From 00f61dfb81100094b64de06ca4e1ef73ef8bcd47 Mon Sep 17 00:00:00 2001 From: Tim <t4im@users.noreply.github.com> Date: Fri, 30 Jan 2015 05:09:20 +0100 Subject: [PATCH] rewrite extractor dye recipes, adding a few dyes and making it work better with the dye mod also preventing any issues if it is being run in a game without it --- technic/machines/LV/solar_array.lua | 6 +++--- 1 files changed, 3 insertions(+), 3 deletions(-) diff --git a/technic/machines/LV/solar_array.lua b/technic/machines/LV/solar_array.lua index 63f64f1..4d2c3b3 100644 --- a/technic/machines/LV/solar_array.lua +++ b/technic/machines/LV/solar_array.lua @@ -8,9 +8,9 @@ minetest.register_craft({ output = 'technic:solar_array_lv 1', recipe = { - {'technic:solar_panel', 'technic:solar_panel', 'technic:solar_panel'}, - {'default:steel_ingot', 'technic:lv_transformer', 'default:steel_ingot'}, - {'', 'technic:lv_cable0', ''}, + {'technic:solar_panel', 'technic:solar_panel', 'technic:solar_panel'}, + {'technic:carbon_steel_ingot', 'technic:lv_transformer', 'technic:carbon_steel_ingot'}, + {'', 'technic:lv_cable0', ''}, } }) -- Gitblit v1.8.0