From 1d0687556a52891aeadc0e8d9a58e44c53cb826b Mon Sep 17 00:00:00 2001
From: Zefram <zefram@fysh.org>
Date: Fri, 15 Aug 2014 13:25:46 +0200
Subject: [PATCH] Fix music player's sound management

---
 technic/machines/LV/geothermal.lua |  133 +++++++++++++++++++++----------------------
 1 files changed, 65 insertions(+), 68 deletions(-)

diff --git a/technic/machines/LV/geothermal.lua b/technic/machines/LV/geothermal.lua
index 8c64708..e88d3c9 100644
--- a/technic/machines/LV/geothermal.lua
+++ b/technic/machines/LV/geothermal.lua
@@ -10,9 +10,9 @@
 minetest.register_craft({
 	output = 'technic:geothermal',
 	recipe = {
-		{'default:stone', 'default:stone', 'default:stone'},
-		{'default:copper_ingot', 'default:diamond', 'default:copper_ingot'},
-		{'default:stone', 'default:copper_ingot', 'default:stone'},
+		{'technic:granite', 'default:diamond', 'technic:granite'},
+		{'technic:fine_copper_wire', 'technic:machine_casing', 'technic:fine_copper_wire'},
+		{'technic:granite', 'technic:lv_cable0', 'technic:granite'},
 	}
 })
 
@@ -20,19 +20,78 @@
 	description = S("Geothermal %s Generator"):format("LV"),
 }) 
 
+local check_node_around = function(pos)
+	local node = minetest.get_node(pos)
+	if node.name == "default:water_source" or node.name == "default:water_flowing" then return 1 end
+	if node.name == "default:lava_source"  or node.name == "default:lava_flowing"  then return 2 end	
+	return 0
+end
+
+local run = function(pos, node)
+	local meta             = minetest.get_meta(pos)
+	local water_nodes      = 0
+	local lava_nodes       = 0
+	local production_level = 0
+	local eu_supply        = 0
+
+	-- Correct positioning is water on one side and lava on the other.
+	-- The two cannot be adjacent because the lava the turns into obsidian or rock.
+	-- To get to 100% production stack the water and lava one extra block down as well:
+	--    WGL (W=Water, L=Lava, G=the generator, |=an LV cable)
+	--    W|L
+
+	local positions = {
+		{x=pos.x+1, y=pos.y,   z=pos.z},
+		{x=pos.x+1, y=pos.y-1, z=pos.z},
+		{x=pos.x-1, y=pos.y,   z=pos.z},
+		{x=pos.x-1, y=pos.y-1, z=pos.z},
+		{x=pos.x,   y=pos.y,   z=pos.z+1},
+		{x=pos.x,   y=pos.y-1, z=pos.z+1},
+		{x=pos.x,   y=pos.y,   z=pos.z-1},
+		{x=pos.x,   y=pos.y-1, z=pos.z-1},
+	}
+	for _, p in pairs(positions) do
+		local check = check_node_around(p)
+		if check == 1 then water_nodes = water_nodes + 1 end
+		if check == 2 then lava_nodes  = lava_nodes  + 1 end
+	end
+
+	if water_nodes == 1 and lava_nodes == 1 then production_level =  25; eu_supply = 50 end
+	if water_nodes == 2 and lava_nodes == 1 then production_level =  50; eu_supply = 100 end
+	if water_nodes == 1 and lava_nodes == 2 then production_level =  75; eu_supply = 200 end
+	if water_nodes == 2 and lava_nodes == 2 then production_level = 100; eu_supply = 300 end
+
+	if production_level > 0 then
+		meta:set_int("LV_EU_supply", eu_supply)
+	end
+
+	meta:set_string("infotext",
+		S("Geothermal %s Generator"):format("LV").." ("..production_level.."%)")
+
+	if production_level > 0 and minetest.get_node(pos).name == "technic:geothermal" then
+		technic.swap_node (pos, "technic:geothermal_active")
+		return
+	end
+	if production_level == 0 then
+		technic.swap_node(pos, "technic:geothermal")
+		meta:set_int("LV_EU_supply", 0)
+	end
+end
+
 minetest.register_node("technic:geothermal", {
 	description = S("Geothermal %s Generator"):format("LV"),
 	tiles = {"technic_geothermal_top.png", "technic_machine_bottom.png", "technic_geothermal_side.png",
 	         "technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png"},
 	paramtype2 = "facedir",
-	groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
+	groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1},
 	legacy_facedir_simple = true,
 	sounds = default.node_sound_wood_defaults(),
 	on_construct = function(pos)
 		local meta = minetest.get_meta(pos)
 		meta:set_string("infotext", S("Geothermal %s Generator"):format("LV"))
 		meta:set_int("LV_EU_supply", 0)
-	end,	
+	end,
+	technic_run = run,
 })
 
 minetest.register_node("technic:geothermal_active", {
@@ -44,70 +103,8 @@
 	legacy_facedir_simple = true,
 	sounds = default.node_sound_wood_defaults(),
 	drop = "technic:geothermal",
+	technic_run = run,
 })
-
-local check_node_around = function(pos)
-	local node = minetest.get_node(pos)
-	if node.name == "default:water_source" or node.name == "default:water_flowing" then return 1 end
-	if node.name == "default:lava_source"  or node.name == "default:lava_flowing"  then return 2 end	
-	return 0
-end
-
-minetest.register_abm({
-	nodenames = {"technic:geothermal","technic:geothermal_active"},
-	interval = 1,
-	chance   = 1,
-	action = function(pos, node, active_object_count, active_object_count_wider)
-		local meta             = minetest.get_meta(pos)
-		local water_nodes      = 0
-		local lava_nodes       = 0
-		local production_level = 0
-		local eu_supply        = 0
-
-		-- Correct positioning is water on one side and lava on the other.
-		-- The two cannot be adjacent because the lava the turns into obsidian or rock.
-		-- To get to 100% production stack the water and lava one extra block down as well:
-		--    WGL (W=Water, L=Lava, G=the generator, |=an LV cable)
-		--    W|L
-
-		local positions = {
-			{x=pos.x+1, y=pos.y,   z=pos.z},
-			{x=pos.x+1, y=pos.y-1, z=pos.z},
-			{x=pos.x-1, y=pos.y,   z=pos.z},
-			{x=pos.x-1, y=pos.y-1, z=pos.z},
-			{x=pos.x,   y=pos.y,   z=pos.z+1},
-			{x=pos.x,   y=pos.y-1, z=pos.z+1},
-			{x=pos.x,   y=pos.y,   z=pos.z-1},
-			{x=pos.x,   y=pos.y-1, z=pos.z-1},
-		}
-		for _, p in pairs(positions) do
-			local check = check_node_around(p)
-			if check == 1 then water_nodes = water_nodes + 1 end
-			if check == 2 then lava_nodes  = lava_nodes  + 1 end
-		end
-
-		if water_nodes == 1 and lava_nodes == 1 then production_level =  25; eu_supply = 50 end
-		if water_nodes == 2 and lava_nodes == 1 then production_level =  50; eu_supply = 100 end
-		if water_nodes == 1 and lava_nodes == 2 then production_level =  75; eu_supply = 200 end
-		if water_nodes == 2 and lava_nodes == 2 then production_level = 100; eu_supply = 300 end
-
-		if production_level > 0 then
-			meta:set_int("LV_EU_supply", eu_supply)
-		end
-
-		meta:set_string("infotext",
-			S("Geothermal %s Generator"):format("LV").." ("..production_level.."%)")
-
-		if production_level > 0 and minetest.get_node(pos).name == "technic:geothermal" then
-			technic.swap_node (pos, "technic:geothermal_active")
-			return
-		end
-		if production_level == 0 then
-			technic.swap_node(pos, "technic:geothermal")
-			meta:set_int("LV_EU_supply", 0)
-		end
-	end
-}) 
 
 technic.register_machine("LV", "technic:geothermal",        technic.producer)
 technic.register_machine("LV", "technic:geothermal_active", technic.producer)

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