2_side1_off.png", - "technic_constructor_back.png","technic_constructor_front_off.png"}, - is_ground_content = true, - paramtype2 = "facedir", - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2}, - mesecons= {effector={action_on=mk2_on}}, - sounds = default.node_sound_stone_defaults(), - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", - "invsize[8,9;]".. - "label[0,0;"..S("Constructor Mk%d"):format(2).."]".. - "label[5,0;Slot 1]".. - "list[current_name;slot1;6,0;1,1;]".. - "label[5,1;Slot 2]".. - "list[current_name;slot2;6,1;1,1;]".. - "list[current_player;main;0,5;8,4;]") - meta:set_string("infotext", S("Constructor Mk%d"):format(2)) - local inv = meta:get_inventory() - inv:set_size("slot1", 1) - inv:set_size("slot2", 1) - end, - can_dig = function(pos,player) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - if inv:is_empty("slot1")==false or inv:is_empty("slot2")==false then return false end - return true - end, - allow_metadata_inventory_put = technic.machine_inventory_put, - allow_metadata_inventory_take = technic.machine_inventory_take, - allow_metadata_inventory_move = technic.machine_inventory_move, -}) - -minetest.register_node("technic:constructor_mk2_on", { - description = S("Constructor Mk%d"):format(2), - tile_images = {"technic_constructor_mk2_top_on.png","technic_constructor_mk2_bottom_on.png","technic_constructor_mk2_side2_on.png","technic_constructor_mk2_side1_on.png", - "technic_constructor_back.png","technic_constructor_front_on.png"}, - is_ground_content = true, - paramtype2 = "facedir", - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2, not_in_creative_inventory=1}, - mesecons = {effector={action_off=mk2_off}}, - sounds = default.node_sound_stone_defaults(), - allow_metadata_inventory_put = technic.machine_inventory_put, - allow_metadata_inventory_take = technic.machine_inventory_take, - allow_metadata_inventory_move = technic.machine_inventory_move, -}) - - --- Constructor Mk3 -mk3_on = function(pos, node) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - - local pos1={} - local pos2={} - local pos3={} - local pos4={} - - pos1.x=pos.x - pos1.y=pos.y - pos1.z=pos.z - - pos2.x=pos.x - pos2.y=pos.y - pos2.z=pos.z - - pos3.x=pos.x - pos3.y=pos.y - pos3.z=pos.z - - pos4.x=pos.x - pos4.y=pos.y - pos4.z=pos.z - - if node.param2==3 then pos1.x=pos1.x+1 pos2.x=pos2.x+2 pos3.x=pos3.x+3 pos4.x=pos4.x+4 end - if node.param2==2 then pos1.z=pos1.z+1 pos2.z=pos2.z+2 pos3.z=pos3.z+3 pos4.z=pos4.z+4 end - if node.param2==1 then pos1.x=pos1.x-1 pos2.x=pos2.x-2 pos3.x=pos3.x-3 pos4.x=pos4.x-4 end - if node.param2==0 then pos1.z=pos1.z-1 pos2.z=pos2.z-2 pos3.z=pos3.z-3 pos4.z=pos4.z-4 end - - if node.name == "technic:constructor_mk3_off" then - hacky_swap_node(pos,"technic:constructor_mk3_on") - nodeupdate(pos) - local node1=minetest.get_node(pos1) - deploy_node (inv,"slot1",pos1,node1,node) - local node1=minetest.get_node(pos2) - deploy_node (inv,"slot2",pos2,node1,node) - local node1=minetest.get_node(pos3) - deploy_node (inv,"slot3",pos3,node1,node) - local node1=minetest.get_node(pos4) - deploy_node (inv,"slot4",pos4,node1,node) - end -end - -mk3_off = function(pos, node) - if node.name == "technic:constructor_mk3_on" then - hacky_swap_node(pos,"technic:constructor_mk3_off") - nodeupdate(pos) - end -end - -minetest.register_node("technic:constructor_mk3_off", { - description = S("Constructor Mk%d"):format(3), - tile_images = {"technic_constructor_mk3_top_off.png","technic_constructor_mk3_bottom_off.png","technic_constructor_mk3_side2_off.png","technic_constructor_mk3_side1_off.png", - "technic_constructor_back.png","technic_constructor_front_off.png"}, - paramtype2 = "facedir", - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2}, - mesecons = {effector={action_on=mk3_on}}, - sounds = default.node_sound_stone_defaults(), - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", - "invsize[8,9;]".. - "label[0,0;"..S("Constructor Mk%d"):format(3).."]".. - "label[5,0;Slot 1]".. - "list[current_name;slot1;6,0;1,1;]".. - "label[5,1;Slot 2]".. - "list[current_name;slot2;6,1;1,1;]".. - "label[5,2;Slot 3]".. - "list[current_name;slot3;6,2;1,1;]".. - "label[5,3;Slot 4]".. - "list[current_name;slot4;6,3;1,1;]".. - "list[current_player;main;0,5;8,4;]") - meta:set_string("infotext", S("Constructor Mk%d"):format(3)) - local inv = meta:get_inventory() - inv:set_size("slot1", 1) - inv:set_size("slot2", 1) - inv:set_size("slot3", 1) - inv:set_size("slot4", 1) - - end, - - can_dig = function(pos,player) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - if inv:is_empty("slot1")==false or inv:is_empty("slot2")==false or inv:is_empty("slot3")==false or inv:is_empty("slot4")==false then return false end - return true - end, - allow_metadata_inventory_put = technic.machine_inventory_put, - allow_metadata_inventory_take = technic.machine_inventory_take, - allow_metadata_inventory_move = technic.machine_inventory_move, -}) - -minetest.register_node("technic:constructor_mk3_on", { - description = S("Constructor Mk%d"):format(3), - tile_images = {"technic_constructor_mk3_top_on.png","technic_constructor_mk3_bottom_on.png","technic_constructor_mk3_side2_on.png","technic_constructor_mk3_side1_on.png", - "technic_constructor_back.png","technic_constructor_front_on.png"}, - is_ground_content = true, - paramtype2 = "facedir", - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,not_in_creative_inventory=1}, - mesecons = {effector={action_off=mk3_off}}, - sounds = default.node_sound_stone_defaults(), - allow_metadata_inventory_put = technic.machine_inventory_put, - allow_metadata_inventory_take = technic.machine_inventory_take, - allow_metadata_inventory_move = technic.machine_inventory_move, -}) - - -deploy_node =function (inv, slot_name, pos1, node1, node) +local function deploy_node(inv, slot_name, pos1, node1, node) if node1.name == "air" then if not inv:is_empty(slot_name) then stack1=inv:get_list(slot_name) @@ -359,3 +71,294 @@ end end + +minetest.register_craft({ + type = "shapeless", + output = 'technic:constructor_mk1_off 1', + recipe = {'technic:nodebreaker_off', 'technic:deployer_off'}, + +}) +minetest.register_craft({ + type = "shapeless", + output = 'technic:constructor_mk2_off 1', + recipe = {'technic:constructor_mk1_off', 'technic:constructor_mk1_off'}, + +}) + +minetest.register_craft({ + type = "shapeless", + output = 'technic:constructor_mk3_off 1', + recipe = {'technic:constructor_mk2_off', 'technic:constructor_mk2_off'}, + +}) + +local function mk1_on(pos, node) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + local pos1={} + pos1.x=pos.x + pos1.y=pos.y + pos1.z=pos.z + if node.param2==3 then pos1.x=pos1.x+1 end + if node.param2==2 then pos1.z=pos1.z+1 end + if node.param2==1 then pos1.x=pos1.x-1 end + if node.param2==0 then pos1.z=pos1.z-1 end + + if node.name == "technic:constructor_mk1_off" then + technic.swap_node(pos,"technic:constructor_mk1_on") + nodeupdate(pos) + local node1=minetest.get_node(pos1) + deploy_node (inv,"slot1",pos1,node1,node) + end +end + +local function mk1_off(pos, node) + if node.name == "technic:constructor_mk1_on" then + technic.swap_node(pos,"technic:constructor_mk1_off") + nodeupdate(pos) + end +end + + +minetest.register_node("technic:constructor_mk1_off", { + description = S("Constructor Mk%d"):format(1), + tile_images = {"technic_constructor_mk1_top_off.png","technic_constructor_mk1_bottom_off.png","technic_constructor_mk1_side2_off.png","technic_constructor_mk1_side1_off.png", + "technic_constructor_back.png","technic_constructor_front_off.png"}, + is_ground_content = true, + paramtype2 = "facedir", + groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2}, + mesecons= {effector={action_on=mk1_on}}, + sounds = default.node_sound_stone_defaults(), + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", + "invsize[8,9;]".. + "label[0,0;"..S("Constructor Mk%d"):format(1).."]".. + "label[5,0;"..S("Slot %d"):format(1).."]".. + "list[current_name;slot1;6,0;1,1;]".. + "list[current_player;main;0,5;8,4;]") + meta:set_string("infotext", S("Constructor Mk%d"):format(1)) + local inv = meta:get_inventory() + inv:set_size("slot1", 1) + end, + + can_dig = function(pos,player) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + return inv:is_empty("slot1") + end, + allow_metadata_inventory_put = technic.machine_inventory_put, + allow_metadata_inventory_take = technic.machine_inventory_take, + allow_metadata_inventory_move = technic.machine_inventory_move, +}) + +minetest.register_node("technic:constructor_mk1_on", { + description = S("Constructor Mk%d"):format(1), + tile_images = {"technic_constructor_mk1_top_on.png","technic_constructor_mk1_bottom_on.png","technic_constructor_mk1_side2_on.png","technic_constructor_mk1_side1_on.png", + "technic_constructor_back.png","technic_constructor_front_on.png"}, + paramtype2 = "facedir", + drop = "technic:constructor_mk1_off", + groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,mesecon = 2,not_in_creative_inventory=1}, + mesecons= {effector={action_off=mk1_off}}, + sounds = default.node_sound_stone_defaults(), + allow_metadata_inventory_put = technic.machine_inventory_put, + allow_metadata_inventory_take = technic.machine_inventory_take, + allow_metadata_inventory_move = technic.machine_inventory_move, +}) + + +--Constructor Mk2 + +local function mk2_on(pos, node) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + local pos1={} + local pos2={} + pos1.x=pos.x + pos1.y=pos.y + pos1.z=pos.z + pos2.x=pos.x + pos2.y=pos.y + pos2.z=pos.z + if node.param2==3 then pos1.x=pos1.x+1 pos2.x=pos2.x+2 end + if node.param2==2 then pos1.z=pos1.z+1 pos2.z=pos2.z+2 end + if node.param2==1 then pos1.x=pos1.x-1 pos2.x=pos2.x-2 end + if node.param2==0 then pos1.z=pos1.z-1 pos2.z=pos2.z-2 end + + if node.name == "technic:constructor_mk2_off" then + technic.swap_node(pos,"technic:constructor_mk2_on") + nodeupdate(pos) + local node1=minetest.get_node(pos1) + deploy_node (inv,"slot1",pos1,node1,node) + local node1=minetest.get_node(pos2) + deploy_node (inv,"slot2",pos2,node1,node) + end +end + +local function mk2_off(pos, node) + if node.name == "technic:constructor_mk2_on" then + technic.swap_node(pos,"technic:constructor_mk2_off") + nodeupdate(pos) + end +end + +minetest.register_node("technic:constructor_mk2_off", { + description = S("Constructor Mk%d"):format(2), + tile_images = {"technic_constructor_mk2_top_off.png","technic_constructor_mk2_bottom_off.png","technic_constructor_mk2_side2_off.png","technic_constructor_mk2_side1_off.png", + "technic_constructor_back.png","technic_constructor_front_off.png"}, + is_ground_content = true, + paramtype2 = "facedir", + groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2}, + mesecons= {effector={action_on=mk2_on}}, + sounds = default.node_sound_stone_defaults(), + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", + "invsize[8,9;]".. + "label[0,0;"..S("Constructor Mk%d"):format(2).."]".. + "label[5,0;"..S("Slot %d"):format(1).."]".. + "list[current_name;slot1;6,0;1,1;]".. + "label[5,1;"..S("Slot %d"):format(2).."]".. + "list[current_name;slot2;6,1;1,1;]".. + "list[current_player;main;0,5;8,4;]") + meta:set_string("infotext", S("Constructor Mk%d"):format(2)) + local inv = meta:get_inventory() + inv:set_size("slot1", 1) + inv:set_size("slot2", 1) + end, + can_dig = function(pos,player) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + if inv:is_empty("slot1")==false or inv:is_empty("slot2")==false then return false end + return true + end, + allow_metadata_inventory_put = technic.machine_inventory_put, + allow_metadata_inventory_take = technic.machine_inventory_take, + allow_metadata_inventory_move = technic.machine_inventory_move, +}) + +minetest.register_node("technic:constructor_mk2_on", { + description = S("Constructor Mk%d"):format(2), + tile_images = {"technic_constructor_mk2_top_on.png","technic_constructor_mk2_bottom_on.png","technic_constructor_mk2_side2_on.png","technic_constructor_mk2_side1_on.png", + "technic_constructor_back.png","technic_constructor_front_on.png"}, + is_ground_content = true, + paramtype2 = "facedir", + drop = "technic:constructor_mk2_off", + groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2, not_in_creative_inventory=1}, + mesecons = {effector={action_off=mk2_off}}, + sounds = default.node_sound_stone_defaults(), + allow_metadata_inventory_put = technic.machine_inventory_put, + allow_metadata_inventory_take = technic.machine_inventory_take, + allow_metadata_inventory_move = technic.machine_inventory_move, +}) + + +-- Constructor Mk3 +local function mk3_on(pos, node) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + + local pos1={} + local pos2={} + local pos3={} + local pos4={} + + pos1.x=pos.x + pos1.y=pos.y + pos1.z=pos.z + + pos2.x=pos.x + pos2.y=pos.y + pos2.z=pos.z + + pos3.x=pos.x + pos3.y=pos.y + pos3.z=pos.z + + pos4.x=pos.x + pos4.y=pos.y + pos4.z=pos.z + + if node.param2==3 then pos1.x=pos1.x+1 pos2.x=pos2.x+2 pos3.x=pos3.x+3 pos4.x=pos4.x+4 end + if node.param2==2 then pos1.z=pos1.z+1 pos2.z=pos2.z+2 pos3.z=pos3.z+3 pos4.z=pos4.z+4 end + if node.param2==1 then pos1.x=pos1.x-1 pos2.x=pos2.x-2 pos3.x=pos3.x-3 pos4.x=pos4.x-4 end + if node.param2==0 then pos1.z=pos1.z-1 pos2.z=pos2.z-2 pos3.z=pos3.z-3 pos4.z=pos4.z-4 end + + if node.name == "technic:constructor_mk3_off" then + technic.swap_node(pos,"technic:constructor_mk3_on") + nodeupdate(pos) + local node1=minetest.get_node(pos1) + deploy_node (inv,"slot1",pos1,node1,node) + local node1=minetest.get_node(pos2) + deploy_node (inv,"slot2",pos2,node1,node) + local node1=minetest.get_node(pos3) + deploy_node (inv,"slot3",pos3,node1,node) + local node1=minetest.get_node(pos4) + deploy_node (inv,"slot4",pos4,node1,node) + end +end + +local function mk3_off(pos, node) + if node.name == "technic:constructor_mk3_on" then + technic.swap_node(pos,"technic:constructor_mk3_off") + nodeupdate(pos) + end +end + +minetest.register_node("technic:constructor_mk3_off", { + description = S("Constructor Mk%d"):format(3), + tile_images = {"technic_constructor_mk3_top_off.png","technic_constructor_mk3_bottom_off.png","technic_constructor_mk3_side2_off.png","technic_constructor_mk3_side1_off.png", + "technic_constructor_back.png","technic_constructor_front_off.png"}, + paramtype2 = "facedir", + groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2}, + mesecons = {effector={action_on=mk3_on}}, + sounds = default.node_sound_stone_defaults(), + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", + "invsize[8,9;]".. + "label[0,0;"..S("Constructor Mk%d"):format(3).."]".. + "label[5,0;"..S("Slot %d"):format(1).."]".. + "list[current_name;slot1;6,0;1,1;]".. + "label[5,1;"..S("Slot %d"):format(2).."]".. + "list[current_name;slot2;6,1;1,1;]".. + "label[5,2;"..S("Slot %d"):format(3).."]".. + "list[current_name;slot3;6,2;1,1;]".. + "label[5,3;"..S("Slot %d"):format(4).."]".. + "list[current_name;slot4;6,3;1,1;]".. + "list[current_player;main;0,5;8,4;]") + meta:set_string("infotext", S("Constructor Mk%d"):format(3)) + local inv = meta:get_inventory() + inv:set_size("slot1", 1) + inv:set_size("slot2", 1) + inv:set_size("slot3", 1) + inv:set_size("slot4", 1) + + end, + + can_dig = function(pos,player) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + if inv:is_empty("slot1")==false or inv:is_empty("slot2")==false or inv:is_empty("slot3")==false or inv:is_empty("slot4")==false then return false end + return true + end, + allow_metadata_inventory_put = technic.machine_inventory_put, + allow_metadata_inventory_take = technic.machine_inventory_take, + allow_metadata_inventory_move = technic.machine_inventory_move, +}) + +minetest.register_node("technic:constructor_mk3_on", { + description = S("Constructor Mk%d"):format(3), + tile_images = {"technic_constructor_mk3_top_on.png","technic_constructor_mk3_bottom_on.png","technic_constructor_mk3_side2_on.png","technic_constructor_mk3_side1_on.png", + "technic_constructor_back.png","technic_constructor_front_on.png"}, + is_ground_content = true, + paramtype2 = "facedir", + drop = "technic:constructor_mk3_off", + groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,not_in_creative_inventory=1}, + mesecons = {effector={action_off=mk3_off}}, + sounds = default.node_sound_stone_defaults(), + allow_metadata_inventory_put = technic.machine_inventory_put, + allow_metadata_inventory_take = technic.machine_inventory_take, + allow_metadata_inventory_move = technic.machine_inventory_move, +}) + -- Gitblit v1.8.0