From 413d20d6c83a218c63fcb4fbf840010d1d380f86 Mon Sep 17 00:00:00 2001
From: Emon <emon@openmailbox.org>
Date: Wed, 18 May 2016 15:22:20 +0200
Subject: [PATCH] Updated Italian locale

---
 technic/helpers.lua |  159 +++++++++++++++++++++++++++++++---------------------
 1 files changed, 95 insertions(+), 64 deletions(-)

diff --git a/technic/helpers.lua b/technic/helpers.lua
index 0c085e0..164cf7e 100644
--- a/technic/helpers.lua
+++ b/technic/helpers.lua
@@ -1,27 +1,38 @@
---load config
-local sepchar, baresepchar = nil, nil
+local digit_sep_esc
 do
-	local sepcode = technic.config:get("thousand_separator")
-	--default is SI style
-	sepchar = sepcode and string.char(sepcode) or " "
-	baresepchar = sepchar
-	--handling if sepchar is magic...
-	for magic in string.gmatch("().%+-*?[^$", ".") do
-		if sepchar == magic then sepchar = "%"..sepchar end
+	local sep = technic.config:get("digit_separator")
+	sep = tonumber(sep) and string.char(sep) or sep or " "
+	-- Escape for gsub
+	for magic in ("().%+-*?[^$"):gmatch(".") do
+		if sep == magic then
+			sep = "%"..sep
+		end
 	end
+	digit_sep_esc = sep
 end
 
--- Only changes name, keeps other params
+
+function technic.pretty_num(num)
+	local str, k = tostring(num), nil
+	repeat
+		str, k = str:gsub("^(-?%d+)(%d%d%d)", "%1"..digit_sep_esc.."%2")
+	until k == 0
+	return str
+end
+
+
+--- Same as minetest.swap_node, but only changes name
+-- and doesn't re-set if already set.
 function technic.swap_node(pos, name)
 	local node = minetest.get_node(pos)
 	if node.name ~= name then
 		node.name = name
 		minetest.swap_node(pos, node)
 	end
-	return node.name
 end
 
--- Fully charge RE chargeable item.
+
+--- Fully charge RE chargeable item.
 -- Must be defined early to reference in item definitions.
 function technic.refill_RE_charge(stack)
 	local max_charge = technic.power_tools[stack:get_name()]
@@ -33,63 +44,83 @@
 	return stack
 end
 
-local function resolve_name(function_name)
-	local a = _G
-	for key in string.gmatch(function_name, "([^%.]+)(%.?)") do
-		if a[key] then
-			a = a[key]
-		else
-			return nil
-		end
-	end
-	return a
-end
 
-function technic.function_exists(function_name)
-	return type(resolve_name(function_name)) == 'function'
-end
-
--- if the node is loaded, returns it. If it isn't loaded, load it and return nil.
+-- If the node is loaded, returns it.  If it isn't loaded, load it and return nil.
 function technic.get_or_load_node(pos)
-	local node_or_nil = minetest.get_node_or_nil(pos)
-	if node_or_nil then return node_or_nil end
+	local node = minetest.get_node_or_nil(pos)
+	if node then return node end
 	local vm = VoxelManip()
 	local MinEdge, MaxEdge = vm:read_from_map(pos, pos)
 	return nil
 end
 
-function technic.format(str, ...)
-	local arg={...}
-	local param = nil
-	local percent = false
-	local res = ""
-	local i = 1
-	for c in str:gmatch"." do
-		if percent then
-			assert(c ~= "%") --syntax error
-			if c == "e" then
-				-- use enhanced number formatting
-				-- only works for unsigned numbers
-				local numstr = tostring(math.abs(arg[i]))
-				local a, b, body, frac = numstr:find("^(%d+)([.]?.-)$")
-				a = 1
-				body = body..baresepchar
-				while a ~= 0 do
-					body, a = body:gsub("(%d)(%d%d%d)"..sepchar, "%1"..sepchar.."%2"..sepchar, 1)
-				end
-				body = body:gsub(sepchar.."$", "")
-				res = res .. body .. frac
-			else
-				--use traditional string:format
-				res = res .. (string.format(("%"..c), arg[i]))
-				i = i + 1
-			end
-			percent = false
-		elseif c == "%" then
-			percent = true
-		else
-			res = res .. c
-		end
+
+technic.tube_inject_item = pipeworks.tube_inject_item or function(pos, start_pos, velocity, item)
+	local tubed = pipeworks.tube_item(vector.new(pos), item)
+	tubed:get_luaentity().start_pos = vector.new(start_pos)
+	tubed:setvelocity(velocity)
+	tubed:setacceleration(vector.new(0, 0, 0))
+end
+
+
+-- Based on code by Uberi: https://gist.github.com/Uberi/3125280
+function technic.trace_node_ray(pos, dir, range)
+	local p = vector.round(pos)
+	local x_step,      y_step,      z_step      = 0, 0, 0
+	local x_component, y_component, z_component = 0, 0, 0
+	local x_intersect, y_intersect, z_intersect = 0, 0, 0
+
+	if dir.x == 0 then
+		x_intersect = math.huge
+	elseif dir.x > 0 then
+		x_step = 1
+		x_component = 1 / dir.x
+		x_intersect = x_component
+	else
+		x_step = -1
+		x_component = 1 / -dir.x
 	end
-	return res
-end
\ No newline at end of file
+	if dir.y == 0 then
+		y_intersect = math.huge
+	elseif dir.y > 0 then
+		y_step = 1
+		y_component = 1 / dir.y
+		y_intersect = y_component
+	else
+		y_step = -1
+		y_component = 1 / -dir.y
+	end
+	if dir.z == 0 then
+		z_intersect = math.huge
+	elseif dir.z > 0 then
+		z_step = 1
+		z_component = 1 / dir.z
+		z_intersect = z_component
+	else
+		z_step = -1
+		z_component = 1 / -dir.z
+	end
+
+	return function()
+		if x_intersect < y_intersect then
+			if x_intersect < z_intersect then
+				p.x = p.x + x_step
+				x_intersect = x_intersect + x_component
+			else
+				p.z = p.z + z_step
+				z_intersect = z_intersect + z_component
+			end
+		elseif y_intersect < z_intersect then
+			p.y = p.y + y_step
+			y_intersect = y_intersect + y_component
+		else
+			p.z = p.z + z_step
+			z_intersect = z_intersect + z_component
+		end
+		if vector.distance(pos, p) > range then
+			return nil
+		end
+		return p
+	end
+end
+

--
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