From 00f61dfb81100094b64de06ca4e1ef73ef8bcd47 Mon Sep 17 00:00:00 2001 From: Tim <t4im@users.noreply.github.com> Date: Fri, 30 Jan 2015 05:09:20 +0100 Subject: [PATCH] rewrite extractor dye recipes, adding a few dyes and making it work better with the dye mod also preventing any issues if it is being run in a game without it --- technic/config.lua | 24 +++++++++++++++++------- 1 files changed, 17 insertions(+), 7 deletions(-) diff --git a/technic/config.lua b/technic/config.lua index f237968..e512bee 100644 --- a/technic/config.lua +++ b/technic/config.lua @@ -1,7 +1,17 @@ -enable_technic_inventory=true -enable_mining_drill=true -enable_mining_laser=true -enable_flashlight=true -enable_rubber_tree_generation=true -enable_marble_generation=true -enable_granite_generation=true +technic.config = technic.config or Settings(minetest.get_worldpath().."/technic.conf") + +local conf_table = technic.config:to_table() + +local defaults = { + enable_mining_drill = "true", + enable_mining_laser = "true", + enable_flashlight = "false", + enable_wind_mill = "false", + enable_corium_griefing = "true", +} + +for k, v in pairs(defaults) do + if conf_table[k] == nil then + technic.config:set(k, v) + end +end -- Gitblit v1.8.0