From 2d68498dc10bc74a35a5cc0ff4e81b6640807511 Mon Sep 17 00:00:00 2001
From: kpoppel <poulsen.kim@gmail.com>
Date: Wed, 08 May 2013 01:42:22 +0200
Subject: [PATCH] Massive change to the way CNC programs are registered. Now the API is open for adding new nodes and inhibiting some nodes for some materials. No more recipes outside of the CNC machine.

---
 technic/chainsaw.lua |  296 +++++++++++++++++++++++++++++++++++++++++++++++++---------
 1 files changed, 247 insertions(+), 49 deletions(-)

diff --git a/technic/chainsaw.lua b/technic/chainsaw.lua
index 2c3fbf5..c31d9a8 100644
--- a/technic/chainsaw.lua
+++ b/technic/chainsaw.lua
@@ -1,63 +1,261 @@
-chainsaw_max_charge=30000
+-- Configuration
+local chainsaw_max_charge      = 30000 -- 30000 - Maximum charge of the saw
+local chainsaw_charge_per_node = 12    -- 12    - Gives 2500 nodes on a single charge (about 50 complete normal trees)
+local chainsaw_leaves          = true  -- true  - Cut down entire trees, leaves and all
+
 register_power_tool ("technic:chainsaw",chainsaw_max_charge)
 
 minetest.register_tool("technic:chainsaw", {
-	description = "Chainsaw",
-	inventory_image = "technic_chainsaw.png",
-	stack_max = 1,
-	on_use = function(itemstack, user, pointed_thing)
-		if pointed_thing.type=="node" then 
-		item=itemstack:to_table()
-		local meta=get_item_meta(item["metadata"])
-		if meta==nil then return end --tool not charghed
-		if meta["charge"]==nil then return end
-		charge=meta["charge"]
-		charge_to_take=600;
-		if charge-charge_to_take>0 then
-		 charge_to_take=chainsaw_dig_it(minetest.get_pointed_thing_position(pointed_thing, above),user,charge_to_take)
-		 charge=charge-charge_to_take;	
-		set_RE_wear(item,charge,chainsaw_max_charge)
-		meta["charge"]=charge
-		item["metadata"]=set_item_meta(meta)
-		itemstack:replace(item)
-		return itemstack
-		end
-		end
-	end,
+        description = "Chainsaw",
+        inventory_image = "technic_chainsaw.png",
+        stack_max = 1,
+        on_use = function(itemstack, user, pointed_thing)
+                if pointed_thing.type=="node" then
+                        item=itemstack:to_table()
+                        local meta=get_item_meta(item["metadata"])
+                        if meta==nil then return end --tool not charged
+                        if meta["charge"]==nil then return end
+                        -- Send current charge to digging function so that the chainsaw will stop after digging a number of nodes.
+                        local charge=meta["charge"]
+                        if charge < chainsaw_charge_per_node then return end -- only cut if charged
+
+                        charge=chainsaw_dig_it(minetest.get_pointed_thing_position(pointed_thing, above),user,charge)
+                        set_RE_wear(item,charge,chainsaw_max_charge)
+                        meta["charge"]=charge
+                        item["metadata"]=set_item_meta(meta)
+                        itemstack:replace(item)
+                        return itemstack
+                end
+        end,
 })
 
 minetest.register_craft({
-	output = 'technic:chainsaw',
-	recipe = {
-		{'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:battery'},
-		{'technic:stainless_steel_ingot', 'technic:motor', 'technic:battery'},
-		{'','','moreores:copper_ingot'},
-	}
+        output = 'technic:chainsaw',
+        recipe = {
+                {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:battery'},
+                {'technic:stainless_steel_ingot', 'technic:motor', 'technic:battery'},
+                {'','','moreores:copper_ingot'},
+        }
 })
 
+-- The default stuff
+local timber_nodenames={["default:jungletree"] = true,
+                        ["default:papyrus"]    = true,
+                        ["default:cactus"]     = true,
+                        ["default:tree"]       = true,
+                        ["default:apple"]      = true
+}
 
+if chainsaw_leaves == true then
+        timber_nodenames["default:leaves"] = true
+end
 
+-- Support moretrees if it is there
+if( minetest.get_modpath("moretrees") ~= nil ) then
+        timber_nodenames["moretrees:apple_tree_trunk"]                 = true
+        timber_nodenames["moretrees:apple_tree_trunk_sideways"]        = true
+        timber_nodenames["moretrees:beech_trunk"]                      = true
+        timber_nodenames["moretrees:beech_trunk_sideways"]             = true
+        timber_nodenames["moretrees:birch_trunk"]                      = true
+        timber_nodenames["moretrees:birch_trunk_sideways"]             = true
+        timber_nodenames["moretrees:fir_trunk"]                        = true
+        timber_nodenames["moretrees:fir_trunk_sideways"]               = true
+        timber_nodenames["moretrees:oak_trunk"]                        = true
+        timber_nodenames["moretrees:oak_trunk_sideways"]               = true
+        timber_nodenames["moretrees:palm_trunk"]                       = true
+        timber_nodenames["moretrees:palm_trunk_sideways"]              = true
+        timber_nodenames["moretrees:pine_trunk"]                       = true
+        timber_nodenames["moretrees:pine_trunk_sideways"]              = true
+        timber_nodenames["moretrees:rubber_tree_trunk"]                = true
+        timber_nodenames["moretrees:rubber_tree_trunk_sideways"]       = true
+        timber_nodenames["moretrees:rubber_tree_trunk_empty"]          = true
+        timber_nodenames["moretrees:rubber_tree_trunk_sideways_empty"] = true
+        timber_nodenames["moretrees:sequoia_trunk"]                    = true
+        timber_nodenames["moretrees:sequoia_trunk_sideways"]           = true
+        timber_nodenames["moretrees:spruce_trunk"]                     = true
+        timber_nodenames["moretrees:spruce_trunk_sideways"]            = true
+        timber_nodenames["moretrees:willow_trunk"]                     = true
+        timber_nodenames["moretrees:willow_trunk_sideways"]            = true
+        timber_nodenames["moretrees:jungletree_trunk"]                 = true
+        timber_nodenames["moretrees:jungletree_trunk_sideways"]        = true
 
-timber_nodenames={"default:jungletree", "default:papyrus", "default:cactus", "default:tree"}
+        if chainsaw_leaves == true then
+                timber_nodenames["moretrees:apple_tree_leaves"]        = true
+                timber_nodenames["moretrees:oak_leaves"]               = true
+                timber_nodenames["moretrees:sequoia_leaves"]           = true
+                timber_nodenames["moretrees:birch_leaves"]             = true
+                timber_nodenames["moretrees:birch_leaves"]             = true
+                timber_nodenames["moretrees:palm_leaves"]              = true
+                timber_nodenames["moretrees:spruce_leaves"]            = true
+                timber_nodenames["moretrees:spruce_leaves"]            = true
+                timber_nodenames["moretrees:pine_leaves"]              = true
+                timber_nodenames["moretrees:willow_leaves"]            = true
+                timber_nodenames["moretrees:rubber_tree_leaves"]       = true
+                timber_nodenames["moretrees:jungletree_leaves_green"]  = true
+                timber_nodenames["moretrees:jungletree_leaves_yellow"] = true
+                timber_nodenames["moretrees:jungletree_leaves_red"]    = true
+        end
+end
 
-function chainsaw_dig_it (pos, player,charge_to_take)		
-	charge_to_take=0
-	local node=minetest.env:get_node(pos)
-	local i=1
-	while timber_nodenames[i]~=nil do
-		if node.name==timber_nodenames[i] then
-			charge_to_take=600
-			np={x=pos.x, y=pos.y, z=pos.z}
-			while minetest.env:get_node(np).name==timber_nodenames[i] do
-				minetest.env:remove_node(np)
-				minetest.env:add_item(np, timber_nodenames[i])
-				np={x=np.x, y=np.y+1, z=np.z}
-			end
-			minetest.sound_play("chainsaw", {pos = pos, gain = 1.0, max_hear_distance = 10,})
-			return charge_to_take	
-		end
-		i=i+1
-	end
+-- Support growing_trees if it is there
+if( minetest.get_modpath("growing_trees") ~= nil ) then
+        timber_nodenames["growing_trees:trunk"]         = true
+        timber_nodenames["growing_trees:medium_trunk"]  = true
+        timber_nodenames["growing_trees:big_trunk"]     = true
+        timber_nodenames["growing_trees:trunk_top"]     = true
+        timber_nodenames["growing_trees:trunk_sprout"]  = true
+        timber_nodenames["growing_trees:branch_sprout"] = true
+        timber_nodenames["growing_trees:branch"]        = true
+        timber_nodenames["growing_trees:branch_xmzm"]   = true
+        timber_nodenames["growing_trees:branch_xpzm"]   = true
+        timber_nodenames["growing_trees:branch_xmzp"]   = true
+        timber_nodenames["growing_trees:branch_xpzp"]   = true
+        timber_nodenames["growing_trees:branch_zz"]     = true
+        timber_nodenames["growing_trees:branch_xx"]     = true
 
-return charge_to_take
+        if chainsaw_leaves == true then
+                timber_nodenames["growing_trees:leaves"] = true
+        end
+end
+
+-- Support growing_cactus if it is there
+if( minetest.get_modpath("growing_cactus") ~= nil ) then
+        timber_nodenames["growing_cactus:sprout"]                       = true
+        timber_nodenames["growing_cactus:branch_sprout_vertical"]       = true
+        timber_nodenames["growing_cactus:branch_sprout_vertical_fixed"] = true
+        timber_nodenames["growing_cactus:branch_sprout_xp"]             = true
+        timber_nodenames["growing_cactus:branch_sprout_xm"]             = true
+        timber_nodenames["growing_cactus:branch_sprout_zp"]             = true
+        timber_nodenames["growing_cactus:branch_sprout_zm"]             = true
+        timber_nodenames["growing_cactus:trunk"]                        = true
+        timber_nodenames["growing_cactus:branch_trunk"]                 = true
+        timber_nodenames["growing_cactus:branch"]                       = true
+        timber_nodenames["growing_cactus:branch_xp"]                    = true
+        timber_nodenames["growing_cactus:branch_xm"]                    = true
+        timber_nodenames["growing_cactus:branch_zp"]                    = true
+        timber_nodenames["growing_cactus:branch_zm"]                    = true
+        timber_nodenames["growing_cactus:branch_zz"]                    = true
+        timber_nodenames["growing_cactus:branch_xx"]                    = true
+end
+
+-- Table for saving what was sawed down
+local produced
+
+-- Saw down trees entry point
+chainsaw_dig_it = function(pos, player,current_charge)
+        local remaining_charge=current_charge
+
+        -- A bit of trickery here: use a different node drop callback
+        -- and restore the original afterwards.
+        minetest.handle_node_drops = chainsaw_handle_node_drops
+
+        -- clear result and start sawing things down
+        produced = {}
+        remaining_charge = recursive_dig(pos, remaining_charge, player)
+        minetest.sound_play("chainsaw", {pos = pos, gain = 1.0, max_hear_distance = 10,})
+
+        -- Restore the original noder drop handler
+        minetest.handle_node_drops = original_handle_node_drops
+
+        -- Now drop items for the player
+        local number, produced_item, p
+        for produced_item,number in pairs(produced) do
+                --print("ADDING ITEM: " .. produced_item .. " " .. number)
+                -- Drop stacks of 99 or less
+                p = {
+                        x = pos.x + math.random()*4,
+                        y = pos.y,
+                        z = pos.z + math.random()*4
+                }
+                while number > 99 do
+                        minetest.env:add_item(p, produced_item .. " 99")
+                        p = {
+                                x = pos.x + math.random()*4,
+                                y = pos.y,
+                                z = pos.z + math.random()*4
+                        }
+                        number = number - 99
+                end
+                minetest.env:add_item(p, produced_item .. " " .. number)
+        end
+        return remaining_charge
+end
+
+-- Override the default handling routine to be able to count up the
+-- items sawed down so that we can drop them i an nice single stack
+chainsaw_handle_node_drops = function(pos, drops, digger)
+        -- Add dropped items to list of collected nodes
+        local _, dropped_item
+        for _, dropped_item in ipairs(drops) do
+                if produced[dropped_item] == nil then
+                        produced[dropped_item] = 1
+                else
+                        produced[dropped_item] = produced[dropped_item] + 1
+                end
+        end
+end
+
+-- Save the currently installed dropping mechanism so we can restore it.
+local original_handle_node_drops = minetest.handle_node_drops
+
+-- This function does all the hard work. Recursively we dig the node at hand
+-- if it is in the table and then search the surroundings for more stuff to dig.
+recursive_dig = function(pos, remaining_charge, player)
+        local node=minetest.env:get_node(pos)
+        local i=1
+        -- Lookup node name in timber table:
+        if timber_nodenames[node.name] ~= nil then
+                -- Return if we are out of power
+                if remaining_charge < chainsaw_charge_per_node then
+                        return 0
+                end
+                local np
+                -- wood found - cut it.
+                minetest.env:dig_node(pos)
+
+                remaining_charge=remaining_charge-chainsaw_charge_per_node
+                -- check surroundings and run recursively if any charge left
+                np={x=pos.x+1, y=pos.y, z=pos.z}
+                if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
+                        remaining_charge = recursive_dig(np, remaining_charge)
+                end
+                np={x=pos.x+1, y=pos.y, z=pos.z+1}
+                if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
+                        remaining_charge = recursive_dig(np, remaining_charge)
+                end
+                np={x=pos.x+1, y=pos.y, z=pos.z-1}
+                if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
+                        remaining_charge = recursive_dig(np, remaining_charge)
+                end
+
+                np={x=pos.x-1, y=pos.y, z=pos.z}
+                if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
+                        remaining_charge = recursive_dig(np, remaining_charge)
+                end
+                np={x=pos.x-1, y=pos.y, z=pos.z+1}
+                if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
+                        remaining_charge = recursive_dig(np, remaining_charge)
+                end
+                np={x=pos.x-1, y=pos.y, z=pos.z-1}
+                if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
+                        remaining_charge = recursive_dig(np, remaining_charge)
+                end
+
+                np={x=pos.x, y=pos.y+1, z=pos.z}
+                if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
+                        remaining_charge = recursive_dig(np, remaining_charge)
+                end
+
+                np={x=pos.x, y=pos.y, z=pos.z+1}
+                if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
+                        remaining_charge = recursive_dig(np, remaining_charge)
+                end
+                np={x=pos.x, y=pos.y, z=pos.z-1}
+                if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
+                        remaining_charge = recursive_dig(np, remaining_charge)
+                end
+                return remaining_charge
+        end
+        -- Nothing sawed down
+        return remaining_charge
 end

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