From 343c7946d9014bf111e25a7a225a1b6f5746992b Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz <vanessaezekowitz@gmail.com> Date: Fri, 10 Mar 2017 20:15:38 +0100 Subject: [PATCH] power monitor changes New textures, uses facedir, connects from the back as well. --- technic/machines/HV/nuclear_reactor.lua | 485 +++++++++++++++++++++++++++++++++-------------------- 1 files changed, 303 insertions(+), 182 deletions(-) diff --git a/technic/machines/HV/nuclear_reactor.lua b/technic/machines/HV/nuclear_reactor.lua index afe0b5a..16bb928 100644 --- a/technic/machines/HV/nuclear_reactor.lua +++ b/technic/machines/HV/nuclear_reactor.lua @@ -1,244 +1,365 @@ --- The enriched uranium rod driven EU generator. --- A very large and advanced machine providing vast amounts of power. --- Very efficient but also expensive to run as it needs uranium. (10000EU 86400 ticks (24h)) --- Provides HV EUs that can be down converted as needed. --- --- The nuclear reactor core needs water and a protective shield to work. --- This is checked now and then and if the machine is tampered with... BOOM! +--[[ + The enriched uranium rod driven EU generator. +A very large and advanced machine providing vast amounts of power. +Very efficient but also expensive to run as it needs uranium. +Provides 10000 HV EUs for one week (only counted when loaded). -local burn_ticks = 7 * 24 * 60 * 60 -- (seconds). -local power_supply = 100000 -- EUs -local fuel_type = "technic:uranium_fuel" -- The reactor burns this stuff +The nuclear reactor core requires a casing of water and a protective +shield to work. This is checked now and then and if the casing is not +intact the reactor will melt down! +--]] + +local burn_ticks = 7 * 24 * 60 * 60 -- Seconds +local power_supply = 100000 -- EUs +local fuel_type = "technic:uranium_fuel" -- The reactor burns this local S = technic.getter --- FIXME: recipe must make more sense like a rod recepticle, steam chamber, HV generator? +local reactor_desc = S("@1 Nuclear Reactor Core", S("HV")), + + +-- FIXME: Recipe should make more sense like a rod recepticle, steam chamber, HV generator? minetest.register_craft({ output = 'technic:hv_nuclear_reactor_core', recipe = { - {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'}, - {'technic:stainless_steel_ingot', '', 'technic:stainless_steel_ingot'}, - {'technic:stainless_steel_ingot', 'technic:hv_cable', 'technic:stainless_steel_ingot'}, + {'technic:carbon_plate', 'default:obsidian_glass', 'technic:carbon_plate'}, + {'technic:composite_plate', 'technic:machine_casing', 'technic:composite_plate'}, + {'technic:stainless_steel_ingot', 'technic:hv_cable', 'technic:stainless_steel_ingot'}, } }) -local generator_formspec = +local reactor_formspec = "invsize[8,9;]".. "label[0,0;"..S("Nuclear Reactor Rod Compartment").."]".. "list[current_name;src;2,1;3,2;]".. - "list[current_player;main;0,5;8,4;]" + "list[current_player;main;0,5;8,4;]".. + "listring[]" -- "Boxy sphere" -local nodebox = { - { -0.353, -0.353, -0.353, 0.353, 0.353, 0.353 }, -- Box - { -0.495, -0.064, -0.064, 0.495, 0.064, 0.064 }, -- Circle +-x - { -0.483, -0.128, -0.128, 0.483, 0.128, 0.128 }, - { -0.462, -0.191, -0.191, 0.462, 0.191, 0.191 }, - { -0.433, -0.249, -0.249, 0.433, 0.249, 0.249 }, - { -0.397, -0.303, -0.303, 0.397, 0.303, 0.303 }, - { -0.305, -0.396, -0.305, 0.305, 0.396, 0.305 }, -- Circle +-y - { -0.250, -0.432, -0.250, 0.250, 0.432, 0.250 }, - { -0.191, -0.461, -0.191, 0.191, 0.461, 0.191 }, - { -0.130, -0.482, -0.130, 0.130, 0.482, 0.130 }, - { -0.066, -0.495, -0.066, 0.066, 0.495, 0.066 }, - { -0.064, -0.064, -0.495, 0.064, 0.064, 0.495 }, -- Circle +-z - { -0.128, -0.128, -0.483, 0.128, 0.128, 0.483 }, - { -0.191, -0.191, -0.462, 0.191, 0.191, 0.462 }, - { -0.249, -0.249, -0.433, 0.249, 0.249, 0.433 }, - { -0.303, -0.303, -0.397, 0.303, 0.303, 0.397 }, +local node_box = { + {-0.353, -0.353, -0.353, 0.353, 0.353, 0.353}, -- Box + {-0.495, -0.064, -0.064, 0.495, 0.064, 0.064}, -- Circle +-x + {-0.483, -0.128, -0.128, 0.483, 0.128, 0.128}, + {-0.462, -0.191, -0.191, 0.462, 0.191, 0.191}, + {-0.433, -0.249, -0.249, 0.433, 0.249, 0.249}, + {-0.397, -0.303, -0.303, 0.397, 0.303, 0.303}, + {-0.305, -0.396, -0.305, 0.305, 0.396, 0.305}, -- Circle +-y + {-0.250, -0.432, -0.250, 0.250, 0.432, 0.250}, + {-0.191, -0.461, -0.191, 0.191, 0.461, 0.191}, + {-0.130, -0.482, -0.130, 0.130, 0.482, 0.130}, + {-0.066, -0.495, -0.066, 0.066, 0.495, 0.066}, + {-0.064, -0.064, -0.495, 0.064, 0.064, 0.495}, -- Circle +-z + {-0.128, -0.128, -0.483, 0.128, 0.128, 0.483}, + {-0.191, -0.191, -0.462, 0.191, 0.191, 0.462}, + {-0.249, -0.249, -0.433, 0.249, 0.249, 0.433}, + {-0.303, -0.303, -0.397, 0.303, 0.303, 0.397}, } -minetest.register_node("technic:hv_nuclear_reactor_core", { - description = S("Nuclear Reactor Core"), - tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", - "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", - "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"}, - groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2}, - legacy_facedir_simple = true, - sounds = default.node_sound_wood_defaults(), - drawtype="nodebox", - paramtype = "light", - stack_max = 1, - node_box = { - type = "fixed", - fixed = nodebox - }, - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("infotext", S("Nuclear Reactor Core")) - meta:set_int("HV_EU_supply", 0) - -- Signal to the switching station that this device burns some - -- sort of fuel and needs special handling - meta:set_int("HV_EU_from_fuel", 1) - meta:set_int("burn_time", 0) - meta:set_string("formspec", generator_formspec) - local inv = meta:get_inventory() - inv:set_size("src", 6) - end, - can_dig = technic.machine_can_dig, - allow_metadata_inventory_put = technic.machine_inventory_put, - allow_metadata_inventory_take = technic.machine_inventory_take, - allow_metadata_inventory_move = technic.machine_inventory_move, -}) +local SS_OFF = 0 +local SS_DANGER = 1 +local SS_CLEAR = 2 -minetest.register_node("technic:hv_nuclear_reactor_core_active", { - tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", - "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", - "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"}, - groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1}, - legacy_facedir_simple = true, - sounds = default.node_sound_wood_defaults(), - drop="technic:hv_nuclear_reactor_core", - drawtype="nodebox", - light_source = 15, - paramtype = "light", - node_box = { - type = "fixed", - fixed = nodebox - }, - can_dig = technic.machine_can_dig, - allow_metadata_inventory_put = technic.machine_inventory_put, - allow_metadata_inventory_take = technic.machine_inventory_take, - allow_metadata_inventory_move = technic.machine_inventory_move, -}) +local reactor_siren = {} +local function siren_set_state(pos, state) + local hpos = minetest.hash_node_position(pos) + local siren = reactor_siren[hpos] + if not siren then + if state == SS_OFF then return end + siren = {state=SS_OFF} + reactor_siren[hpos] = siren + end + if state == SS_DANGER and siren.state ~= SS_DANGER then + if siren.handle then minetest.sound_stop(siren.handle) end + siren.handle = minetest.sound_play("technic_hv_nuclear_reactor_siren_danger_loop", + {pos=pos, gain=1.5, loop=true, max_hear_distance=48}) + siren.state = SS_DANGER + elseif state == SS_CLEAR then + if siren.handle then minetest.sound_stop(siren.handle) end + local clear_handle = minetest.sound_play("technic_hv_nuclear_reactor_siren_clear", + {pos=pos, gain=1.5, loop=false, max_hear_distance=48}) + siren.handle = clear_handle + siren.state = SS_CLEAR + minetest.after(10, function() + if siren.handle ~= clear_handle then return end + minetest.sound_stop(clear_handle) + if reactor_siren[hpos] == siren then + reactor_siren[hpos] = nil + end + end) + elseif state == SS_OFF and siren.state ~= SS_OFF then + if siren.handle then minetest.sound_stop(siren.handle) end + reactor_siren[hpos] = nil + end +end -local check_reactor_structure = function(pos) - -- The reactor consists of a 9x9x9 cube structure - -- A cross section through the middle: - -- CCCC CCCC - -- CBBB BBBC - -- CBSS SSBC - -- CBSWWWSBC - -- CBSW#WSBC - -- CBSW|WSBC - -- CBSS|SSBC - -- CBBB|BBBC - -- CCCC|CCCC - -- C = Concrete, B = Blast resistant concrete, S = Stainless Steel, - -- W = water node, # = reactor core, | = HV cable - -- The man-hole and the HV cable is only in the middle - -- The man-hole is optional +local function siren_danger(pos, meta) + meta:set_int("siren", 1) + siren_set_state(pos, SS_DANGER) +end +local function siren_clear(pos, meta) + if meta:get_int("siren") ~= 0 then + siren_set_state(pos, SS_CLEAR) + meta:set_int("siren", 0) + end +end + +--[[ +The standard reactor structure consists of a 9x9x9 cube. A cross +section through the middle: + + CCCC CCCC + CBBB BBBC + CBLL LLBC + CBLWWWLBC + CBLW#WLBC + CBLW|WLBC + CBLL|LLBC + CBBB|BBBC + CCCC|CCCC + C = Concrete, B = Blast-resistant concrete, L = Lead, + W = water node, # = reactor core, | = HV cable + +The man-hole is optional (but necessary for refueling). + +For the reactor to operate and not melt down, it insists on the inner +7x7x7 portion (from the core out to the blast-resistant concrete) +being intact. Intactness only depends on the number of nodes of the +right type in each layer. The water layer must have water in all but +at most one node; the steel and blast-resistant concrete layers must +have the right material in all but at most two nodes. The permitted +gaps are meant for the cable and man-hole, but can actually be anywhere +and contain anything. For the reactor to be useful, a cable must +connect to the core, but it can go in any direction. + +The outer concrete layer of the standard structure is not required +for the reactor to operate. It is noted here because it used to +be mandatory, and for historical reasons (that it predates the +implementation of radiation) it needs to continue being adequate +shielding of legacy reactors. If it ever ceases to be adequate +shielding for new reactors, legacy ones should be grandfathered. + +For legacy reasons, if the reactor has a stainless steel layer instead +of a lead layer it will be converted to a lead layer. +--]] +local function reactor_structure_badness(pos) local vm = VoxelManip() - local pos1 = vector.subtract(pos, 4) - local pos2 = vector.add(pos, 4) + local pos1 = vector.subtract(pos, 3) + local pos2 = vector.add(pos, 3) local MinEdge, MaxEdge = vm:read_from_map(pos1, pos2) local data = vm:get_data() local area = VoxelArea:new({MinEdge=MinEdge, MaxEdge=MaxEdge}) - local c_concrete = minetest.get_content_id("technic:concrete") local c_blast_concrete = minetest.get_content_id("technic:blast_resistant_concrete") - local c_stainless_steel = minetest.get_content_id("technic:stainless_steel_block") + local c_lead = minetest.get_content_id("technic:lead_block") + local c_steel = minetest.get_content_id("technic:stainless_steel_block") local c_water_source = minetest.get_content_id("default:water_source") local c_water_flowing = minetest.get_content_id("default:water_flowing") - local concretelayer, blastlayer, steellayer, waterlayer = 0, 0, 0, 0 + local blast_layer, steel_layer, lead_layer, water_layer = 0, 0, 0, 0 for z = pos1.z, pos2.z do for y = pos1.y, pos2.y do for x = pos1.x, pos2.x do - -- If the position is in the outer layer + local cid = data[area:index(x, y, z)] if x == pos1.x or x == pos2.x or y == pos1.y or y == pos2.y or z == pos1.z or z == pos2.z then - if data[area:index(x, y, z)] == c_concrete then - concretelayer = concretelayer + 1 + if cid == c_blast_concrete then + blast_layer = blast_layer + 1 end elseif x == pos1.x+1 or x == pos2.x-1 or - y == pos1.y+1 or y == pos2.y-1 or - z == pos1.z+1 or z == pos2.z-1 then - if data[area:index(x, y, z)] == c_blast_concrete then - blastlayer = blastlayer + 1 + y == pos1.y+1 or y == pos2.y-1 or + z == pos1.z+1 or z == pos2.z-1 then + if cid == c_lead then + lead_layer = lead_layer + 1 + elseif cid == c_steel then + steel_layer = steel_layer + 1 end elseif x == pos1.x+2 or x == pos2.x-2 or - y == pos1.y+2 or y == pos2.y-2 or - z == pos1.z+2 or z == pos2.z-2 then - if data[area:index(x, y, z)] == c_stainless_steel then - steellayer = steellayer + 1 - end - elseif x == pos1.x+3 or x == pos2.x-3 or - y == pos1.y+3 or y == pos2.y-3 or - z == pos1.z+3 or z == pos2.z-3 then - local cid = data[area:index(x, y, z)] + y == pos1.y+2 or y == pos2.y-2 or + z == pos1.z+2 or z == pos2.z-2 then if cid == c_water_source or cid == c_water_flowing then - waterlayer = waterlayer + 1 + water_layer = water_layer + 1 end end end end end - if waterlayer >= 25 and - steellayer >= 96 and - blastlayer >= 216 and - concretelayer >= 384 then - return true - end -end -local explode_reactor = function(pos) - print("A reactor exploded at "..minetest.pos_to_string(pos)) -end - -local function damage_nearby_players(pos) - local objs = minetest.get_objects_inside_radius(pos, 4) - for _, o in pairs(objs) do - if o:is_player() then - o:set_hp(math.max(o:get_hp() - 2, 0)) + if steel_layer >= 96 then + for z = pos1.z+1, pos2.z-1 do + for y = pos1.y+1, pos2.y-1 do + for x = pos1.x+1, pos2.x-1 do + local vi = area:index(x, y, z) + if x == pos1.x+1 or x == pos2.x-1 or + y == pos1.y+1 or y == pos2.y-1 or + z == pos1.z+1 or z == pos2.z-1 then + if data[vi] == c_steel then + data[vi] = c_lead + end + end end + end + end + vm:set_data(data) + vm:write_to_map() + lead_layer = steel_layer end + + if water_layer > 25 then water_layer = 25 end + if lead_layer > 96 then lead_layer = 96 end + if blast_layer > 216 then blast_layer = 216 end + return (25 - water_layer) + (96 - lead_layer) + (216 - blast_layer) end + + +local function melt_down_reactor(pos) + minetest.log("action", "A reactor melted down at "..minetest.pos_to_string(pos)) + minetest.set_node(pos, {name="technic:corium_source"}) +end + minetest.register_abm({ - nodenames = {"technic:hv_nuclear_reactor_core", "technic:hv_nuclear_reactor_core_active"}, - interval = 1, - chance = 1, - action = function(pos, node, active_object_count, active_object_count_wider) + nodenames = {"technic:hv_nuclear_reactor_core_active"}, + interval = 4, + chance = 1, + action = function (pos, node) local meta = minetest.get_meta(pos) - local machine_name = S("Nuclear Reactor Core") + local badness = reactor_structure_badness(pos) + local accum_badness = meta:get_int("structure_accumulated_badness") + if badness == 0 then + if accum_badness ~= 0 then + meta:set_int("structure_accumulated_badness", accum_badness - 4) + siren_clear(pos, meta) + end + else + siren_danger(pos, meta) + accum_badness = accum_badness + badness + if accum_badness >= 25 then + melt_down_reactor(pos) + else + meta:set_int("structure_accumulated_badness", accum_badness) + end + end + end, +}) + +local function run(pos, node) + local meta = minetest.get_meta(pos) + local burn_time = meta:get_int("burn_time") or 0 + + if burn_time >= burn_ticks or burn_time == 0 then + local inv = meta:get_inventory() + if not inv:is_empty("src") then + local src_list = inv:get_list("src") + local correct_fuel_count = 0 + for _, src_stack in pairs(src_list) do + if src_stack and src_stack:get_name() == fuel_type then + correct_fuel_count = correct_fuel_count + 1 + end + end + -- Check that the reactor is complete and has the correct fuel + if correct_fuel_count == 6 and + reactor_structure_badness(pos) == 0 then + meta:set_int("burn_time", 1) + technic.swap_node(pos, "technic:hv_nuclear_reactor_core_active") + meta:set_int("HV_EU_supply", power_supply) + for idx, src_stack in pairs(src_list) do + src_stack:take_item() + inv:set_stack("src", idx, src_stack) + end + return + end + end + meta:set_int("HV_EU_supply", 0) + meta:set_int("burn_time", 0) + meta:set_string("infotext", S("%s Idle"):format(reactor_desc)) + technic.swap_node(pos, "technic:hv_nuclear_reactor_core") + meta:set_int("structure_accumulated_badness", 0) + siren_clear(pos, meta) + elseif burn_time > 0 then + burn_time = burn_time + 1 + meta:set_int("burn_time", burn_time) + local percent = math.floor(burn_time / burn_ticks * 100) + meta:set_string("infotext", reactor_desc.." ("..percent.."%)") + meta:set_int("HV_EU_supply", power_supply) + end +end + +minetest.register_node("technic:hv_nuclear_reactor_core", { + description = reactor_desc, + tiles = {"technic_hv_nuclear_reactor_core.png"}, + groups = {cracky=1, technic_machine=1, technic_hv=1}, + legacy_facedir_simple = true, + sounds = default.node_sound_wood_defaults(), + drawtype = "nodebox", + paramtype = "light", + stack_max = 1, + node_box = { + type = "fixed", + fixed = node_box + }, + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("infotext", reactor_desc) + meta:set_string("formspec", reactor_formspec) + local inv = meta:get_inventory() + inv:set_size("src", 6) + end, + can_dig = technic.machine_can_dig, + on_destruct = function(pos) siren_set_state(pos, SS_OFF) end, + allow_metadata_inventory_put = technic.machine_inventory_put, + allow_metadata_inventory_take = technic.machine_inventory_take, + allow_metadata_inventory_move = technic.machine_inventory_move, + technic_run = run, +}) + +minetest.register_node("technic:hv_nuclear_reactor_core_active", { + tiles = {"technic_hv_nuclear_reactor_core.png"}, + groups = {cracky=1, technic_machine=1, technic_hv=1, + radioactive=4, not_in_creative_inventory=1}, + legacy_facedir_simple = true, + sounds = default.node_sound_wood_defaults(), + drop = "technic:hv_nuclear_reactor_core", + drawtype = "nodebox", + light_source = 14, + paramtype = "light", + node_box = { + type = "fixed", + fixed = node_box + }, + can_dig = technic.machine_can_dig, + after_dig_node = melt_down_reactor, + on_destruct = function(pos) siren_set_state(pos, SS_OFF) end, + allow_metadata_inventory_put = technic.machine_inventory_put, + allow_metadata_inventory_take = technic.machine_inventory_take, + allow_metadata_inventory_move = technic.machine_inventory_move, + technic_run = run, + technic_on_disable = function(pos, node) + local timer = minetest.get_node_timer(pos) + timer:start(1) + end, + on_timer = function(pos, node) + local meta = minetest.get_meta(pos) + + -- Connected back? + if meta:get_int("HV_EU_timeout") > 0 then return false end + local burn_time = meta:get_int("burn_time") or 0 if burn_time >= burn_ticks or burn_time == 0 then - local inv = meta:get_inventory() - if not inv:is_empty("src") then - local srclist = inv:get_list("src") - local correct_fuel_count = 0 - for _, srcstack in pairs(srclist) do - if srcstack then - if srcstack:get_name() == fuel_type then - correct_fuel_count = correct_fuel_count + 1 - end - end - end - -- Check that the reactor is complete as well - -- as the correct number of correct fuel - if correct_fuel_count == 6 and - check_reactor_structure(pos) then - meta:set_int("burn_time", 1) - hacky_swap_node(pos, "technic:hv_nuclear_reactor_core_active") - meta:set_int("HV_EU_supply", power_supply) - for idx, srcstack in pairs(srclist) do - srcstack:take_item() - inv:set_stack("src", idx, srcstack) - end - return - end - end meta:set_int("HV_EU_supply", 0) meta:set_int("burn_time", 0) - meta:set_string("infotext", S("%s Idle"):format(machine_name)) - hacky_swap_node(pos, "technic:hv_nuclear_reactor_core") - elseif burn_time > 0 then - damage_nearby_players(pos) - if not check_reactor_structure(pos) then - explode_reactor(pos) - end - burn_time = burn_time + 1 - meta:set_int("burn_time", burn_time) - local percent = math.floor(burn_time / burn_ticks * 100) - meta:set_string("infotext", machine_name.." ("..percent.."%)") - meta:set_int("HV_EU_supply", power_supply) + technic.swap_node(pos, "technic:hv_nuclear_reactor_core") + meta:set_int("structure_accumulated_badness", 0) + siren_clear(pos, meta) + return false end - end + + meta:set_int("burn_time", burn_time + 1) + return true + end, }) technic.register_machine("HV", "technic:hv_nuclear_reactor_core", technic.producer) -- Gitblit v1.8.0