From 00f61dfb81100094b64de06ca4e1ef73ef8bcd47 Mon Sep 17 00:00:00 2001 From: Tim <t4im@users.noreply.github.com> Date: Fri, 30 Jan 2015 05:09:20 +0100 Subject: [PATCH] rewrite extractor dye recipes, adding a few dyes and making it work better with the dye mod also preventing any issues if it is being run in a game without it --- technic/machines/register/init.lua | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-) diff --git a/technic/machines/register/init.lua b/technic/machines/register/init.lua index 55c1f8b..3cf373d 100644 --- a/technic/machines/register/init.lua +++ b/technic/machines/register/init.lua @@ -19,6 +19,7 @@ dofile(path.."/grinder_recipes.lua") dofile(path.."/extractor_recipes.lua") dofile(path.."/compressor_recipes.lua") +dofile(path.."/centrifuge_recipes.lua") -- Machines dofile(path.."/alloy_furnace.lua") @@ -26,4 +27,4 @@ dofile(path.."/grinder.lua") dofile(path.."/extractor.lua") dofile(path.."/compressor.lua") - +dofile(path.."/centrifuge.lua") -- Gitblit v1.8.0