From 37d9d94c44cbadc7e6550efc22612c7c605a9040 Mon Sep 17 00:00:00 2001
From: kpoppel <poulsen.kim@gmail.com>
Date: Wed, 19 Jun 2013 00:24:37 +0200
Subject: [PATCH] Added case study of radiated power through inductive coils.

---
 technic/textures/technic_homedecor_glowlight_cube_white_sides_ceiling.png  |    0 
 technic/textures/technic_homedecor_glowlight_thick_white_sides.png         |    0 
 technic/textures/technic_homedecor_glowlight_thin_yellow_sides.png         |    0 
 technic/init.lua                                                           |    4 
 technic/textures/technic_homedecor_glowlight_cube_white_tb.png             |    0 
 technic/textures/technic_homedecor_glowlight_thick_yellow_sides.png        |    0 
 technic/textures/technic_homedecor_glowlight_cube_yellow_sides_ceiling.png |    0 
 technic/textures/technic_homedecor_glowlight_thick_yellow_wall_sides.png   |    0 
 technic/lighting.lua                                                       |  594 +++++++++++++++++++++++++++++++++++++
 technic/power_radiator.lua                                                 |  308 +++++++++++++++++++
 technic/textures/technic_homedecor_glowlight_thick_white_wall_sides.png    |    0 
 technic/textures/technic_homedecor_glowlight_thin_yellow_wall_sides.png    |    0 
 technic/textures/technic_homedecor_glowlight_cube_yellow_tb.png            |    0 
 technic/textures/technic_homedecor_glowlight_thin_white_sides.png          |    0 
 technic/textures/technic_homedecor_glowlight_yellow_tb.png                 |    0 
 technic/textures/technic_homedecor_glowlight_thin_white_wall_sides.png     |    0 
 technic/textures/technic_homedecor_glowlight_cube_white_sides.png          |    0 
 technic/textures/technic_homedecor_glowlight_white_tb.png                  |    0 
 technic/textures/technic_homedecor_glowlight_cube_yellow_sides.png         |    0 
 19 files changed, 906 insertions(+), 0 deletions(-)

diff --git a/technic/init.lua b/technic/init.lua
index 2248295..6dd7eac 100644
--- a/technic/init.lua
+++ b/technic/init.lua
@@ -40,6 +40,10 @@
 dofile(modpath.."/electric_furnace_mv.lua")
 dofile(modpath.."/alloy_furnace_mv.lua")
 dofile(modpath.."/forcefield.lua")
+-- These two are a concept study: Supplying appliances with inductive coupled power:
+-- lighting and associated textures is taken directly from VanessaE's homedecor and made electric.
+dofile(modpath.."/power_radiator.lua")
+dofile(modpath.."/lighting.lua")
 
 --HV machines
 dofile(modpath.."/wires_hv.lua")
diff --git a/technic/lighting.lua b/technic/lighting.lua
new file mode 100644
index 0000000..5aab4c3
--- /dev/null
+++ b/technic/lighting.lua
@@ -0,0 +1,594 @@
+-- NOTE: The code is takes directly from VanessaE's homedecor mod.
+-- I just made it the lights into indictive appliances for this mod.
+
+-- This file supplies electric powered glowlights
+
+-- Boilerplate to support localized strings if intllib mod is installed.
+local S
+if (minetest.get_modpath("intllib")) then
+    dofile(minetest.get_modpath("intllib").."/intllib.lua")
+    S = intllib.Getter(minetest.get_current_modname())
+else
+    S = function ( s ) return s end
+end
+
+function technic_homedecor_node_is_owned(pos, placer)
+        local ownername = false
+        if type(IsPlayerNodeOwner) == "function" then                                   -- node_ownership mod
+                if HasOwner(pos, placer) then                                           -- returns true if the node is owned
+                        if not IsPlayerNodeOwner(pos, placer:get_player_name()) then
+                                if type(getLastOwner) == "function" then                -- ...is an old version
+                                        ownername = getLastOwner(pos)
+                                elseif type(GetNodeOwnerName) == "function" then        -- ...is a recent version
+                                        ownername = GetNodeOwnerName(pos)
+                                else
+                                        ownername = S("someone")
+                                end
+                        end
+                end
+
+        elseif type(isprotect)=="function" then                                         -- glomie's protection mod
+                if not isprotect(5, pos, placer) then
+                        ownername = S("someone")
+                end
+        elseif type(protector)=="table" and type(protector.can_dig)=="function" then                                    -- Zeg9's protection mod
+                if not protector.can_dig(5, pos, placer) then
+                        ownername = S("someone")
+                end
+        end
+
+        if ownername ~= false then
+                minetest.chat_send_player( placer:get_player_name(), S("Sorry, %s owns that spot."):format(ownername) )
+                return true
+        else
+                return false
+        end
+end
+
+local dirs1 = { 20, 23, 22, 21 }
+local dirs2 = { 9, 18, 7, 12 }
+
+function technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+	if not technic_homedecor_node_is_owned(pointed_thing.under, placer) 
+	   and not technic_homedecor_node_is_owned(pointed_thing.above, placer) then
+		local node = minetest.env:get_node(pointed_thing.under)
+		if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
+
+			local above = pointed_thing.above
+			local under = pointed_thing.under
+			local pitch = placer:get_look_pitch()
+			local pname = minetest.env:get_node(under).name
+			local node = minetest.env:get_node(above)
+			local fdir = minetest.dir_to_facedir(placer:get_look_dir())
+			local wield_name = itemstack:get_name()
+
+			if not minetest.registered_nodes[pname]
+			    or not minetest.registered_nodes[pname].on_rightclick then
+
+				local iswall = (above.x ~= under.x) or (above.z ~= under.z)
+				local isceiling = (above.x == under.x) and (above.z == under.z) and (pitch > 0)
+				local pos1 = above
+
+				if minetest.registered_nodes[pname]["buildable_to"] then
+					pos1 = under
+					iswall = false
+				end
+
+				if not minetest.registered_nodes[minetest.env:get_node(pos1).name]["buildable_to"] then return end
+
+				if iswall then 
+					minetest.env:add_node(pos1, {name = wield_name, param2 = dirs2[fdir+1] }) -- place wall variant
+				elseif isceiling then
+					minetest.env:add_node(pos1, {name = wield_name, param2 = 20 }) -- place upside down variant
+				else
+					minetest.env:add_node(pos1, {name = wield_name, param2 = 0 }) -- place right side up
+				end
+
+				if not homedecor_expect_infinite_stacks then
+					itemstack:take_item()
+					return itemstack
+				end
+			end
+		else
+			minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
+		end
+	end
+end
+
+-- Yellow -- Half node
+minetest.register_node('technic:homedecor_glowlight_half_yellow', {
+	description = S("Yellow Glowlight (thick)"),
+	drawtype = "nodebox",
+	tiles = {
+		'technic_homedecor_glowlight_yellow_tb.png',
+		'technic_homedecor_glowlight_yellow_tb.png',
+		'technic_homedecor_glowlight_thick_yellow_sides.png',
+		'technic_homedecor_glowlight_thick_yellow_sides.png',
+		'technic_homedecor_glowlight_thick_yellow_sides.png',
+		'technic_homedecor_glowlight_thick_yellow_sides.png'
+	},
+        selection_box = {
+                type = "fixed",
+                fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
+        },
+        node_box = {
+                type = "fixed",
+                fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
+        },
+
+	sunlight_propagates = false,
+	paramtype = "light",
+	paramtype2 = "facedir",
+	walkable = true,
+	sounds = default.node_sound_wood_defaults(),
+
+	groups = { snappy = 3 },
+	on_place = function(itemstack, placer, pointed_thing)
+		technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+		return itemstack
+	     end,
+	on_construct = function(pos)
+			  print("Hello")
+			  technic_inductive_on_construct(pos, 100, "Yellow Glowlight (thick)")
+			  print("Hello2")
+		       end,
+	on_punch = function(pos, node, puncher)
+		      print("Punch")
+		      technic_inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_half_yellow_active")
+		      print("Punch2")
+		   end
+})
+
+minetest.register_node('technic:homedecor_glowlight_half_yellow_active', {
+	description = S("Yellow Glowlight (thick)"),
+	drawtype = "nodebox",
+	tiles = {
+		'technic_homedecor_glowlight_yellow_tb.png',
+		'technic_homedecor_glowlight_yellow_tb.png',
+		'technic_homedecor_glowlight_thick_yellow_sides.png',
+		'technic_homedecor_glowlight_thick_yellow_sides.png',
+		'technic_homedecor_glowlight_thick_yellow_sides.png',
+		'technic_homedecor_glowlight_thick_yellow_sides.png'
+	},
+        selection_box = {
+                type = "fixed",
+                fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
+        },
+        node_box = {
+                type = "fixed",
+                fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
+        },
+
+	sunlight_propagates = false,
+	paramtype = "light",
+	paramtype2 = "facedir",
+	walkable = true,
+	light_source = LIGHT_MAX,
+	sounds = default.node_sound_wood_defaults(),
+
+	groups = { snappy = 3, not_in_creative_inventory=1},
+	drop="technic:homedecor_glowlight_half_yellow",
+	on_place = function(itemstack, placer, pointed_thing)
+		technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+		return itemstack
+	     end,
+	on_construct = function(pos)
+			  technic_inductive_on_construct(pos, 100, "Yellow Glowlight (thick)")
+		       end,
+	on_punch = function(pos, node, puncher)
+		      technic_inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_half_yellow")
+		   end
+})
+
+-- Yellow -- Quarter node
+minetest.register_node('technic:homedecor_glowlight_quarter_yellow', {
+	description = S("Yellow Glowlight (thin)"),
+	drawtype = "nodebox",
+	tiles = {
+		'technic_homedecor_glowlight_yellow_tb.png',
+		'technic_homedecor_glowlight_yellow_tb.png',
+		'technic_homedecor_glowlight_thin_yellow_sides.png',
+		'technic_homedecor_glowlight_thin_yellow_sides.png',
+		'technic_homedecor_glowlight_thin_yellow_sides.png',
+		'technic_homedecor_glowlight_thin_yellow_sides.png'
+	},
+        selection_box = {
+                type = "fixed",
+                fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
+        },
+        node_box = {
+                type = "fixed",
+                fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
+        },
+
+	sunlight_propagates = false,
+	paramtype = "light",
+	paramtype2 = "facedir",
+	walkable = true,
+	sounds = default.node_sound_wood_defaults(),
+
+	groups = { snappy = 3 },
+	on_place = function(itemstack, placer, pointed_thing)
+		technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+		return itemstack
+	     end,
+	on_construct = function(pos)
+			  technic_inductive_on_construct(pos, 100, "Yellow Glowlight (thin)")
+		       end,
+	on_punch = function(pos, node, puncher)
+		      technic_inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_quarter_yellow_active")
+		   end
+})
+
+minetest.register_node('technic:homedecor_glowlight_quarter_yellow_active', {
+	description = S("Yellow Glowlight (thin)"),
+	drawtype = "nodebox",
+	tiles = {
+		'technic_homedecor_glowlight_yellow_tb.png',
+		'technic_homedecor_glowlight_yellow_tb.png',
+		'technic_homedecor_glowlight_thin_yellow_sides.png',
+		'technic_homedecor_glowlight_thin_yellow_sides.png',
+		'technic_homedecor_glowlight_thin_yellow_sides.png',
+		'technic_homedecor_glowlight_thin_yellow_sides.png'
+	},
+        selection_box = {
+                type = "fixed",
+                fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
+        },
+        node_box = {
+                type = "fixed",
+                fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
+        },
+
+	sunlight_propagates = false,
+	paramtype = "light",
+	paramtype2 = "facedir",
+	walkable = true,
+	light_source = LIGHT_MAX-1,
+	sounds = default.node_sound_wood_defaults(),
+
+	groups = { snappy = 3, not_in_creative_inventory=1},
+	drop="technic:homedecor_glowlight_quarter_yellow",
+	on_place = function(itemstack, placer, pointed_thing)
+		technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+		return itemstack
+	     end,
+	on_construct = function(pos)
+			  technic_inductive_on_construct(pos, 100, "Yellow Glowlight (thin)")
+		       end,
+	on_punch = function(pos, node, puncher)
+		      technic_inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_quarter_yellow")
+		   end
+})
+
+
+-- White -- half node
+minetest.register_node('technic:homedecor_glowlight_half_white', {
+	description = S("White Glowlight (thick)"),
+	drawtype = "nodebox",
+	tiles = {
+		'technic_homedecor_glowlight_white_tb.png',
+		'technic_homedecor_glowlight_white_tb.png',
+		'technic_homedecor_glowlight_thick_white_sides.png',
+		'technic_homedecor_glowlight_thick_white_sides.png',
+		'technic_homedecor_glowlight_thick_white_sides.png',
+		'technic_homedecor_glowlight_thick_white_sides.png'
+	},
+        selection_box = {
+                type = "fixed",
+                fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
+        },
+        node_box = {
+                type = "fixed",
+                fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
+        },
+
+	sunlight_propagates = false,
+	paramtype = "light",
+	paramtype2 = "facedir",
+	walkable = true,
+	sounds = default.node_sound_wood_defaults(),
+
+	groups = { snappy = 3 },
+	on_place = function(itemstack, placer, pointed_thing)
+		technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+		return itemstack
+	     end,
+	on_construct = function(pos)
+			  technic_inductive_on_construct(pos, 100, "White Glowlight (thick)")
+		       end,
+	on_punch = function(pos, node, puncher)
+		      technic_inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_half_white_active")
+		   end
+})
+
+minetest.register_node('technic:homedecor_glowlight_half_white_active', {
+	description = S("White Glowlight (thick)"),
+	drawtype = "nodebox",
+	tiles = {
+		'technic_homedecor_glowlight_white_tb.png',
+		'technic_homedecor_glowlight_white_tb.png',
+		'technic_homedecor_glowlight_thick_white_sides.png',
+		'technic_homedecor_glowlight_thick_white_sides.png',
+		'technic_homedecor_glowlight_thick_white_sides.png',
+		'technic_homedecor_glowlight_thick_white_sides.png'
+	},
+        selection_box = {
+                type = "fixed",
+                fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
+        },
+        node_box = {
+                type = "fixed",
+                fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
+        },
+
+	sunlight_propagates = false,
+	paramtype = "light",
+	paramtype2 = "facedir",
+	walkable = true,
+	light_source = LIGHT_MAX,
+	sounds = default.node_sound_wood_defaults(),
+
+	groups = { snappy = 3, not_in_creative_inventory=1},
+	drop="technic:homedecor_glowlight_half_white",
+	on_place = function(itemstack, placer, pointed_thing)
+		technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+		return itemstack
+	     end,
+	on_construct = function(pos)
+			  technic_inductive_on_construct(pos, 100, "White Glowlight (thick)")
+		       end,
+	on_punch = function(pos, node, puncher)
+		      technic_inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_half_white")
+		   end
+})
+
+-- White -- Quarter node
+minetest.register_node('technic:homedecor_glowlight_quarter_white', {
+	description = S("White Glowlight (thin)"),
+	drawtype = "nodebox",
+	tiles = {
+		'technic_homedecor_glowlight_white_tb.png',
+		'technic_homedecor_glowlight_white_tb.png',
+		'technic_homedecor_glowlight_thin_white_sides.png',
+		'technic_homedecor_glowlight_thin_white_sides.png',
+		'technic_homedecor_glowlight_thin_white_sides.png',
+		'technic_homedecor_glowlight_thin_white_sides.png'
+	},
+        selection_box = {
+                type = "fixed",
+                fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
+        },
+        node_box = {
+                type = "fixed",
+                fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
+        },
+
+	sunlight_propagates = false,
+	paramtype = "light",
+	paramtype2 = "facedir",
+	walkable = true,
+	sounds = default.node_sound_wood_defaults(),
+
+	groups = { snappy = 3 },
+	on_place = function(itemstack, placer, pointed_thing)
+		technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+		return itemstack
+	     end,
+	on_construct = function(pos)
+			  technic_inductive_on_construct(pos, 100, "White Glowlight (thin)")
+		       end,
+	on_punch = function(pos, node, puncher)
+		      technic_inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_quarter_white_active")
+		   end
+})
+
+minetest.register_node('technic:homedecor_glowlight_quarter_white_active', {
+	description = S("White Glowlight (thin)"),
+	drawtype = "nodebox",
+	tiles = {
+		'technic_homedecor_glowlight_white_tb.png',
+		'technic_homedecor_glowlight_white_tb.png',
+		'technic_homedecor_glowlight_thin_white_sides.png',
+		'technic_homedecor_glowlight_thin_white_sides.png',
+		'technic_homedecor_glowlight_thin_white_sides.png',
+		'technic_homedecor_glowlight_thin_white_sides.png'
+	},
+        selection_box = {
+                type = "fixed",
+                fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
+        },
+        node_box = {
+                type = "fixed",
+                fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
+        },
+
+	sunlight_propagates = false,
+	paramtype = "light",
+	paramtype2 = "facedir",
+	walkable = true,
+	light_source = LIGHT_MAX-1,
+	sounds = default.node_sound_wood_defaults(),
+
+	groups = { snappy = 3, not_in_creative_inventory=1},
+	drop="technic:homedecor_glowlight_quarter_white",
+	on_place = function(itemstack, placer, pointed_thing)
+		technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+		return itemstack
+	     end,
+	on_construct = function(pos)
+			  technic_inductive_on_construct(pos, 100, "White Glowlight (thin)")
+		       end,
+	on_punch = function(pos, node, puncher)
+		      technic_inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_quarter_white")
+		   end
+})
+
+-- Glowlight "cubes" - yellow
+minetest.register_node('technic:homedecor_glowlight_small_cube_yellow', {
+	description = S("Yellow Glowlight (small cube)"),
+	drawtype = "nodebox",
+	tiles = {
+		'technic_homedecor_glowlight_cube_yellow_tb.png',
+		'technic_homedecor_glowlight_cube_yellow_tb.png',
+		'technic_homedecor_glowlight_cube_yellow_sides.png',
+		'technic_homedecor_glowlight_cube_yellow_sides.png',
+		'technic_homedecor_glowlight_cube_yellow_sides.png',
+		'technic_homedecor_glowlight_cube_yellow_sides.png'
+	},
+        selection_box = {
+                type = "fixed",
+                fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
+        },
+        node_box = {
+                type = "fixed",
+                fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
+        },
+
+	sunlight_propagates = false,
+	paramtype = "light",
+	paramtype2 = "facedir",
+	walkable = true,
+	sounds = default.node_sound_wood_defaults(),
+
+	groups = { snappy = 3 },
+	on_place = function(itemstack, placer, pointed_thing)
+		technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+		return itemstack
+	     end,
+	on_construct = function(pos)
+			  technic_inductive_on_construct(pos, 50, "Yellow Glowlight (small cube)")
+		       end,
+	on_punch = function(pos, node, puncher)
+		      technic_inductive_on_punch_off(pos, 50, "technic:homedecor_glowlight_small_cube_yellow_active")
+		   end
+})
+
+minetest.register_node('technic:homedecor_glowlight_small_cube_yellow_active', {
+	description = S("Yellow Glowlight (small cube)"),
+	drawtype = "nodebox",
+	tiles = {
+		'technic_homedecor_glowlight_cube_yellow_tb.png',
+		'technic_homedecor_glowlight_cube_yellow_tb.png',
+		'technic_homedecor_glowlight_cube_yellow_sides.png',
+		'technic_homedecor_glowlight_cube_yellow_sides.png',
+		'technic_homedecor_glowlight_cube_yellow_sides.png',
+		'technic_homedecor_glowlight_cube_yellow_sides.png'
+	},
+        selection_box = {
+                type = "fixed",
+                fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
+        },
+        node_box = {
+                type = "fixed",
+                fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
+        },
+
+	sunlight_propagates = false,
+	paramtype = "light",
+	paramtype2 = "facedir",
+	walkable = true,
+	light_source = LIGHT_MAX-1,
+	sounds = default.node_sound_wood_defaults(),
+
+	groups = { snappy = 3, not_in_creative_inventory=1},
+	drop="technic:homedecor_glowlight_cube_yellow",
+	on_place = function(itemstack, placer, pointed_thing)
+		technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+		return itemstack
+	     end,
+	on_construct = function(pos)
+			  technic_inductive_on_construct(pos, 50, "Yellow Glowlight (small cube)")
+		       end,
+	on_punch = function(pos, node, puncher)
+		      technic_inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_small_cube_yellow")
+		   end
+})
+
+-- Glowlight "cubes" - white
+minetest.register_node('technic:homedecor_glowlight_small_cube_white', {
+	description = S("White Glowlight (small cube)"),
+	drawtype = "nodebox",
+	tiles = {
+		'technic_homedecor_glowlight_cube_white_tb.png',
+		'technic_homedecor_glowlight_cube_white_tb.png',
+		'technic_homedecor_glowlight_cube_white_sides.png',
+		'technic_homedecor_glowlight_cube_white_sides.png',
+		'technic_homedecor_glowlight_cube_white_sides.png',
+		'technic_homedecor_glowlight_cube_white_sides.png'
+	},
+        selection_box = {
+                type = "fixed",
+                fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
+        },
+        node_box = {
+                type = "fixed",
+                fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
+        },
+
+	sunlight_propagates = false,
+	paramtype = "light",
+	paramtype2 = "facedir",
+	walkable = true,
+	sounds = default.node_sound_wood_defaults(),
+
+	groups = { snappy = 3 },
+	on_place = function(itemstack, placer, pointed_thing)
+		technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+		return itemstack
+	     end,
+	on_construct = function(pos)
+			  technic_inductive_on_construct(pos, 50, "White Glowlight (small cube)")
+		       end,
+	on_punch = function(pos, node, puncher)
+		      technic_inductive_on_punch_off(pos, 50, "technic:homedecor_glowlight_small_cube_white_active")
+		   end
+})
+
+minetest.register_node('technic:homedecor_glowlight_small_cube_white_active', {
+	description = S("White Glowlight (small cube)"),
+	drawtype = "nodebox",
+	tiles = {
+		'technic_homedecor_glowlight_cube_white_tb.png',
+		'technic_homedecor_glowlight_cube_white_tb.png',
+		'technic_homedecor_glowlight_cube_white_sides.png',
+		'technic_homedecor_glowlight_cube_white_sides.png',
+		'technic_homedecor_glowlight_cube_white_sides.png',
+		'technic_homedecor_glowlight_cube_white_sides.png'
+	},
+        selection_box = {
+                type = "fixed",
+                fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
+        },
+        node_box = {
+                type = "fixed",
+                fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
+        },
+
+	sunlight_propagates = false,
+	paramtype = "light",
+	paramtype2 = "facedir",
+	walkable = true,
+	light_source = LIGHT_MAX-1,
+	sounds = default.node_sound_wood_defaults(),
+
+	groups = { snappy = 3, not_in_creative_inventory=1},
+	drop="technic:homedecor_glowlight_cube_white",
+	on_place = function(itemstack, placer, pointed_thing)
+		technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+		return itemstack
+	     end,
+	on_construct = function(pos)
+			  technic_inductive_on_construct(pos, 50, "White Glowlight (small cube)")
+		       end,
+	on_punch = function(pos, node, puncher)
+		      technic_inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_small_cube_white")
+		   end
+})
+
+register_inductive_machine("technic:homedecor_glowlight_half_yellow")
+register_inductive_machine("technic:homedecor_glowlight_half_white")
+register_inductive_machine("technic:homedecor_glowlight_quarter_yellow")
+register_inductive_machine("technic:homedecor_glowlight_quarter_white")
+register_inductive_machine("technic:homedecor_glowlight_small_cube_yellow")
+register_inductive_machine("technic:homedecor_glowlight_small_cube_white")
diff --git a/technic/power_radiator.lua b/technic/power_radiator.lua
new file mode 100644
index 0000000..3383d18
--- /dev/null
+++ b/technic/power_radiator.lua
@@ -0,0 +1,308 @@
+-- The power radiator fuctions like an inductive charger
+-- only better in the game setting.
+-- The purpose is to allow small appliances to receive power
+-- without the overhead of the wiring needed for larger machines.
+--
+-- The power radiator will consume power corresponding to the
+-- sum(power rating of the attached appliances)/0.6
+-- Using inductive power transfer is very inefficient so this is
+-- set to the factor 0.6.
+
+-- API for inductive powered nodes:
+-- Use the functions below to set the corresponding callbacks
+-- Also two nodes are needed: The inactive and the active one. The active must be called <name>_active .
+
+-- Register a new appliance using this function
+technic_inductive_nodes = {}
+registered_inductive_count=0
+
+register_inductive_machine = function(name)
+				registered_inductive_count=registered_inductive_count+1
+				technic_inductive_nodes[registered_inductive_count]=name
+				registered_inductive_count=registered_inductive_count+1
+				technic_inductive_nodes[registered_inductive_count]=name.."_active"
+			     end
+
+
+-- Appliances:
+--  has_supply: pos of supply node if the appliance has a power radiator near with sufficient power for the demand else ""
+--  EU_demand: The power demand of the device.
+--  EU_charge: Actual use. set to EU_demand if active==1
+--  active: set to 1 if the device is on
+technic_inductive_on_construct = function(pos, eu_demand, infotext)
+				    local meta = minetest.env:get_meta(pos)
+				    meta:set_string("infotext", infotext)
+				    meta:set_int("technic_inductive_power_machine", 1)
+				    meta:set_int("EU_demand",eu_demand)     -- The power demand of this appliance
+				    meta:set_int("EU_charge",0)       -- The actual power draw of this appliance
+				    meta:set_string("has_supply","") -- Register whether we are powered or not. For use with several radiators.
+				    meta:set_int("active", 0)    -- If the appliance can be turned on and off by using it use this.
+				 end
+
+technic_inductive_on_punch_off = function(pos, eu_charge, swapnode)
+		    local meta = minetest.env:get_meta(pos)
+		    if meta:get_string("has_supply") ~= "" then
+		       hacky_swap_node(pos, swapnode)
+		       meta:set_int("active", 1)
+		       meta:set_int("EU_charge",eu_charge)
+		       --print("-----------")
+		       --print("Turn on:")
+		       --print("EUcha:"..meta:get_int("EU_charge"))
+		       --print("has_supply:"..meta:get_string("has_supply"))
+		       --print("<----------->")
+		    end
+		 end
+
+technic_inductive_on_punch_on = function(pos, eu_charge, swapnode)
+		    local meta = minetest.env:get_meta(pos)
+		    hacky_swap_node(pos, swapnode)
+		    meta:set_int("active", 0)
+		    meta:set_int("EU_charge",eu_charge)
+		    --print("-----------")
+		    --print("Turn off:")
+		    --print("EUcha:"..meta:get_int("EU_charge"))
+		    --print("has_supply:"..meta:get_string("has_supply"))
+		    --print("<---------->")
+		 end
+
+--minetest.register_node(
+--   "technic:test_induc", {
+--      description = "Test radiator node",
+--      drawtype = "nodebox",
+--      tiles = {
+--	 'homedecor_glowlight_yellow_tb.png',
+--	 'homedecor_glowlight_yellow_tb.png',
+--	 'homedecor_glowlight_thick_yellow_sides.png',
+--	 'homedecor_glowlight_thick_yellow_sides.png',
+--	 'homedecor_glowlight_thick_yellow_sides.png',
+--	 'homedecor_glowlight_thick_yellow_sides.png'
+--      },
+--
+----      tiles  = {"technic_hv_down_converter_top.png", "technic_hv_down_converter_top.png", "technic_hv_down_converter_top.png",
+----		"technic_hv_down_converter_top.png", "technic_hv_down_converter_top.png", "technic_hv_down_converter_top.png"},
+--      selection_box = {
+--	 type = "fixed",
+--	 fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
+--      },
+--      node_box = {
+--	 type = "fixed",
+--	 fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
+--      },
+--      sunlight_propagates = false,
+--      paramtype = "light",
+--      paramtype2 = "facedir",
+--      walkable = true,
+--      groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+--      on_place = function(itemstack, placer, pointed_thing)
+--		    homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+--		    return itemstack
+--		 end,
+--      on_construct = function(pos)
+--			local meta = minetest.env:get_meta(pos)
+--			meta:set_string("infotext", "Power Radiator Appliance")
+--			meta:set_int("technic_inductive_power_machine", 1)
+--			meta:set_int("EU_demand",200)     -- The power demand of this appliance
+--			meta:set_int("EU_charge",0)       -- The actual power draw of this appliance
+--			meta:set_string("has_supply","") -- Register whether we are powered or not. For use with several radiators.
+--			meta:set_int("active", 0)    -- If the appliance can be turned on and off by using it use this.
+--		     end,
+--      on_punch = function(pos,node,puncher)
+--		    local meta = minetest.env:get_meta(pos)
+--		    if meta:get_string("has_supply") ~= "" then
+--		       hacky_swap_node(pos, "technic:test_induc_active")
+--		       meta:set_int("active", 1)
+--		       meta:set_int("EU_charge",200)
+--		       print("-----------")
+--		       print("Turn on:")
+--		       print("EUcha:"..meta:get_int("EU_charge"))
+--		       print("<----------->")
+--		    end
+--		 end,
+--   })
+--
+--minetest.register_node(
+--   "technic:test_induc_active", {
+--      description = "Test radiator node",
+--      drawtype = "nodebox",
+--      tiles = {
+--	 'homedecor_glowlight_yellow_tb.png',
+--	 'homedecor_glowlight_yellow_tb.png',
+--	 'homedecor_glowlight_thick_yellow_sides.png',
+--	 'homedecor_glowlight_thick_yellow_sides.png',
+--	 'homedecor_glowlight_thick_yellow_sides.png',
+--	 'homedecor_glowlight_thick_yellow_sides.png'
+--      },
+--
+----      tiles  = {"technic_hv_down_converter_side.png", "technic_hv_down_converter_side.png", "technic_hv_down_converter_side.png",
+----		"technic_hv_down_converter_side.png", "technic_hv_down_converter_side.png", "technic_hv_down_converter_side.png"},
+--      selection_box = {
+--	 type = "fixed",
+--	 fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
+--      },
+--      node_box = {
+--	 type = "fixed",
+--	 fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
+--      },
+--      sunlight_propagates = false,
+--      paramtype = "light",
+--      paramtype2 = "facedir",
+--      walkable = true,
+--      light_source=14,
+--      groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
+--      drop="technic:test_induc",
+--      on_place = function(itemstack, placer, pointed_thing)
+--		    homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+--		    return itemstack
+--		 end,
+--      on_construct = function(pos)
+--			local meta = minetest.env:get_meta(pos)
+--			meta:set_string("infotext", "Power Radiator Appliance Active")
+--			meta:set_int("technic_inductive_power_machine", 1)
+--			meta:set_int("EU_demand",200)     -- The power demand of this appliance
+--			meta:set_int("EU_charge",0)       -- The actual power draw of this appliance
+--			meta:set_string("has_supply","") -- Register whether we are powered or not. For use with several radiators.
+--		     end,
+--      on_punch = function(pos,node,puncher)
+--		    local meta = minetest.env:get_meta(pos)
+--		    hacky_swap_node(pos, "technic:test_induc")
+--		    meta:set_int("active", 0)
+--		    meta:set_int("EU_charge",0)
+--		    print("-----------")
+--		    print("Turn off:")
+--		    print("EUcha:"..meta:get_int("EU_charge"))
+--		    print("<---------->")
+--		 end,
+--   })
+
+local shutdown_inductive_appliances = function(pos)
+					 -- The supply radius
+					 local rad = 4
+					 -- If the radiator is removed. turn off all appliances in region
+					 -- If another radiator is near it will turn on the appliances again
+					 local positions = minetest.env:find_nodes_in_area({x=pos.x-rad,y=pos.y-rad,z=pos.z-rad},{x=pos.x+rad,y=pos.y+rad,z=pos.z+rad}, technic_inductive_nodes)
+					 for _,pos1 in ipairs(positions) do
+					    local meta1 = minetest.env:get_meta(pos1)
+					    -- If the appliance is belonging to this node
+					    if meta1:get_string("has_supply") == pos.x..pos.y..pos.z then
+					       local nodename = minetest.env:get_node(pos1).name
+					       -- Swap the node and make sure it is off and unpowered
+					       if string.sub(nodename, -7) == "_active" then
+						  hacky_swap_node(pos1, string.sub(nodename, 1, -8))
+						  meta1:set_int("active", 0)
+						  meta1:set_int("EU_charge", 0)
+					       end
+					       meta1:set_string("has_supply", "")
+					   end
+					end
+				     end
+
+
+minetest.register_node(
+   "technic:power_radiator", {
+      description = "Power Radiator",
+      tiles  = {"technic_hv_down_converter_top.png", "technic_hv_down_converter_bottom.png", "technic_hv_down_converter_side.png",
+		"technic_hv_down_converter_side.png", "technic_hv_down_converter_side.png", "technic_hv_down_converter_side.png"},
+      groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+      sounds = default.node_sound_wood_defaults(),
+      drawtype = "nodebox",
+      paramtype = "light",
+      is_ground_content = true,
+      node_box = {
+	 type = "fixed",
+	 fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
+      },
+      selection_box = {
+	 type = "fixed",
+	 fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
+      },
+      on_construct = function(pos)
+			local meta = minetest.env:get_meta(pos)
+			meta:set_int("technic_mv_power_machine", 1)  -- MV machine
+			meta:set_int("internal_EU_buffer",0)         -- internal buffer value
+			meta:set_int("internal_EU_buffer_size",1000) -- Size of buffer
+			meta:set_int("connected_EU_demand",0)        -- Potential demand of connected appliances
+			meta:set_string("infotext", "Power Radiator")
+--			meta:set_int("active", 0)
+		     end,
+      on_dig = function(pos, node, digger)
+		  shutdown_inductive_appliances(pos)
+		  return minetest.node_dig(pos, node, digger)
+	       end,
+   })
+
+minetest.register_craft(
+   {
+      output = 'technic:power_radiator 1',
+      recipe = {
+	 {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
+	 {'technic:copper_coil',           'technic:mv_transformer',        'technic:copper_coil'},
+	 {'technic:rubber',                'technic:mv_cable',              'technic:rubber'},
+      }
+   })
+
+minetest.register_abm(
+   {nodenames = {"technic:power_radiator"},
+    interval   = 1,
+    chance     = 1,
+    action = function(pos, node, active_object_count, active_object_count_wider)
+		local meta             = minetest.env:get_meta(pos)
+		local my_supply        = meta:get_int("internal_EU_buffer")
+		-- The maximum EU sourcing a single radiator can provide.
+		local max_charge = 1000 -- == the max EU demand of the radiator
+		local connected_EU_demand = meta:get_int("connected_EU_demand")
+		--print("--------------------")
+		--print("My Supply:"..my_supply)
+		--print("Connected Demand:"..connected_EU_demand)
+		if my_supply > 0 then
+		   -- Efficiency factor
+		   local eff_factor = 0.6
+		   -- The supply radius
+		   local rad = 4
+		   
+		   local meta1            = nil
+		   local pos1             = {}
+		   local used_charge      = 0
+		   
+		   -- Index all nodes within supply range
+		   local positions = minetest.env:find_nodes_in_area({x=pos.x-rad,y=pos.y-rad,z=pos.z-rad},{x=pos.x+rad,y=pos.y+rad,z=pos.z+rad}, technic_inductive_nodes)
+		   for _,pos1 in ipairs(positions) do
+		      local meta1 = minetest.env:get_meta(pos1)
+		      -- If not supplied see if this node can handle it.
+		      if meta1:get_string("has_supply") == "" then
+			 -- if demand surpasses the capacity of this node, don't bother adding it.
+			 local eu_demand = meta1:get_int("EU_demand")/eff_factor
+			 if connected_EU_demand+eu_demand <= max_charge and connected_EU_demand+eu_demand <= my_supply then
+			    -- We can power the appliance. Register, and spend power if it is on.
+			    connected_EU_demand = connected_EU_demand+eu_demand
+
+			    meta1:set_string("has_supply", pos.x..pos.y..pos.z)
+			    used_charge = math.floor(used_charge+meta1:get_int("EU_charge")/eff_factor)
+			 end
+		      elseif meta1:get_string("has_supply") == pos.x..pos.y..pos.z then
+			 -- The appliance has power from this node. Spend power if it is on.
+			 used_charge = math.floor(used_charge+meta1:get_int("EU_charge")/eff_factor)
+		      end
+		   end
+		   --If demand surpasses actual supply turn off everything - we are out of power
+		   if used_charge>my_supply then
+		      meta:set_string("infotext", "Power Radiator is overloaded ("..math.floor(used_charge/my_supply*100).."% of available power)");
+--		      meta:set_int("active",1) -- used for setting textures someday maybe
+		      shutdown_inductive_appliances(pos)
+		      connected_EU_demand = 0
+		   else
+		      meta:set_string("infotext", "Power Radiator is powered ("..math.floor(used_charge/my_supply*100).."% of available power)");
+		      meta:set_int("internal_EU_buffer",my_supply-used_charge)
+--		      meta:set_int("active",1) -- used for setting textures someday maybe
+		   end
+		else
+		   meta:set_string("infotext", "Power Radiator is unpowered");
+--		   meta:set_int("active",0) -- used for setting textures someday maybe
+		end
+		
+		-- Save state
+		meta:set_int("connected_EU_demand",connected_EU_demand)
+		return
+	     end,
+ })
+
+register_MV_machine ("technic:power_radiator","RE")
diff --git a/technic/textures/technic_homedecor_glowlight_cube_white_sides.png b/technic/textures/technic_homedecor_glowlight_cube_white_sides.png
new file mode 100644
index 0000000..9121999
--- /dev/null
+++ b/technic/textures/technic_homedecor_glowlight_cube_white_sides.png
Binary files differ
diff --git a/technic/textures/technic_homedecor_glowlight_cube_white_sides_ceiling.png b/technic/textures/technic_homedecor_glowlight_cube_white_sides_ceiling.png
new file mode 100644
index 0000000..c8006eb
--- /dev/null
+++ b/technic/textures/technic_homedecor_glowlight_cube_white_sides_ceiling.png
Binary files differ
diff --git a/technic/textures/technic_homedecor_glowlight_cube_white_tb.png b/technic/textures/technic_homedecor_glowlight_cube_white_tb.png
new file mode 100644
index 0000000..b2e355a
--- /dev/null
+++ b/technic/textures/technic_homedecor_glowlight_cube_white_tb.png
Binary files differ
diff --git a/technic/textures/technic_homedecor_glowlight_cube_yellow_sides.png b/technic/textures/technic_homedecor_glowlight_cube_yellow_sides.png
new file mode 100644
index 0000000..b79be07
--- /dev/null
+++ b/technic/textures/technic_homedecor_glowlight_cube_yellow_sides.png
Binary files differ
diff --git a/technic/textures/technic_homedecor_glowlight_cube_yellow_sides_ceiling.png b/technic/textures/technic_homedecor_glowlight_cube_yellow_sides_ceiling.png
new file mode 100644
index 0000000..a9d397a
--- /dev/null
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