From 00f61dfb81100094b64de06ca4e1ef73ef8bcd47 Mon Sep 17 00:00:00 2001 From: Tim <t4im@users.noreply.github.com> Date: Fri, 30 Jan 2015 05:09:20 +0100 Subject: [PATCH] rewrite extractor dye recipes, adding a few dyes and making it work better with the dye mod also preventing any issues if it is being run in a game without it --- technic/machines/HV/generator.lua | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/technic/machines/HV/generator.lua b/technic/machines/HV/generator.lua index 86f8577..aa83590 100644 --- a/technic/machines/HV/generator.lua +++ b/technic/machines/HV/generator.lua @@ -3,7 +3,7 @@ minetest.register_craft({ output = 'technic:hv_generator', recipe = { - {'technic:stainless_steel_ingot', 'technic:mv_generator', 'technic:stainless_steel_ingot'}, + {'technic:carbon_plate', 'technic:mv_generator', 'technic:composite_plate'}, {'pipeworks:tube_1', 'technic:hv_transformer', 'pipeworks:tube_1'}, {'technic:stainless_steel_ingot', 'technic:hv_cable0', 'technic:stainless_steel_ingot'}, } -- Gitblit v1.8.0