From 00f61dfb81100094b64de06ca4e1ef73ef8bcd47 Mon Sep 17 00:00:00 2001
From: Tim <t4im@users.noreply.github.com>
Date: Fri, 30 Jan 2015 05:09:20 +0100
Subject: [PATCH] rewrite extractor dye recipes, adding a few dyes and making it work better with the dye mod also preventing any issues if it is being run in a game without it

---
 technic/machines/register/init.lua |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/technic/machines/register/init.lua b/technic/machines/register/init.lua
index 55c1f8b..3cf373d 100644
--- a/technic/machines/register/init.lua
+++ b/technic/machines/register/init.lua
@@ -19,6 +19,7 @@
 dofile(path.."/grinder_recipes.lua")
 dofile(path.."/extractor_recipes.lua")
 dofile(path.."/compressor_recipes.lua")
+dofile(path.."/centrifuge_recipes.lua")
 
 -- Machines
 dofile(path.."/alloy_furnace.lua")
@@ -26,4 +27,4 @@
 dofile(path.."/grinder.lua")
 dofile(path.."/extractor.lua")
 dofile(path.."/compressor.lua")
-
+dofile(path.."/centrifuge.lua")

--
Gitblit v1.8.0