From 00f61dfb81100094b64de06ca4e1ef73ef8bcd47 Mon Sep 17 00:00:00 2001 From: Tim <t4im@users.noreply.github.com> Date: Fri, 30 Jan 2015 05:09:20 +0100 Subject: [PATCH] rewrite extractor dye recipes, adding a few dyes and making it work better with the dye mod also preventing any issues if it is being run in a game without it --- technic/machines/LV/water_mill.lua | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/technic/machines/LV/water_mill.lua b/technic/machines/LV/water_mill.lua index d1584fa..9088d1d 100644 --- a/technic/machines/LV/water_mill.lua +++ b/technic/machines/LV/water_mill.lua @@ -80,7 +80,7 @@ meta:set_string("infotext", S("Hydro %s Generator"):format("LV")) meta:set_int("LV_EU_supply", 0) end, - technic_run, + technic_run = run, }) minetest.register_node("technic:water_mill_active", { @@ -93,7 +93,7 @@ legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), drop = "technic:water_mill", - technic_run, + technic_run = run, technic_disabled_machine_name = "technic:water_mill", }) -- Gitblit v1.8.0