From 187015e0733e5e0bfa5efba215319c7d9d86f072 Mon Sep 17 00:00:00 2001 From: ShadowNinja <noreply@gmail.com> Date: Sat, 13 Jul 2013 01:23:29 +0200 Subject: [PATCH] Fix coding style of nuclear reactor --- technic/machines/hv/forcefield.lua | 259 ++++++++++++++++++++++++++------------------------- 1 files changed, 131 insertions(+), 128 deletions(-) diff --git a/technic/machines/hv/forcefield.lua b/technic/machines/hv/forcefield.lua index 8ad5410..e693d80 100644 --- a/technic/machines/hv/forcefield.lua +++ b/technic/machines/hv/forcefield.lua @@ -5,8 +5,8 @@ -- Forcefield Generator is a HV machine. -- How expensive is the generator? Leaves room for upgrades lowering the power drain? -local forcefield_power_drain = 10 -- default 10 -local forcefield_update_interval = 1 +local forcefield_power_drain = 10 +local forcefield_step_interval = 1 minetest.register_craft({ output = 'technic:forcefield_emitter_off', @@ -17,143 +17,138 @@ } }) + -- Idea: Let forcefields have different colors by upgrade slot. -- Idea: Let forcefields add up by detecting if one hits another. -- ___ __ -- / \/ \ -- | | -- \___/\___/ --- -local function add_forcefield(pos, range) - for x=-range,range do - for y=-range,range do - for z=-range,range do - if ((x*x+y*y+z*z) <= (range * range + range)) then - if ((range-1) * (range-1) + (range-1) <= x*x+y*y+z*z) then - local np={x=pos.x+x,y=pos.y+y,z=pos.z+z} - local n = minetest.env:get_node(np).name - if (n == "air") then - minetest.env:add_node(np, {name = "technic:forcefield"}) - end - end - end - end - end - end - return true -end -local function remove_forcefield(p, range) - for x=-range,range do - for y=-range,range do - for z=-range,range do - if ((x*x+y*y+z*z) <= (range * range + range)) then - if ((range-1) * (range-1) + (range-1) <= x*x+y*y+z*z) then - local np={x=p.x+x,y=p.y+y,z=p.z+z} - local n = minetest.env:get_node(np).name - if (n == "technic:forcefield") then - minetest.env:remove_node(np) - end +local function update_forcefield(pos, range, active) + local vm = VoxelManip() + local p1 = {x = pos.x-range, y = pos.y-range, z = pos.z-range} + local p2 = {x = pos.x+range, y = pos.y+range, z = pos.z+range} + local MinEdge, MaxEdge = vm:read_from_map(p1, p2) + local area = VoxelArea:new({MinEdge = MinEdge, MaxEdge = MaxEdge}) + local data = vm:get_data() + + local c_air = minetest.get_content_id("air") + local c_field = minetest.get_content_id("technic:forcefield") + + for z=-range, range do + for y=-range, range do + local vi = area:index(pos.x+(-range), pos.y+y, pos.z+z) + for x=-range, range do + if x*x+y*y+z*z <= range * range + range and + x*x+y*y+z*z >= (range-1) * (range-1) + (range-1) and + ((active and data[vi] == c_air) or ((not active) and data[vi] == c_field)) then + if active then + data[vi] = c_field + else + data[vi] = c_air end end + vi = vi + 1 end end end + + vm:set_data(data) + vm:update_liquids() + vm:write_to_map() + vm:update_map() end local get_forcefield_formspec = function(range) - -- return "invsize[8,9;]".. (if upgrades added later - colors for instance) return "invsize[3,4;]".. - "label[0,0;Forcefield emitter]".. - "label[1,1;Range]".. - "label[1,2;"..range.."]".. - "button[0,2;1,1;subtract;-]".. - "button[2,2;1,1;add;+]".. - "button[0,3;3,1;toggle;Enable/Disable]" -- .. --- "list[current_player;main;0,5;8,4;]" + "label[0,0;Forcefield emitter]".. + "label[1,1;Range]".. + "label[1,2;"..range.."]".. + "button[0,2;1,1;subtract;-]".. + "button[2,2;1,1;add;+]".. + "button[0,3;3,1;toggle;Enable/Disable]" end local forcefield_receive_fields = function(pos, formname, fields, sender) - local meta = minetest.env:get_meta(pos) - local range = meta:get_int("range") - if fields.add then range = range + 1 end - if fields.subtract then range = range - 1 end - if fields.toggle then - if meta:get_int("enabled") == 1 then - meta:set_int("enabled", 0) - else - meta:set_int("enabled", 1) - end - end - -- Smallest field is 5. Anything less is asking for trouble. - -- Largest is 20. It is a matter of pratical node handling. - if range < 5 then range = 5 end - if range > 20 then range = 20 end + local meta = minetest.env:get_meta(pos) + local range = meta:get_int("range") - if range <= 20 and range >= 5 and meta:get_int("range") ~= range then - remove_forcefield(pos, meta:get_int("range")) - meta:set_int("range", range) - meta:set_string("formspec", get_forcefield_formspec(range)) - end - end - -local forcefield_check = function(pos) - local meta = minetest.env:get_meta(pos) - local node = minetest.env:get_node(pos) - local eu_input = meta:get_int("HV_EU_input") - local eu_demand = meta:get_int("HV_EU_demand") - local enabled = meta:get_int("enabled") - - -- Power off automatically if no longer connected to a switching station - technic.switching_station_timeout_count(pos, "HV") - - local power_requirement - if enabled == 1 then - power_requirement = math.floor(4*math.pi*math.pow(meta:get_int("range"), 2)) * forcefield_power_drain - else - power_requirement = eu_demand - end - - if eu_input == 0 then - meta:set_string("infotext", "Forcefield Generator Unpowered") - meta:set_int("HV_EU_demand", 100) - meta:set_int("enabled", 0) - if node.name == "technic:forcefield_emitter_on" then - remove_forcefield(pos, meta:get_int("range")) - hacky_swap_node(pos, "technic:forcefield_emitter_off") - end - elseif eu_input == power_requirement then - if meta:get_int("enabled") == 1 then - if node.name == "technic:forcefield_emitter_off" then - hacky_swap_node(pos, "technic:forcefield_emitter_on") - meta:set_string("infotext", "Forcefield Generator Active") - add_forcefield(pos, meta:get_int("range")) - else - -- Range updated. Move the forcefield. - add_forcefield(pos, meta:get_int("range")) - end - else - if node.name == "technic:forcefield_emitter_on" then - remove_forcefield(pos, meta:get_int("range")) - hacky_swap_node(pos, "technic:forcefield_emitter_off") - meta:set_int("HV_EU_demand", 100) - meta:set_string("infotext", "Forcefield Generator Idle") - end - end - else - meta:set_int("HV_EU_demand", power_requirement) - end - return true - end - -local mesecons = {effector = { - action_on = function(pos, node) - minetest.env:get_meta(pos):set_int("enabled", 0) - end, - action_off = function(pos, node) - minetest.env:get_meta(pos):set_int("enabled", 1) + if fields.add then range = range + 1 end + if fields.subtract then range = range - 1 end + if fields.toggle then + if meta:get_int("enabled") == 1 then + meta:set_int("enabled", 0) + else + meta:set_int("enabled", 1) + end end -}} + + -- Smallest field is 5. Anything less is asking for trouble. + -- Largest is 20. It is a matter of pratical node handling. + if range < 5 then range = 5 end + if range > 20 then range = 20 end + + if range <= 20 and range >= 5 and meta:get_int("range") ~= range then + update_forcefield(pos, meta:get_int("range"), false) + meta:set_int("range", range) + meta:set_string("formspec", get_forcefield_formspec(range)) + end +end + +local function forcefield_step(pos) + local meta = minetest.env:get_meta(pos) + local node = minetest.env:get_node(pos) + local eu_input = meta:get_int("HV_EU_input") + local eu_demand = meta:get_int("HV_EU_demand") + local enabled = meta:get_int("enabled") + + -- Power off automatically if no longer connected to a switching station + technic.switching_station_timeout_count(pos, "HV") + + local power_requirement = 0 + if enabled == 1 then + power_requirement = math.floor( + 4 * math.pi * math.pow(meta:get_int("range"), 2) + ) * forcefield_power_drain + else + power_requirement = eu_demand + end + + if meta:get_int("enabled") == 0 then + if node.name == "technic:forcefield_emitter_on" then + update_forcefield(pos, meta:get_int("range"), false) + hacky_swap_node(pos, "technic:forcefield_emitter_off") + meta:set_int("HV_EU_demand", 100) + meta:set_string("infotext", "Forcefield Generator Disabled") + end + elseif eu_input < power_requirement then + meta:set_string("infotext", "Forcefield Generator Unpowered") + if node.name == "technic:forcefield_emitter_on" then + update_forcefield(pos, meta:get_int("range"), false) + hacky_swap_node(pos, "technic:forcefield_emitter_off") + end + elseif eu_input >= power_requirement then + if node.name == "technic:forcefield_emitter_off" then + hacky_swap_node(pos, "technic:forcefield_emitter_on") + meta:set_string("infotext", "Forcefield Generator Active") + end + update_forcefield(pos, meta:get_int("range"), true) + end + meta:set_int("HV_EU_demand", power_requirement) + return true +end + +local mesecons = { + effector = { + action_on = function(pos, node) + minetest.env:get_meta(pos):set_int("enabled", 0) + end, + action_off = function(pos, node) + minetest.env:get_meta(pos):set_int("enabled", 1) + end + } +} minetest.register_node("technic:forcefield_emitter_off", { description = "Forcefield emitter", @@ -161,10 +156,10 @@ tiles = {"technic_forcefield_emitter_off.png"}, is_ground_content = true, groups = {cracky = 1}, - on_timer = forcefield_check, + on_timer = forcefield_step, on_receive_fields = forcefield_receive_fields, on_construct = function(pos) - minetest.env:get_node_timer(pos):start(forcefield_update_interval) + minetest.env:get_node_timer(pos):start(forcefield_step_interval) local meta = minetest.env:get_meta(pos) meta:set_float("technic_hv_power_machine", 1) meta:set_int("HV_EU_input", 0) @@ -183,10 +178,10 @@ is_ground_content = true, groups = {cracky = 1, not_in_creative_inventory=1}, drop='"technic:forcefield_emitter_off" 1', - on_timer = forcefield_check, + on_timer = forcefield_step, on_receive_fields = forcefield_receive_fields, on_construct = function(pos) - minetest.env:get_node_timer(pos):start(forcefield_update_interval) + minetest.env:get_node_timer(pos):start(forcefield_step_interval) local meta = minetest.env:get_meta(pos) -- meta:set_float("technic_hv_power_machine", 1) -- meta:set_float("HV_EU_input", 0) @@ -196,8 +191,8 @@ meta:set_string("formspec", get_forcefield_formspec(meta:get_int("range"))) -- meta:set_string("infotext", "Forcefield emitter"); end, - on_dig = function(pos, node, digger) - remove_forcefield(pos, minetest.env:get_meta(pos):get_int("range")) + on_dig = function(pos, node, digger) + update_forcefield(pos, minetest.env:get_meta(pos):get_int("range"), false) return minetest.node_dig(pos, node, digger) end, mesecons = mesecons @@ -208,9 +203,17 @@ sunlight_propagates = true, drop = '', light_source = 8, - tiles = {{name="technic_forcefield_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}}}, + tiles = {{ + name = "technic_forcefield_animated.png", + animation = { + type = "vertical_frames", + aspect_w=16, + aspect_h=16, + length=2.0, + }, + }}, is_ground_content = true, - groups = {not_in_creative_inventory=1, unbreakable=1}, + groups = { not_in_creative_inventory=1, unbreakable=1 }, paramtype = "light", drawtype = "nodebox", node_box = { --hacky way to get the field blue and not see through the ground @@ -221,5 +224,5 @@ }, }) -technic.register_HV_machine("technic:forcefield_emitter_on","RE") -technic.register_HV_machine("technic:forcefield_emitter_off","RE") +technic.register_HV_machine("technic:forcefield_emitter_on", "RE") +technic.register_HV_machine("technic:forcefield_emitter_off", "RE") -- Gitblit v1.8.0