From 00f61dfb81100094b64de06ca4e1ef73ef8bcd47 Mon Sep 17 00:00:00 2001 From: Tim <t4im@users.noreply.github.com> Date: Fri, 30 Jan 2015 05:09:20 +0100 Subject: [PATCH] rewrite extractor dye recipes, adding a few dyes and making it work better with the dye mod also preventing any issues if it is being run in a game without it --- technic/machines/HV/quarry.lua | 3 +++ 1 files changed, 3 insertions(+), 0 deletions(-) diff --git a/technic/machines/HV/quarry.lua b/technic/machines/HV/quarry.lua index ed16042..60805cc 100644 --- a/technic/machines/HV/quarry.lua +++ b/technic/machines/HV/quarry.lua @@ -209,6 +209,9 @@ tiles = {"technic_carbon_steel_block.png", "technic_carbon_steel_block.png", "technic_carbon_steel_block.png", "technic_carbon_steel_block.png", "technic_carbon_steel_block.png^default_tool_mesepick.png", "technic_carbon_steel_block.png"}, + inventory_image = minetest.inventorycube("technic_carbon_steel_block.png", + "technic_carbon_steel_block.png^default_tool_mesepick.png", + "technic_carbon_steel_block.png"), paramtype2 = "facedir", groups = {cracky=2, tubedevice=1, technic_machine = 1}, tube = { -- Gitblit v1.8.0