From 00f61dfb81100094b64de06ca4e1ef73ef8bcd47 Mon Sep 17 00:00:00 2001 From: Tim <t4im@users.noreply.github.com> Date: Fri, 30 Jan 2015 05:09:20 +0100 Subject: [PATCH] rewrite extractor dye recipes, adding a few dyes and making it work better with the dye mod also preventing any issues if it is being run in a game without it --- technic/machines/other/init.lua | 7 ++++--- 1 files changed, 4 insertions(+), 3 deletions(-) diff --git a/technic/machines/other/init.lua b/technic/machines/other/init.lua index 766e0eb..27a47d5 100644 --- a/technic/machines/other/init.lua +++ b/technic/machines/other/init.lua @@ -2,7 +2,8 @@ -- mesecons and tubes related dofile(path.."/injector.lua") -dofile(path.."/node_breaker.lua") -dofile(path.."/deployer.lua") dofile(path.."/constructor.lua") -dofile(path.."/frames.lua") +if minetest.get_modpath("mesecons_mvps") ~= nil then + dofile(path.."/frames.lua") +end +dofile(path.."/anchor.lua") -- Gitblit v1.8.0