From 00f61dfb81100094b64de06ca4e1ef73ef8bcd47 Mon Sep 17 00:00:00 2001
From: Tim <t4im@users.noreply.github.com>
Date: Fri, 30 Jan 2015 05:09:20 +0100
Subject: [PATCH] rewrite extractor dye recipes, adding a few dyes and making it work better with the dye mod also preventing any issues if it is being run in a game without it

---
 technic/machines/LV/solar_array.lua |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/technic/machines/LV/solar_array.lua b/technic/machines/LV/solar_array.lua
index 63f64f1..4d2c3b3 100644
--- a/technic/machines/LV/solar_array.lua
+++ b/technic/machines/LV/solar_array.lua
@@ -8,9 +8,9 @@
 minetest.register_craft({
 	output = 'technic:solar_array_lv 1',
 	recipe = {
-		{'technic:solar_panel', 'technic:solar_panel',    'technic:solar_panel'},
-		{'default:steel_ingot', 'technic:lv_transformer', 'default:steel_ingot'},
-		{'',                    'technic:lv_cable0',      ''},
+		{'technic:solar_panel',        'technic:solar_panel',    'technic:solar_panel'},
+		{'technic:carbon_steel_ingot', 'technic:lv_transformer', 'technic:carbon_steel_ingot'},
+		{'',                           'technic:lv_cable0',      ''},
 	}
 })
 

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