From 00f61dfb81100094b64de06ca4e1ef73ef8bcd47 Mon Sep 17 00:00:00 2001
From: Tim <t4im@users.noreply.github.com>
Date: Fri, 30 Jan 2015 05:09:20 +0100
Subject: [PATCH] rewrite extractor dye recipes, adding a few dyes and making it work better with the dye mod also preventing any issues if it is being run in a game without it

---
 technic/config.lua |   16 ++++------------
 1 files changed, 4 insertions(+), 12 deletions(-)

diff --git a/technic/config.lua b/technic/config.lua
index bfe3273..e512bee 100644
--- a/technic/config.lua
+++ b/technic/config.lua
@@ -1,17 +1,13 @@
-
-local worldpath = minetest.get_worldpath()
-
-technic.config = Settings(worldpath.."/technic.conf")
+technic.config = technic.config or Settings(minetest.get_worldpath().."/technic.conf")
 
 local conf_table = technic.config:to_table()
 
 local defaults = {
 	enable_mining_drill = "true",
 	enable_mining_laser = "true",
-	enable_flashlight = "true",
-	enable_rubber_tree_generation = "true",
-	enable_marble_generation = "true",
-	enable_granite_generation = "true",
+	enable_flashlight = "false",
+	enable_wind_mill = "false",
+	enable_corium_griefing = "true",
 }
 
 for k, v in pairs(defaults) do
@@ -19,7 +15,3 @@
 		technic.config:set(k, v)
 	end
 end
-
--- Create the config file if it doesn't exist
-technic.config:write()
-

--
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