From 00f61dfb81100094b64de06ca4e1ef73ef8bcd47 Mon Sep 17 00:00:00 2001
From: Tim <t4im@users.noreply.github.com>
Date: Fri, 30 Jan 2015 05:09:20 +0100
Subject: [PATCH] rewrite extractor dye recipes, adding a few dyes and making it work better with the dye mod also preventing any issues if it is being run in a game without it

---
 technic/machines/HV/quarry.lua |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/technic/machines/HV/quarry.lua b/technic/machines/HV/quarry.lua
index ed16042..60805cc 100644
--- a/technic/machines/HV/quarry.lua
+++ b/technic/machines/HV/quarry.lua
@@ -209,6 +209,9 @@
 	tiles = {"technic_carbon_steel_block.png", "technic_carbon_steel_block.png",
 	         "technic_carbon_steel_block.png", "technic_carbon_steel_block.png",
 	         "technic_carbon_steel_block.png^default_tool_mesepick.png", "technic_carbon_steel_block.png"},
+	inventory_image = minetest.inventorycube("technic_carbon_steel_block.png",
+	         "technic_carbon_steel_block.png^default_tool_mesepick.png",
+	         "technic_carbon_steel_block.png"),
 	paramtype2 = "facedir",
 	groups = {cracky=2, tubedevice=1, technic_machine = 1},
 	tube = {

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