From 00f61dfb81100094b64de06ca4e1ef73ef8bcd47 Mon Sep 17 00:00:00 2001
From: Tim <t4im@users.noreply.github.com>
Date: Fri, 30 Jan 2015 05:09:20 +0100
Subject: [PATCH] rewrite extractor dye recipes, adding a few dyes and making it work better with the dye mod also preventing any issues if it is being run in a game without it

---
 technic/locale/de.txt |   13 +++++++++++++
 1 files changed, 13 insertions(+), 0 deletions(-)

diff --git a/technic/locale/de.txt b/technic/locale/de.txt
index 763d92a..654f46b 100644
--- a/technic/locale/de.txt
+++ b/technic/locale/de.txt
@@ -54,6 +54,12 @@
 Slot %d = Fach %d
 Itemwise = Einzelstuecke
 Stackwise = Ganzer Stapel
+Owner: =
+Unlocked =
+Locked =
+Radius: =
+Enabled =
+Disabled =
 
 ## Machine names
 # $1: Tier
@@ -92,6 +98,7 @@
 Wind Mill Frame = Windmuehlengeruest
 Forcefield = Kraftfeld
 Nuclear Reactor Rod Compartment = Brennstabfaecher
+Administrative World Anchor =
 
 ## Machine-specific
 # $1: Pruduced EU
@@ -106,6 +113,12 @@
 Choose Milling Program: = Waehle ein Fraesprogramm:
 Slim Elements half / normal height: = Schmale Elemente von halber / normaler Hoehe:
 Current track %s = Aktueller Titel %s
+Stopped =
+Keeping %d/%d map blocks loaded =
+Digging not started =
+Digging finished =
+Digging %d m above machine =
+Digging %d m below machine =
 
 ## CNC
 Cylinder = Zylinder

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