From 00328622d9cc38a7768a7bf449f5c52ddba666f7 Mon Sep 17 00:00:00 2001
From: ShadowNinja <noreply@gmail.com>
Date: Sat, 27 Apr 2013 19:53:12 +0200
Subject: [PATCH] Store configuration in the world directory.

---
 item_drop/init.lua |  104 +++++++++++++++++++++++++++------------------------
 1 files changed, 55 insertions(+), 49 deletions(-)

diff --git a/item_drop/init.lua b/item_drop/init.lua
index a25a3b5..db1f2a3 100644
--- a/item_drop/init.lua
+++ b/item_drop/init.lua
@@ -1,66 +1,72 @@
 dofile(minetest.get_modpath("item_drop").."/item_entity.lua")
 time_pick = 3
-minetest.register_globalstep(function(dtime)
-	for _,player in ipairs(minetest.get_connected_players()) do
-		local pos = player:getpos()
-		pos.y = pos.y+0.5
-		local inv = player:get_inventory()
-		for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
-			if not object:is_player() and object:get_luaentity() then 
-				local obj=object:get_luaentity() 
-				if obj.name == "__builtin:item" then
-					if inv:room_for_item("main", ItemStack(obj.itemstring)) then
-						if obj.timer > time_pick then
-							inv:add_item("main", ItemStack(obj.itemstring))
-							if obj.itemstring ~= "" then
-								minetest.sound_play("item_drop_pickup",{pos = pos, gain = 1.0, max_hear_distance = 10}) 
-							end
-							if object:get_luaentity() then 
-								object:get_luaentity().itemstring = ""
-								object:remove()
+
+if technic.config:getBool("enable_item_pickup") then
+	minetest.register_globalstep(function(dtime)
+		for _,player in ipairs(minetest.get_connected_players()) do
+			local pos = player:getpos()
+			pos.y = pos.y+0.5
+			local inv = player:get_inventory()
+			for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
+				if not object:is_player() and object:get_luaentity() then
+					local obj=object:get_luaentity()
+					if obj.name == "__builtin:item" then
+						if inv:room_for_item("main", ItemStack(obj.itemstring)) then
+							if obj.timer > time_pick then
+								inv:add_item("main", ItemStack(obj.itemstring))
+								if obj.itemstring ~= "" then
+									minetest.sound_play("item_drop_pickup",{pos = pos, gain = 1.0, max_hear_distance = 10}) 
+								end
+								if object:get_luaentity() then
+									object:get_luaentity().itemstring = ""
+									object:remove()
+								end
 							end
 						end
 					end
 				end
 			end
 		end
-	end
-end)
+	end)
+end
 
-function minetest.handle_node_drops(pos, drops, digger)
-	for _,item in ipairs(drops) do
-		local count, name
-		if type(item) == "string" then
-			count = 1
-			name = item
-		else
-			count = item:get_count()
-			name = item:get_name()
-		end
-		for i=1,count do
-			local obj = minetest.env:add_item(pos, name)
-			if obj ~= nil then
-				obj:get_luaentity().collect = true
-				local x = math.random(1, 5)
-				if math.random(1,2) == 1 then
-					x = -x
-				end
-				local z = math.random(1, 5)
-				if math.random(1,2) == 1 then
-					z = -z
-				end
-				obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
-				obj:get_luaentity().timer = time_pick
-				-- FIXME this doesnt work for deactiveted objects
-				if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then
-					minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj)
-						obj:remove()
-					end, obj)
+if technic.config:getBool("enable_item_drop") then
+	function minetest.handle_node_drops(pos, drops, digger)
+		for _,item in ipairs(drops) do
+			local count, name
+			if type(item) == "string" then
+				count = 1
+				name = item
+			else
+				count = item:get_count()
+				name = item:get_name()
+			end
+			for i=1,count do
+				local obj = minetest.env:add_item(pos, name)
+				if obj ~= nil then
+					obj:get_luaentity().collect = true
+					local x = math.random(1, 5)
+					if math.random(1,2) == 1 then
+						x = -x
+					end
+					local z = math.random(1, 5)
+					if math.random(1,2) == 1 then
+						z = -z
+					end
+					obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
+					obj:get_luaentity().timer = time_pick
+					-- FIXME this doesnt work for deactiveted objects
+					if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then
+						minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj)
+							obj:remove()
+						end, obj)
+					end
 				end
 			end
 		end
 	end
 end
+
 --[[
 minetest.register_on_dieplayer(function(name, pos)
 	local inv = name:get_inventory()

--
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