From 00f61dfb81100094b64de06ca4e1ef73ef8bcd47 Mon Sep 17 00:00:00 2001 From: Tim <t4im@users.noreply.github.com> Date: Fri, 30 Jan 2015 05:09:20 +0100 Subject: [PATCH] rewrite extractor dye recipes, adding a few dyes and making it work better with the dye mod also preventing any issues if it is being run in a game without it --- technic/locale/de.txt | 13 +++++++++++++ 1 files changed, 13 insertions(+), 0 deletions(-) diff --git a/technic/locale/de.txt b/technic/locale/de.txt index 763d92a..654f46b 100644 --- a/technic/locale/de.txt +++ b/technic/locale/de.txt @@ -54,6 +54,12 @@ Slot %d = Fach %d Itemwise = Einzelstuecke Stackwise = Ganzer Stapel +Owner: = +Unlocked = +Locked = +Radius: = +Enabled = +Disabled = ## Machine names # $1: Tier @@ -92,6 +98,7 @@ Wind Mill Frame = Windmuehlengeruest Forcefield = Kraftfeld Nuclear Reactor Rod Compartment = Brennstabfaecher +Administrative World Anchor = ## Machine-specific # $1: Pruduced EU @@ -106,6 +113,12 @@ Choose Milling Program: = Waehle ein Fraesprogramm: Slim Elements half / normal height: = Schmale Elemente von halber / normaler Hoehe: Current track %s = Aktueller Titel %s +Stopped = +Keeping %d/%d map blocks loaded = +Digging not started = +Digging finished = +Digging %d m above machine = +Digging %d m below machine = ## CNC Cylinder = Zylinder -- Gitblit v1.8.0