From 43acec290067f9aca534647d46ba1f13cfeb377a Mon Sep 17 00:00:00 2001
From: TechDudie <73961295+TechDudie@users.noreply.github.com>
Date: Tue, 09 Feb 2021 19:03:55 +0100
Subject: [PATCH] Add Rubber Goo as replacement for the grinder (#578)

---
 technic/machines/LV/water_mill.lua |   49 ++++++++++++++++++++++++++++---------------------
 1 files changed, 28 insertions(+), 21 deletions(-)

diff --git a/technic/machines/LV/water_mill.lua b/technic/machines/LV/water_mill.lua
index 9088d1d..e26224e 100644
--- a/technic/machines/LV/water_mill.lua
+++ b/technic/machines/LV/water_mill.lua
@@ -1,8 +1,10 @@
 -- A water mill produces LV EUs by exploiting flowing water across it
--- It is a LV EU supplyer and fairly low yield (max 120EUs)
--- It is a little under half as good as the thermal generator.
+-- It is a LV EU supplier and fairly low yield (max 180EUs)
+-- It is a little over half as good as the thermal generator.
 
 local S = technic.getter
+
+local cable_entry = "^technic_cable_connection_overlay.png"
 
 minetest.register_alias("water_mill", "technic:water_mill")
 
@@ -11,25 +13,25 @@
 	recipe = {
 		{'technic:marble', 'default:diamond',        'technic:marble'},
 		{'group:wood',     'technic:machine_casing', 'group:wood'},
-		{'technic:marble', 'technic:lv_cable0',      'technic:marble'},
+		{'technic:marble', 'technic:lv_cable',       'technic:marble'},
 	}
 })
 
 local function check_node_around_mill(pos)
 	local node = minetest.get_node(pos)
-	if node.name == "default:water_flowing" or
-	   node.name == "default:water_source" then
-		return true
+	if node.name == "default:water_flowing"
+	  or node.name == "default:river_water_flowing" then
+		return node.param2 -- returns approx. water flow, if any
 	end
 	return false
 end
 
 local run = function(pos, node)
 	local meta             = minetest.get_meta(pos)
-	local water_nodes      = 0
-	local lava_nodes       = 0
-	local production_level = 0
-	local eu_supply        = 0
+	local water_flow       = 0
+	local production_level
+	local eu_supply
+	local max_output       = 4 * 45 -- keeping it around 180, little more than previous 150 :)
 
 	local positions = {
 		{x=pos.x+1, y=pos.y, z=pos.z},
@@ -41,16 +43,14 @@
 	for _, p in pairs(positions) do
 		local check = check_node_around_mill(p)
 		if check then
-			water_nodes = water_nodes + 1
+			water_flow = water_flow + check
 		end
 	end
 
-	production_level = 25 * water_nodes
-	eu_supply = 30 * water_nodes
+	eu_supply = math.min(4 * water_flow, max_output)
+	production_level = math.floor(100 * eu_supply / max_output)
 
-	if production_level > 0 then
-		meta:set_int("LV_EU_supply", eu_supply)
-	end
+	meta:set_int("LV_EU_supply", eu_supply)
 
 	meta:set_string("infotext",
 		S("Hydro %s Generator"):format("LV").." ("..production_level.."%)")
@@ -68,11 +68,17 @@
 
 minetest.register_node("technic:water_mill", {
 	description = S("Hydro %s Generator"):format("LV"),
-	tiles = {"technic_water_mill_top.png",  "technic_machine_bottom.png",
-	         "technic_water_mill_side.png", "technic_water_mill_side.png",
-	         "technic_water_mill_side.png", "technic_water_mill_side.png"},
+	tiles = {
+		"technic_water_mill_top.png",
+		"technic_machine_bottom.png"..cable_entry,
+		"technic_water_mill_side.png",
+		"technic_water_mill_side.png",
+		"technic_water_mill_side.png",
+		"technic_water_mill_side.png"
+	},
 	paramtype2 = "facedir",
-	groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1},
+	groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
+		technic_machine=1, technic_lv=1},
 	legacy_facedir_simple = true,
 	sounds = default.node_sound_wood_defaults(),
 	on_construct = function(pos)
@@ -89,7 +95,8 @@
 	         "technic_water_mill_side.png",       "technic_water_mill_side.png",
 	         "technic_water_mill_side.png",       "technic_water_mill_side.png"},
 	paramtype2 = "facedir",
-	groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1, not_in_creative_inventory=1},
+	groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
+		technic_machine=1, technic_lv=1, not_in_creative_inventory=1},
 	legacy_facedir_simple = true,
 	sounds = default.node_sound_wood_defaults(),
 	drop = "technic:water_mill",

--
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