From 00f61dfb81100094b64de06ca4e1ef73ef8bcd47 Mon Sep 17 00:00:00 2001 From: Tim <t4im@users.noreply.github.com> Date: Fri, 30 Jan 2015 05:09:20 +0100 Subject: [PATCH] rewrite extractor dye recipes, adding a few dyes and making it work better with the dye mod also preventing any issues if it is being run in a game without it --- technic/machines/LV/alloy_furnace.lua | 6 +++--- 1 files changed, 3 insertions(+), 3 deletions(-) diff --git a/technic/machines/LV/alloy_furnace.lua b/technic/machines/LV/alloy_furnace.lua index f0e2bc5..bdf2f31 100644 --- a/technic/machines/LV/alloy_furnace.lua +++ b/technic/machines/LV/alloy_furnace.lua @@ -4,9 +4,9 @@ minetest.register_craft({ output = 'technic:lv_alloy_furnace', recipe = { - {'default:brick', 'default:brick', 'default:brick'}, - {'default:brick', '', 'default:brick'}, - {'technic:cast_iron_ingot', 'default:copper_ingot', 'technic:cast_iron_ingot'}, + {'default:brick', 'default:brick', 'default:brick'}, + {'default:brick', 'technic:machine_casing', 'default:brick'}, + {'default:brick', 'technic:lv_cable0', 'default:brick'}, } }) -- Gitblit v1.8.0