From 00f61dfb81100094b64de06ca4e1ef73ef8bcd47 Mon Sep 17 00:00:00 2001
From: Tim <t4im@users.noreply.github.com>
Date: Fri, 30 Jan 2015 05:09:20 +0100
Subject: [PATCH] rewrite extractor dye recipes, adding a few dyes and making it work better with the dye mod also preventing any issues if it is being run in a game without it

---
 technic/machines/HV/generator.lua |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/technic/machines/HV/generator.lua b/technic/machines/HV/generator.lua
index 4ed6ab2..aa83590 100644
--- a/technic/machines/HV/generator.lua
+++ b/technic/machines/HV/generator.lua
@@ -3,9 +3,9 @@
 minetest.register_craft({
 	output = 'technic:hv_generator',
 	recipe = {
-		{'technic:stainless_steel_ingot', 'technic:mv_generator',   'technic:stainless_steel_ingot'},
-		{'pipeworks:tube_000000',         'technic:hv_transformer', 'pipeworks:tube_000000'},
-		{'technic:stainless_steel_ingot', 'technic:hv_cable',       'technic:stainless_steel_ingot'},
+		{'technic:carbon_plate',          'technic:mv_generator',   'technic:composite_plate'},
+		{'pipeworks:tube_1',              'technic:hv_transformer', 'pipeworks:tube_1'},
+		{'technic:stainless_steel_ingot', 'technic:hv_cable0',      'technic:stainless_steel_ingot'},
 	}
 })
 

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