From 00f61dfb81100094b64de06ca4e1ef73ef8bcd47 Mon Sep 17 00:00:00 2001
From: Tim <t4im@users.noreply.github.com>
Date: Fri, 30 Jan 2015 05:09:20 +0100
Subject: [PATCH] rewrite extractor dye recipes, adding a few dyes and making it work better with the dye mod also preventing any issues if it is being run in a game without it

---
 technic/machines/other/init.lua |    7 ++++---
 1 files changed, 4 insertions(+), 3 deletions(-)

diff --git a/technic/machines/other/init.lua b/technic/machines/other/init.lua
index 766e0eb..27a47d5 100644
--- a/technic/machines/other/init.lua
+++ b/technic/machines/other/init.lua
@@ -2,7 +2,8 @@
 
 -- mesecons and tubes related
 dofile(path.."/injector.lua")
-dofile(path.."/node_breaker.lua")
-dofile(path.."/deployer.lua")
 dofile(path.."/constructor.lua")
-dofile(path.."/frames.lua")
+if minetest.get_modpath("mesecons_mvps") ~= nil then
+	dofile(path.."/frames.lua")
+end
+dofile(path.."/anchor.lua")

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