18 files added
1501 ■■■■■ changed files
04 - monster slayer game/prj-monster-01-starting-setup/app.js 99 ●●●●● patch | view | raw | blame | history
04 - monster slayer game/prj-monster-01-starting-setup/index.html 64 ●●●●● patch | view | raw | blame | history
04 - monster slayer game/prj-monster-01-starting-setup/styles.css 119 ●●●●● patch | view | raw | blame | history
04 - monster slayer game/prj-monster-02-adding-a-special-attack/app.js 44 ●●●●● patch | view | raw | blame | history
04 - monster slayer game/prj-monster-02-adding-a-special-attack/index.html 44 ●●●●● patch | view | raw | blame | history
04 - monster slayer game/prj-monster-02-adding-a-special-attack/styles.css 119 ●●●●● patch | view | raw | blame | history
04 - monster slayer game/prj-monster-03-adding-a-heal-functionality/app.js 54 ●●●●● patch | view | raw | blame | history
04 - monster slayer game/prj-monster-03-adding-a-heal-functionality/index.html 44 ●●●●● patch | view | raw | blame | history
04 - monster slayer game/prj-monster-03-adding-a-heal-functionality/styles.css 119 ●●●●● patch | view | raw | blame | history
04 - monster slayer game/prj-monster-04-adding-a-gamer-over-screen/app.js 75 ●●●●● patch | view | raw | blame | history
04 - monster slayer game/prj-monster-04-adding-a-gamer-over-screen/index.html 50 ●●●●● patch | view | raw | blame | history
04 - monster slayer game/prj-monster-04-adding-a-gamer-over-screen/styles.css 119 ●●●●● patch | view | raw | blame | history
04 - monster slayer game/prj-monster-05-finishing-core-functionality/app.js 90 ●●●●● patch | view | raw | blame | history
04 - monster slayer game/prj-monster-05-finishing-core-functionality/index.html 51 ●●●●● patch | view | raw | blame | history
04 - monster slayer game/prj-monster-05-finishing-core-functionality/styles.css 119 ●●●●● patch | view | raw | blame | history
04 - monster slayer game/prj-monster-06-adding-a-battle-log/app.js 103 ●●●●● patch | view | raw | blame | history
04 - monster slayer game/prj-monster-06-adding-a-battle-log/index.html 69 ●●●●● patch | view | raw | blame | history
04 - monster slayer game/prj-monster-06-adding-a-battle-log/styles.css 119 ●●●●● patch | view | raw | blame | history
04 - monster slayer game/prj-monster-01-starting-setup/app.js
New file
@@ -0,0 +1,99 @@
function getRandomValue(min, max) {
  return Math.floor(Math.random() * (max - min)) + min;
}
const app = Vue.createApp({
  data() {
    return {
      playerHealth: 100,
      monsterHealth: 100,
      currentRound: 0,
      winner: null,
      logMessages: [],
    };
  },
  computed: {
    monsterBarStyle() {
      if (this.monsterHealth < 0) {
        return { width: "0%" };
      }
      return { width: this.monsterHealth + "%" };
    },
    playerBarStyle() {
      if (this.playerHealth < 0) {
        return { width: "0%" };
      }
      return { width: this.playerHealth + "%" };
    },
    mayUseSpecialAttack() {
      return this.currentRound % 3 !== 0;
    },
  },
  watch: {
    playerHealth(value) {
      if (value <= 0 && this.monsterHealth <= 0) {
        this.winner = "draw";
      } else if (value <= 0) {
        this.winner = "monster";
      }
    },
    monsterHealth(value) {
      if (value <= 0 && this.playerHealth <= 0) {
        this.winner = "draw";
      } else if (value <= 0) {
        this.winner = "player";
      }
    },
  },
  methods: {
    startGame() {
      this.playerHealth = 100;
      this.monsterHealth = 100;
      this.currentRound = 0;
      this.winner = null;
      this.logMessages = [];
    },
    attackMonster() {
      this.currentRound++;
      const attackValue = getRandomValue(5, 12);
      this.monsterHealth -= attackValue;
      this.addLogMessage('player', 'attack', attackValue);
      this.attackPlayer();
    },
    attackPlayer() {
      const attackValue = getRandomValue(8, 15);
      this.playerHealth -= attackValue;
      this.addLogMessage('monster', 'attack', attackValue);
    },
    specialAttackMonster() {
      this.currentRound++;
      const attackValue = getRandomValue(10, 20);
      this.monsterHealth -= attackValue;
      this.addLogMessage('player', 'attack Sp', attackValue);
      this.attackPlayer();
    },
    healPlayer() {
      this.currentRound++;
      const healValue = getRandomValue(8, 20);
      if (this.playerHealth + healValue > 100) {
        this.playerHealth = 100;
      } else {
        this.playerHealth += healValue;
      }
      this.addLogMessage('player', 'heal', healValue);
      this.attackPlayer();
    },
    surrender() {
      this.winner = "monster";
    },
    addLogMessage(who, whath, value) {
        this.logMessages.unshift({
            actionBy: who,
            actionType: whath,
            actionValue: value
        });
    },
  },
});
app.mount("#game");
04 - monster slayer game/prj-monster-01-starting-setup/index.html
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@@ -0,0 +1,64 @@
<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>Vue Basics</title>
    <link
      href="https://fonts.googleapis.com/css2?family=Jost:wght@400;700&display=swap"
      rel="stylesheet"
    />
    <link rel="stylesheet" href="styles.css" />
    <script src="https://unpkg.com/vue@3.4.9/dist/vue.global.js"></script>
    <script src="app.js" defer></script>
  </head>
  <body>
    <header>
      <h1>Monster Slayer</h1>
    </header>
    <div id="game">
      <section id="monster" class="container">
        <h2>Monster Health</h2>
        <div class="healthbar">
          <div class="healthbar__value" :style="monsterBarStyle"></div>
        </div>
      </section>
      <section id="player" class="container">
        <h2>Your Health</h2>
        <div class="healthbar">
          <div class="healthbar__value" :style="playerBarStyle"></div>
        </div>
      </section>
      <section class="container" v-if="winner">
        <h2>Game Over!</h2>
        <h3 v-if="winner === 'monster'">You lost!</h3>
        <h3 v-else-if="winner === 'player'">You won!</h3>
        <h3 v-else>It's a Draw</h3>
        <button @click="startGame">Start new game</button>
      </section>
      <section id="controls" v-else>
        <button @click="attackMonster">ATTACK</button>
        <button @click="specialAttackMonster" :disabled="mayUseSpecialAttack">
          SPECIAL ATTACK
        </button>
        <button @click="healPlayer">HEAL</button>
        <button @click="surrender">SURRENDER</button>
      </section>
      <section id="log" class="container">
        <h2>Battle Log</h2>
        <ul>
          <li v-for="logMessage in logMessages">
            <span :class="{'log--player': logMessage.actionBy === 'player' , 'log--monster': logMessage.actionBy === 'monster'}"
              >{{logMessage.actionBy === 'player' ? "Player" : 'Monster'}}
            </span>
            <span v-if="logMessage.actionType === 'heal'"
              > heal himself for <span class="log--heal">{{logMessage.actionValue}} </span>
            </span>
            <span v-else>
              attacks and deals <span class="log--damage">{{logMessage.actionValue}}</span></span>
          </li>
        </ul>
      </section>
    </div>
  </body>
</html>
04 - monster slayer game/prj-monster-01-starting-setup/styles.css
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@@ -0,0 +1,119 @@
* {
  box-sizing: border-box;
}
html {
  font-family: 'Jost', sans-serif;
}
body {
  margin: 0;
}
header {
  box-shadow: 0 2px 8px rgba(0, 0, 0, 0.26);
  padding: 0.5rem;
  background-color: #880017;
  color: white;
  text-align: center;
  margin-bottom: 2rem;
}
section {
  width: 90%;
  max-width: 40rem;
  margin: auto;
}
.healthbar {
  width: 100%;
  height: 40px;
  border: 1px solid #575757;
  margin: 1rem 0;
  background: #fde5e5;
}
.healthbar__value {
  background-color: #00a876;
  width: 100%;
  height: 100%;
}
.container {
  text-align: center;
  padding: 0.5rem;
  margin: 1rem auto;
  box-shadow: 0 2px 8px rgba(0, 0, 0, 0.26);
  border-radius: 12px;
}
#monster h2,
#player h2 {
  margin: 0.25rem;
}
#controls {
  display: flex;
  flex-direction: row;
  flex-wrap: wrap;
  align-items: center;
  justify-content: center;
}
button {
  font: inherit;
  border: 1px solid #88005b;
  background-color: #88005b;
  color: white;
  padding: 1rem 2rem;
  border-radius: 12px;
  margin: 1rem;
  width: 12rem;
  cursor: pointer;
  box-shadow: 1px 1px 4px rgba(0, 0, 0, 0.26);
}
button:focus {
  outline: none;
}
button:hover,
button:active {
  background-color: #af0a78;
  border-color: #af0a78;
  box-shadow: 1px 1px 8px rgba(0, 0, 0, 0.26);
}
button:disabled {
  background-color: #ccc;
  border-color: #ccc;
  box-shadow: none;
  color: #3f3f3f;
  cursor: not-allowed;
}
#log ul {
  list-style: none;
  margin: 0;
  padding: 0;
}
#log li {
  margin: 0.5rem 0;
}
.log--player {
  color: #7700ff;
}
.log--monster {
  color: #da8d00;
}
.log--damage {
  color: red;
}
.log--heal {
  color: green;
}
04 - monster slayer game/prj-monster-02-adding-a-special-attack/app.js
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@@ -0,0 +1,44 @@
function getRandomValue(min, max) {
  return Math.floor(Math.random() * (max - min)) + min;
}
const app = Vue.createApp({
  data() {
    return {
      playerHealth: 100,
      monsterHealth: 100,
      currentRound: 0
    };
  },
  computed: {
    monsterBarStyles() {
      return { width: this.monsterHealth + '%' };
    },
    playerBarStyles() {
      return { width: this.playerHealth + '%' };
    },
    mayUseSpecialAttack() {
      return this.currentRound % 3 !== 0;
    }
  },
  methods: {
    attackMonster() {
      this.currentRound++;
      const attackValue = getRandomValue(5, 12);
      this.monsterHealth -= attackValue;
      this.attackPlayer();
    },
    attackPlayer() {
      const attackValue = getRandomValue(8, 15);
      this.playerHealth -= attackValue;
    },
    specialAttackMonster() {
      this.currentRound++;
      const attackValue = getRandomValue(10, 25);
      this.monsterHealth -= attackValue;
      this.attackPlayer();
    }
  },
});
app.mount('#game');
04 - monster slayer game/prj-monster-02-adding-a-special-attack/index.html
New file
@@ -0,0 +1,44 @@
<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>Vue Basics</title>
    <link
      href="https://fonts.googleapis.com/css2?family=Jost:wght@400;700&display=swap"
      rel="stylesheet"
    />
    <link rel="stylesheet" href="styles.css" />
    <script src="https://unpkg.com/vue@next" defer></script>
    <script src="app.js" defer></script>
  </head>
  <body>
    <header>
      <h1>Monster Slayer</h1>
    </header>
    <div id="game">
      <section id="monster" class="container">
        <h2>Monster Health</h2>
        <div class="healthbar">
          <div class="healthbar__value" :style="monsterBarStyles"></div>
        </div>
      </section>
      <section id="player" class="container">
        <h2>Your Health</h2>
        <div class="healthbar">
          <div class="healthbar__value" :style="playerBarStyles"></div>
        </div>
      </section>
      <section id="controls">
        <button @click="attackMonster">ATTACK</button>
        <button :disabled="mayUseSpecialAttack" @click="specialAttackMonster">SPECIAL ATTACK</button>
        <button>HEAL</button>
        <button>SURRENDER</button>
      </section>
      <section id="log" class="container">
        <h2>Battle Log</h2>
        <ul></ul>
      </section>
    </div>
  </body>
</html>
04 - monster slayer game/prj-monster-02-adding-a-special-attack/styles.css
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@@ -0,0 +1,119 @@
* {
  box-sizing: border-box;
}
html {
  font-family: 'Jost', sans-serif;
}
body {
  margin: 0;
}
header {
  box-shadow: 0 2px 8px rgba(0, 0, 0, 0.26);
  padding: 0.5rem;
  background-color: #880017;
  color: white;
  text-align: center;
  margin-bottom: 2rem;
}
section {
  width: 90%;
  max-width: 40rem;
  margin: auto;
}
.healthbar {
  width: 100%;
  height: 40px;
  border: 1px solid #575757;
  margin: 1rem 0;
  background: #fde5e5;
}
.healthbar__value {
  background-color: #00a876;
  width: 100%;
  height: 100%;
}
.container {
  text-align: center;
  padding: 0.5rem;
  margin: 1rem auto;
  box-shadow: 0 2px 8px rgba(0, 0, 0, 0.26);
  border-radius: 12px;
}
#monster h2,
#player h2 {
  margin: 0.25rem;
}
#controls {
  display: flex;
  flex-direction: row;
  flex-wrap: wrap;
  align-items: center;
  justify-content: center;
}
button {
  font: inherit;
  border: 1px solid #88005b;
  background-color: #88005b;
  color: white;
  padding: 1rem 2rem;
  border-radius: 12px;
  margin: 1rem;
  width: 12rem;
  cursor: pointer;
  box-shadow: 1px 1px 4px rgba(0, 0, 0, 0.26);
}
button:focus {
  outline: none;
}
button:hover,
button:active {
  background-color: #af0a78;
  border-color: #af0a78;
  box-shadow: 1px 1px 8px rgba(0, 0, 0, 0.26);
}
button:disabled {
  background-color: #ccc;
  border-color: #ccc;
  box-shadow: none;
  color: #3f3f3f;
  cursor: not-allowed;
}
#log ul {
  list-style: none;
  margin: 0;
  padding: 0;
}
#log li {
  margin: 0.5rem 0;
}
.log--player {
  color: #7700ff;
}
.log--monster {
  color: #da8d00;
}
.log--damage {
  color: red;
}
.log--heal {
  color: green;
}
04 - monster slayer game/prj-monster-03-adding-a-heal-functionality/app.js
New file
@@ -0,0 +1,54 @@
function getRandomValue(min, max) {
  return Math.floor(Math.random() * (max - min)) + min;
}
const app = Vue.createApp({
  data() {
    return {
      playerHealth: 100,
      monsterHealth: 100,
      currentRound: 0,
    };
  },
  computed: {
    monsterBarStyles() {
      return { width: this.monsterHealth + '%' };
    },
    playerBarStyles() {
      return { width: this.playerHealth + '%' };
    },
    mayUseSpecialAttack() {
      return this.currentRound % 3 !== 0;
    },
  },
  methods: {
    attackMonster() {
      this.currentRound++;
      const attackValue = getRandomValue(5, 12);
      this.monsterHealth -= attackValue;
      this.attackPlayer();
    },
    attackPlayer() {
      const attackValue = getRandomValue(8, 15);
      this.playerHealth -= attackValue;
    },
    specialAttackMonster() {
      this.currentRound++;
      const attackValue = getRandomValue(10, 25);
      this.monsterHealth -= attackValue;
      this.attackPlayer();
    },
    healPlayer() {
      this.currentRound++;
      const healValue = getRandomValue(8, 20);
      if (this.playerHealth + healValue > 100) {
        this.playerHealth = 100;
      } else {
        this.playerHealth += healValue;
      }
      this.attackPlayer();
    },
  },
});
app.mount('#game');
04 - monster slayer game/prj-monster-03-adding-a-heal-functionality/index.html
New file
@@ -0,0 +1,44 @@
<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>Vue Basics</title>
    <link
      href="https://fonts.googleapis.com/css2?family=Jost:wght@400;700&display=swap"
      rel="stylesheet"
    />
    <link rel="stylesheet" href="styles.css" />
    <script src="https://unpkg.com/vue@next" defer></script>
    <script src="app.js" defer></script>
  </head>
  <body>
    <header>
      <h1>Monster Slayer</h1>
    </header>
    <div id="game">
      <section id="monster" class="container">
        <h2>Monster Health</h2>
        <div class="healthbar">
          <div class="healthbar__value" :style="monsterBarStyles"></div>
        </div>
      </section>
      <section id="player" class="container">
        <h2>Your Health</h2>
        <div class="healthbar">
          <div class="healthbar__value" :style="playerBarStyles"></div>
        </div>
      </section>
      <section id="controls">
        <button @click="attackMonster">ATTACK</button>
        <button :disabled="mayUseSpecialAttack" @click="specialAttackMonster">SPECIAL ATTACK</button>
        <button @click="healPlayer">HEAL</button>
        <button>SURRENDER</button>
      </section>
      <section id="log" class="container">
        <h2>Battle Log</h2>
        <ul></ul>
      </section>
    </div>
  </body>
</html>
04 - monster slayer game/prj-monster-03-adding-a-heal-functionality/styles.css
New file
@@ -0,0 +1,119 @@
* {
  box-sizing: border-box;
}
html {
  font-family: 'Jost', sans-serif;
}
body {
  margin: 0;
}
header {
  box-shadow: 0 2px 8px rgba(0, 0, 0, 0.26);
  padding: 0.5rem;
  background-color: #880017;
  color: white;
  text-align: center;
  margin-bottom: 2rem;
}
section {
  width: 90%;
  max-width: 40rem;
  margin: auto;
}
.healthbar {
  width: 100%;
  height: 40px;
  border: 1px solid #575757;
  margin: 1rem 0;
  background: #fde5e5;
}
.healthbar__value {
  background-color: #00a876;
  width: 100%;
  height: 100%;
}
.container {
  text-align: center;
  padding: 0.5rem;
  margin: 1rem auto;
  box-shadow: 0 2px 8px rgba(0, 0, 0, 0.26);
  border-radius: 12px;
}
#monster h2,
#player h2 {
  margin: 0.25rem;
}
#controls {
  display: flex;
  flex-direction: row;
  flex-wrap: wrap;
  align-items: center;
  justify-content: center;
}
button {
  font: inherit;
  border: 1px solid #88005b;
  background-color: #88005b;
  color: white;
  padding: 1rem 2rem;
  border-radius: 12px;
  margin: 1rem;
  width: 12rem;
  cursor: pointer;
  box-shadow: 1px 1px 4px rgba(0, 0, 0, 0.26);
}
button:focus {
  outline: none;
}
button:hover,
button:active {
  background-color: #af0a78;
  border-color: #af0a78;
  box-shadow: 1px 1px 8px rgba(0, 0, 0, 0.26);
}
button:disabled {
  background-color: #ccc;
  border-color: #ccc;
  box-shadow: none;
  color: #3f3f3f;
  cursor: not-allowed;
}
#log ul {
  list-style: none;
  margin: 0;
  padding: 0;
}
#log li {
  margin: 0.5rem 0;
}
.log--player {
  color: #7700ff;
}
.log--monster {
  color: #da8d00;
}
.log--damage {
  color: red;
}
.log--heal {
  color: green;
}
04 - monster slayer game/prj-monster-04-adding-a-gamer-over-screen/app.js
New file
@@ -0,0 +1,75 @@
function getRandomValue(min, max) {
  return Math.floor(Math.random() * (max - min)) + min;
}
const app = Vue.createApp({
  data() {
    return {
      playerHealth: 100,
      monsterHealth: 100,
      currentRound: 0,
      winner: null
    };
  },
  computed: {
    monsterBarStyles() {
      return { width: this.monsterHealth + '%' };
    },
    playerBarStyles() {
      return { width: this.playerHealth + '%' };
    },
    mayUseSpecialAttack() {
      return this.currentRound % 3 !== 0;
    },
  },
  watch: {
    playerHealth(value) {
      if (value <= 0 && this.monsterHealth <= 0) {
        // A draw
        this.winner = 'draw';
      } else if (value <= 0) {
        // Player lost
        this.winner = 'monster';
      }
    },
    monsterHealth(value) {
      if (value <= 0 && this.playerHealth <= 0) {
        // A draw
        this.winner = 'draw';
      } else if (value <= 0) {
        // Monster lost
        this.winner = 'player';
      }
    }
  },
  methods: {
    attackMonster() {
      this.currentRound++;
      const attackValue = getRandomValue(5, 12);
      this.monsterHealth -= attackValue;
      this.attackPlayer();
    },
    attackPlayer() {
      const attackValue = getRandomValue(8, 15);
      this.playerHealth -= attackValue;
    },
    specialAttackMonster() {
      this.currentRound++;
      const attackValue = getRandomValue(10, 25);
      this.monsterHealth -= attackValue;
      this.attackPlayer();
    },
    healPlayer() {
      this.currentRound++;
      const healValue = getRandomValue(8, 20);
      if (this.playerHealth + healValue > 100) {
        this.playerHealth = 100;
      } else {
        this.playerHealth += healValue;
      }
      this.attackPlayer();
    },
  },
});
app.mount('#game');
04 - monster slayer game/prj-monster-04-adding-a-gamer-over-screen/index.html
New file
@@ -0,0 +1,50 @@
<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>Vue Basics</title>
    <link
      href="https://fonts.googleapis.com/css2?family=Jost:wght@400;700&display=swap"
      rel="stylesheet"
    />
    <link rel="stylesheet" href="styles.css" />
    <script src="https://unpkg.com/vue@next" defer></script>
    <script src="app.js" defer></script>
  </head>
  <body>
    <header>
      <h1>Monster Slayer</h1>
    </header>
    <div id="game">
      <section id="monster" class="container">
        <h2>Monster Health</h2>
        <div class="healthbar">
          <div class="healthbar__value" :style="monsterBarStyles"></div>
        </div>
      </section>
      <section id="player" class="container">
        <h2>Your Health</h2>
        <div class="healthbar">
          <div class="healthbar__value" :style="playerBarStyles"></div>
        </div>
      </section>
      <section class="container" v-if="winner">
        <h2>Game Over!</h2>
        <h3 v-if="winner === 'monster'">You lost!</h3>
        <h3 v-else-if="winner === 'player'">You won!</h3>
        <h3 v-else>It's a draw!</h3>
      </section>
      <section id="controls">
        <button @click="attackMonster">ATTACK</button>
        <button :disabled="mayUseSpecialAttack" @click="specialAttackMonster">SPECIAL ATTACK</button>
        <button @click="healPlayer">HEAL</button>
        <button>SURRENDER</button>
      </section>
      <section id="log" class="container">
        <h2>Battle Log</h2>
        <ul></ul>
      </section>
    </div>
  </body>
</html>
04 - monster slayer game/prj-monster-04-adding-a-gamer-over-screen/styles.css
New file
@@ -0,0 +1,119 @@
* {
  box-sizing: border-box;
}
html {
  font-family: 'Jost', sans-serif;
}
body {
  margin: 0;
}
header {
  box-shadow: 0 2px 8px rgba(0, 0, 0, 0.26);
  padding: 0.5rem;
  background-color: #880017;
  color: white;
  text-align: center;
  margin-bottom: 2rem;
}
section {
  width: 90%;
  max-width: 40rem;
  margin: auto;
}
.healthbar {
  width: 100%;
  height: 40px;
  border: 1px solid #575757;
  margin: 1rem 0;
  background: #fde5e5;
}
.healthbar__value {
  background-color: #00a876;
  width: 100%;
  height: 100%;
}
.container {
  text-align: center;
  padding: 0.5rem;
  margin: 1rem auto;
  box-shadow: 0 2px 8px rgba(0, 0, 0, 0.26);
  border-radius: 12px;
}
#monster h2,
#player h2 {
  margin: 0.25rem;
}
#controls {
  display: flex;
  flex-direction: row;
  flex-wrap: wrap;
  align-items: center;
  justify-content: center;
}
button {
  font: inherit;
  border: 1px solid #88005b;
  background-color: #88005b;
  color: white;
  padding: 1rem 2rem;
  border-radius: 12px;
  margin: 1rem;
  width: 12rem;
  cursor: pointer;
  box-shadow: 1px 1px 4px rgba(0, 0, 0, 0.26);
}
button:focus {
  outline: none;
}
button:hover,
button:active {
  background-color: #af0a78;
  border-color: #af0a78;
  box-shadow: 1px 1px 8px rgba(0, 0, 0, 0.26);
}
button:disabled {
  background-color: #ccc;
  border-color: #ccc;
  box-shadow: none;
  color: #3f3f3f;
  cursor: not-allowed;
}
#log ul {
  list-style: none;
  margin: 0;
  padding: 0;
}
#log li {
  margin: 0.5rem 0;
}
.log--player {
  color: #7700ff;
}
.log--monster {
  color: #da8d00;
}
.log--damage {
  color: red;
}
.log--heal {
  color: green;
}
04 - monster slayer game/prj-monster-05-finishing-core-functionality/app.js
New file
@@ -0,0 +1,90 @@
function getRandomValue(min, max) {
  return Math.floor(Math.random() * (max - min)) + min;
}
const app = Vue.createApp({
  data() {
    return {
      playerHealth: 100,
      monsterHealth: 100,
      currentRound: 0,
      winner: null,
    };
  },
  computed: {
    monsterBarStyles() {
      if (this.monsterHealth < 0) {
        return { width: '0%' };
      }
      return { width: this.monsterHealth + '%' };
    },
    playerBarStyles() {
      if (this.playerHealth < 0) {
        return { width: '0%' };
      }
      return { width: this.playerHealth + '%' };
    },
    mayUseSpecialAttack() {
      return this.currentRound % 3 !== 0;
    },
  },
  watch: {
    playerHealth(value) {
      if (value <= 0 && this.monsterHealth <= 0) {
        // A draw
        this.winner = 'draw';
      } else if (value <= 0) {
        // Player lost
        this.winner = 'monster';
      }
    },
    monsterHealth(value) {
      if (value <= 0 && this.playerHealth <= 0) {
        // A draw
        this.winner = 'draw';
      } else if (value <= 0) {
        // Monster lost
        this.winner = 'player';
      }
    },
  },
  methods: {
    startGame() {
      this.playerHealth = 100;
      this.monsterHealth = 100;
      this.winner = null;
      this.currentRound = 0;
    },
    attackMonster() {
      this.currentRound++;
      const attackValue = getRandomValue(5, 12);
      this.monsterHealth -= attackValue;
      this.attackPlayer();
    },
    attackPlayer() {
      const attackValue = getRandomValue(8, 15);
      this.playerHealth -= attackValue;
    },
    specialAttackMonster() {
      this.currentRound++;
      const attackValue = getRandomValue(10, 25);
      this.monsterHealth -= attackValue;
      this.attackPlayer();
    },
    healPlayer() {
      this.currentRound++;
      const healValue = getRandomValue(8, 20);
      if (this.playerHealth + healValue > 100) {
        this.playerHealth = 100;
      } else {
        this.playerHealth += healValue;
      }
      this.attackPlayer();
    },
    surrender() {
      this.winner = 'monster';
    }
  },
});
app.mount('#game');
04 - monster slayer game/prj-monster-05-finishing-core-functionality/index.html
New file
@@ -0,0 +1,51 @@
<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>Vue Basics</title>
    <link
      href="https://fonts.googleapis.com/css2?family=Jost:wght@400;700&display=swap"
      rel="stylesheet"
    />
    <link rel="stylesheet" href="styles.css" />
    <script src="https://unpkg.com/vue@next" defer></script>
    <script src="app.js" defer></script>
  </head>
  <body>
    <header>
      <h1>Monster Slayer</h1>
    </header>
    <div id="game">
      <section id="monster" class="container">
        <h2>Monster Health</h2>
        <div class="healthbar">
          <div class="healthbar__value" :style="monsterBarStyles"></div>
        </div>
      </section>
      <section id="player" class="container">
        <h2>Your Health</h2>
        <div class="healthbar">
          <div class="healthbar__value" :style="playerBarStyles"></div>
        </div>
      </section>
      <section class="container" v-if="winner">
        <h2>Game Over!</h2>
        <h3 v-if="winner === 'monster'">You lost!</h3>
        <h3 v-else-if="winner === 'player'">You won!</h3>
        <h3 v-else>It's a draw!</h3>
        <button @click="startGame">Start New Game</button>
      </section>
      <section id="controls" v-else>
        <button @click="attackMonster">ATTACK</button>
        <button :disabled="mayUseSpecialAttack" @click="specialAttackMonster">SPECIAL ATTACK</button>
        <button @click="healPlayer">HEAL</button>
        <button @click="surrender">SURRENDER</button>
      </section>
      <section id="log" class="container">
        <h2>Battle Log</h2>
        <ul></ul>
      </section>
    </div>
  </body>
</html>
04 - monster slayer game/prj-monster-05-finishing-core-functionality/styles.css
New file
@@ -0,0 +1,119 @@
* {
  box-sizing: border-box;
}
html {
  font-family: 'Jost', sans-serif;
}
body {
  margin: 0;
}
header {
  box-shadow: 0 2px 8px rgba(0, 0, 0, 0.26);
  padding: 0.5rem;
  background-color: #880017;
  color: white;
  text-align: center;
  margin-bottom: 2rem;
}
section {
  width: 90%;
  max-width: 40rem;
  margin: auto;
}
.healthbar {
  width: 100%;
  height: 40px;
  border: 1px solid #575757;
  margin: 1rem 0;
  background: #fde5e5;
}
.healthbar__value {
  background-color: #00a876;
  width: 100%;
  height: 100%;
}
.container {
  text-align: center;
  padding: 0.5rem;
  margin: 1rem auto;
  box-shadow: 0 2px 8px rgba(0, 0, 0, 0.26);
  border-radius: 12px;
}
#monster h2,
#player h2 {
  margin: 0.25rem;
}
#controls {
  display: flex;
  flex-direction: row;
  flex-wrap: wrap;
  align-items: center;
  justify-content: center;
}
button {
  font: inherit;
  border: 1px solid #88005b;
  background-color: #88005b;
  color: white;
  padding: 1rem 2rem;
  border-radius: 12px;
  margin: 1rem;
  width: 12rem;
  cursor: pointer;
  box-shadow: 1px 1px 4px rgba(0, 0, 0, 0.26);
}
button:focus {
  outline: none;
}
button:hover,
button:active {
  background-color: #af0a78;
  border-color: #af0a78;
  box-shadow: 1px 1px 8px rgba(0, 0, 0, 0.26);
}
button:disabled {
  background-color: #ccc;
  border-color: #ccc;
  box-shadow: none;
  color: #3f3f3f;
  cursor: not-allowed;
}
#log ul {
  list-style: none;
  margin: 0;
  padding: 0;
}
#log li {
  margin: 0.5rem 0;
}
.log--player {
  color: #7700ff;
}
.log--monster {
  color: #da8d00;
}
.log--damage {
  color: red;
}
.log--heal {
  color: green;
}
04 - monster slayer game/prj-monster-06-adding-a-battle-log/app.js
New file
@@ -0,0 +1,103 @@
function getRandomValue(min, max) {
  return Math.floor(Math.random() * (max - min)) + min;
}
const app = Vue.createApp({
  data() {
    return {
      playerHealth: 100,
      monsterHealth: 100,
      currentRound: 0,
      winner: null,
      logMessages: []
    };
  },
  computed: {
    monsterBarStyles() {
      if (this.monsterHealth < 0) {
        return { width: '0%' };
      }
      return { width: this.monsterHealth + '%' };
    },
    playerBarStyles() {
      if (this.playerHealth < 0) {
        return { width: '0%' };
      }
      return { width: this.playerHealth + '%' };
    },
    mayUseSpecialAttack() {
      return this.currentRound % 3 !== 0;
    },
  },
  watch: {
    playerHealth(value) {
      if (value <= 0 && this.monsterHealth <= 0) {
        // A draw
        this.winner = 'draw';
      } else if (value <= 0) {
        // Player lost
        this.winner = 'monster';
      }
    },
    monsterHealth(value) {
      if (value <= 0 && this.playerHealth <= 0) {
        // A draw
        this.winner = 'draw';
      } else if (value <= 0) {
        // Monster lost
        this.winner = 'player';
      }
    },
  },
  methods: {
    startGame() {
      this.playerHealth = 100;
      this.monsterHealth = 100;
      this.winner = null;
      this.currentRound = 0;
      this.logMessages = [];
    },
    attackMonster() {
      this.currentRound++;
      const attackValue = getRandomValue(5, 12);
      this.monsterHealth -= attackValue;
      this.addLogMessage('player', 'attack', attackValue);
      this.attackPlayer();
    },
    attackPlayer() {
      const attackValue = getRandomValue(8, 15);
      this.playerHealth -= attackValue;
      this.addLogMessage('monster', 'attack', attackValue);
    },
    specialAttackMonster() {
      this.currentRound++;
      const attackValue = getRandomValue(10, 25);
      this.monsterHealth -= attackValue;
      this.addLogMessage('player', 'attack', attackValue);
      this.attackPlayer();
    },
    healPlayer() {
      this.currentRound++;
      const healValue = getRandomValue(8, 20);
      if (this.playerHealth + healValue > 100) {
        this.playerHealth = 100;
      } else {
        this.playerHealth += healValue;
      }
      this.addLogMessage('player', 'heal', healValue);
      this.attackPlayer();
    },
    surrender() {
      this.winner = 'monster';
    },
    addLogMessage(who, what, value) {
      this.logMessages.unshift({
        actionBy: who,
        actionType: what,
        actionValue: value
      });
    }
  },
});
app.mount('#game');
04 - monster slayer game/prj-monster-06-adding-a-battle-log/index.html
New file
@@ -0,0 +1,69 @@
<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>Vue Basics</title>
    <link
      href="https://fonts.googleapis.com/css2?family=Jost:wght@400;700&display=swap"
      rel="stylesheet"
    />
    <link rel="stylesheet" href="styles.css" />
    <script src="https://unpkg.com/vue@next" defer></script>
    <script src="app.js" defer></script>
  </head>
  <body>
    <header>
      <h1>Monster Slayer</h1>
    </header>
    <div id="game">
      <section id="monster" class="container">
        <h2>Monster Health</h2>
        <div class="healthbar">
          <div class="healthbar__value" :style="monsterBarStyles"></div>
        </div>
      </section>
      <section id="player" class="container">
        <h2>Your Health</h2>
        <div class="healthbar">
          <div class="healthbar__value" :style="playerBarStyles"></div>
        </div>
      </section>
      <section class="container" v-if="winner">
        <h2>Game Over!</h2>
        <h3 v-if="winner === 'monster'">You lost!</h3>
        <h3 v-else-if="winner === 'player'">You won!</h3>
        <h3 v-else>It's a draw!</h3>
        <button @click="startGame">Start New Game</button>
      </section>
      <section id="controls" v-else>
        <button @click="attackMonster">ATTACK</button>
        <button :disabled="mayUseSpecialAttack" @click="specialAttackMonster">
          SPECIAL ATTACK
        </button>
        <button @click="healPlayer">HEAL</button>
        <button @click="surrender">SURRENDER</button>
      </section>
      <section id="log" class="container">
        <h2>Battle Log</h2>
        <ul>
          <li v-for="logMessage in logMessages">
            <span
              :class="{'log--player': logMessage.actionBy === 'player', 'log--monster': logMessage.actionBy === 'monster'}"
              >{{ logMessage.actionBy === 'player' ? 'Player' : 'Monster'
              }}</span
            >
            <span v-if="logMessage.actionType === 'heal'">
              heals himself for
              <span class="log--heal">{{ logMessage.actionValue }}</span></span
            >
            <span v-else>
              attacks and deals
              <span class="log--damage">{{ logMessage.actionValue }}</span>
            </span>
          </li>
        </ul>
      </section>
    </div>
  </body>
</html>
04 - monster slayer game/prj-monster-06-adding-a-battle-log/styles.css
New file
@@ -0,0 +1,119 @@
* {
  box-sizing: border-box;
}
html {
  font-family: 'Jost', sans-serif;
}
body {
  margin: 0;
}
header {
  box-shadow: 0 2px 8px rgba(0, 0, 0, 0.26);
  padding: 0.5rem;
  background-color: #880017;
  color: white;
  text-align: center;
  margin-bottom: 2rem;
}
section {
  width: 90%;
  max-width: 40rem;
  margin: auto;
}
.healthbar {
  width: 100%;
  height: 40px;
  border: 1px solid #575757;
  margin: 1rem 0;
  background: #fde5e5;
}
.healthbar__value {
  background-color: #00a876;
  width: 100%;
  height: 100%;
}
.container {
  text-align: center;
  padding: 0.5rem;
  margin: 1rem auto;
  box-shadow: 0 2px 8px rgba(0, 0, 0, 0.26);
  border-radius: 12px;
}
#monster h2,
#player h2 {
  margin: 0.25rem;
}
#controls {
  display: flex;
  flex-direction: row;
  flex-wrap: wrap;
  align-items: center;
  justify-content: center;
}
button {
  font: inherit;
  border: 1px solid #88005b;
  background-color: #88005b;
  color: white;
  padding: 1rem 2rem;
  border-radius: 12px;
  margin: 1rem;
  width: 12rem;
  cursor: pointer;
  box-shadow: 1px 1px 4px rgba(0, 0, 0, 0.26);
}
button:focus {
  outline: none;
}
button:hover,
button:active {
  background-color: #af0a78;
  border-color: #af0a78;
  box-shadow: 1px 1px 8px rgba(0, 0, 0, 0.26);
}
button:disabled {
  background-color: #ccc;
  border-color: #ccc;
  box-shadow: none;
  color: #3f3f3f;
  cursor: not-allowed;
}
#log ul {
  list-style: none;
  margin: 0;
  padding: 0;
}
#log li {
  margin: 0.5rem 0;
}
.log--player {
  color: #7700ff;
}
.log--monster {
  color: #da8d00;
}
.log--damage {
  color: red;
}
.log--heal {
  color: green;
}