From 00f61dfb81100094b64de06ca4e1ef73ef8bcd47 Mon Sep 17 00:00:00 2001
From: Tim <t4im@users.noreply.github.com>
Date: Fri, 30 Jan 2015 05:09:20 +0100
Subject: [PATCH] rewrite extractor dye recipes, adding a few dyes and making it work better with the dye mod also preventing any issues if it is being run in a game without it

---
 technic/config.lua |   26 +++++++++++++++++---------
 1 files changed, 17 insertions(+), 9 deletions(-)

diff --git a/technic/config.lua b/technic/config.lua
index c921981..e512bee 100644
--- a/technic/config.lua
+++ b/technic/config.lua
@@ -1,9 +1,17 @@
-enable_item_drop=false
-enable_item_pickup=true
-enable_technic_inventory=true
-enable_mining_drill=true
-enable_mining_laser=true
-enable_flashlight=true
-enable_rubber_tree_generation=true
-enable_marble_generation=true
-enable_granite_generation=true
+technic.config = technic.config or Settings(minetest.get_worldpath().."/technic.conf")
+
+local conf_table = technic.config:to_table()
+
+local defaults = {
+	enable_mining_drill = "true",
+	enable_mining_laser = "true",
+	enable_flashlight = "false",
+	enable_wind_mill = "false",
+	enable_corium_griefing = "true",
+}
+
+for k, v in pairs(defaults) do
+	if conf_table[k] == nil then
+		technic.config:set(k, v)
+	end
+end

--
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