From 4a35d5dd98c8c08dd79cd0d0789b902fd4470edf Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz <vanessaezekowitz@gmail.com> Date: Sat, 26 Oct 2013 13:14:35 +0200 Subject: [PATCH] fix typo --- technic/tools/flashlight.lua | 169 ++++++++++++++++++++++++++----------------------------- 1 files changed, 80 insertions(+), 89 deletions(-) diff --git a/technic/tools/flashlight.lua b/technic/tools/flashlight.lua index f591894..e33ee7b 100644 --- a/technic/tools/flashlight.lua +++ b/technic/tools/flashlight.lua @@ -1,7 +1,7 @@ -- original code comes from walkin_light mod by Echo http://minetest.net/forum/viewtopic.php?id=2621 -local flashlight_max_charge=30000 -technic.register_power_tool ("technic:flashlight",flashlight_max_charge) +local flashlight_max_charge = 30000 +technic.register_power_tool("technic:flashlight", flashlight_max_charge) minetest.register_tool("technic:flashlight", { description = "Flashlight", @@ -14,9 +14,9 @@ minetest.register_craft({ output = "technic:flashlight", recipe = { - {"technic:rubber","glass","technic:rubber"}, - {"technic:stainless_steel_ingot","technic:battery","technic:stainless_steel_ingot"}, - {"","technic:battery",""} + {"technic:rubber", "glass", "technic:rubber"}, + {"technic:stainless_steel_ingot", "technic:battery", "technic:stainless_steel_ingot"}, + {"", "technic:battery", ""} } }) @@ -33,87 +33,80 @@ table.insert(players, player_name) local pos = player:getpos() local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} - player_positions[player_name] = {} - player_positions[player_name]["x"] = rounded_pos.x; - player_positions[player_name]["y"] = rounded_pos.y; - player_positions[player_name]["z"] = rounded_pos.z; + player_positions[player_name] = rounded_pos end) minetest.register_on_leaveplayer(function(player) local player_name = player:get_player_name() - for i,v in ipairs(players) do + for i, v in ipairs(players) do if v == player_name then table.remove(players, i) last_wielded[player_name] = nil -- Neuberechnung des Lichts erzwingen local pos = player:getpos() local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} - minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"}) - minetest.env:add_node(rounded_pos,{type="node",name="air"}) - player_positions[player_name]["x"] = nil - player_positions[player_name]["y"] = nil - player_positions[player_name]["z"] = nil - player_positions[player_name]["m"] = nil - player_positions[player_name] = nil + local nodename = minetest.get_node(rounded_pos).name + if nodename == "technic:light_off" or nodename == "technic:light" then + minetest.remove_node(rounded_pos) + end + if player_positions[player_name] then + player_positions[player_name] = nil + end end end end) minetest.register_globalstep(function(dtime) - for i,player_name in ipairs(players) do - local player = minetest.env:get_player_by_name(player_name) + for i, player_name in ipairs(players) do + local player = minetest.get_player_by_name(player_name) if player then - flashlight_weared=check_for_flashlight(player) - local pos = player:getpos() - local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} - local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]} - - if last_wielded[player_name] and not flashlight_weared then --remove light, flashlight weared out or was removed from hotbar - local node=minetest.env:get_node_or_nil(old_pos) - if node then - if node.name=="technic:light" then - minetest.env:add_node(old_pos,{type="node",name="technic:light_off"}) - minetest.env:add_node(old_pos,{type="node",name="air"}) - last_wielded[player_name]=false - end - end - end + flashlight_weared = check_for_flashlight(player) + local pos = player:getpos() + local rounded_pos = {x=round(pos.x), y=round(pos.y)+1, z=round(pos.z)} + local old_pos = vector.new(player_positions[player_name]) + + if last_wielded[player_name] and not flashlight_weared then --remove light, flashlight weared out or was removed from hotbar + local node = minetest.get_node_or_nil(old_pos) + if node and node.name == "technic:light" then + minetest.add_node(old_pos,{name="air"}) + last_wielded[player_name] = false + end - player_moved=not(old_pos.x==rounded_pos.x and old_pos.y==rounded_pos.y and old_pos.z==rounded_pos.z) - if player_moved and last_wielded[player_name] and flashlight_weared then - - local node=minetest.env:get_node_or_nil(rounded_pos) - if node then - if node.name=="air" then - minetest.env:add_node(rounded_pos,{type="node",name="technic:light"}) - end + player_moved = not(old_pos.x == rounded_pos.x and old_pos.y == rounded_pos.y and old_pos.z == rounded_pos.z) + if player_moved and last_wielded[player_name] and flashlight_weared then + + local node=minetest.env:get_node_or_nil(rounded_pos) + if node then + if node.name=="air" then + minetest.env:add_node(rounded_pos,{type="node",name="technic:light"}) + end + end + local node=minetest.env:get_node_or_nil(old_pos) + if node then + if node.name=="technic:light" then + minetest.env:add_node(old_pos,{type="node",name="technic:light_off"}) + minetest.env:add_node(old_pos,{type="node",name="air"}) + end + end + player_positions[player_name]["x"] = rounded_pos.x + player_positions[player_name]["y"] = rounded_pos.y + player_positions[player_name]["z"] = rounded_pos.z + + elseif not last_wielded[player_name] and flashlight_weared then + local node=minetest.env:get_node_or_nil(rounded_pos) + if node then + if node.name=="air" then + minetest.env:add_node(rounded_pos,{type="node",name="technic:light"}) + end + end + player_positions[player_name]["x"] = rounded_pos.x + player_positions[player_name]["y"] = rounded_pos.y + player_positions[player_name]["z"] = rounded_pos.z + last_wielded[player_name]=true + end + end - local node=minetest.env:get_node_or_nil(old_pos) - if node then - if node.name=="technic:light" then - minetest.env:add_node(old_pos,{type="node",name="technic:light_off"}) - minetest.env:add_node(old_pos,{type="node",name="air"}) - end - end - player_positions[player_name]["x"] = rounded_pos.x - player_positions[player_name]["y"] = rounded_pos.y - player_positions[player_name]["z"] = rounded_pos.z - - else if not last_wielded[player_name] and flashlight_weared then - local node=minetest.env:get_node_or_nil(rounded_pos) - if node then - if node.name=="air" then - minetest.env:add_node(rounded_pos,{type="node",name="technic:light"}) - end - end - player_positions[player_name]["x"] = rounded_pos.x - player_positions[player_name]["y"] = rounded_pos.y - player_positions[player_name]["z"] = rounded_pos.z - last_wielded[player_name]=true - end - - end - end + end end end) @@ -147,28 +140,26 @@ }, }) -function check_for_flashlight (player) -if player==nil then return false end -local inv = player:get_inventory() -local hotbar=inv:get_list("main") - for i=1,8,1 do - - if hotbar[i]:get_name() == "technic:flashlight" then - local item=hotbar[i]:to_table() - local meta=get_item_meta(item["metadata"]) - if meta==nil then return false end --flashlight not charghed - if meta["charge"]==nil then return false end - charge=meta["charge"] - if charge-2>0 then - charge =charge-2; - technic.set_RE_wear(item,charge,flashlight_max_charge) - meta["charge"]=charge - item["metadata"]=set_item_meta(meta) - hotbar[i]:replace(item) - inv:set_stack("main",i,hotbar[i]) - return true +function check_for_flashlight(player) + if player == nil then + return false + end + local inv = player:get_inventory() + local hotbar = inv:get_list("main") + for i = 1, 8 do + if hotbar[i]:get_name() == "technic:flashlight" then + local meta = get_item_meta(hotbar[i]:get_metadata()) + if not meta or not meta.charge then + return false end + if meta.charge - 2 > 0 then + meta.charge = meta.charge - 2; + technic.set_RE_wear(hotbar[i], meta.charge, flashlight_max_charge) + hotbar[i]:set_metadata(set_item_meta(meta)) + inv:set_stack("main", i, hotbar[i]) + return true end end -return false + end + return false end -- Gitblit v1.8.0