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| function getRandomValue(min, max) {
| return Math.floor(Math.random() * (max - min)) + min;
| }
|
| const app = Vue.createApp({
| data() {
| return {
| playerHealth: 100,
| monsterHealth: 100,
| currentRound: 0,
| winner: null
| };
| },
| computed: {
| monsterBarStyles() {
| return { width: this.monsterHealth + '%' };
| },
| playerBarStyles() {
| return { width: this.playerHealth + '%' };
| },
| mayUseSpecialAttack() {
| return this.currentRound % 3 !== 0;
| },
| },
| watch: {
| playerHealth(value) {
| if (value <= 0 && this.monsterHealth <= 0) {
| // A draw
| this.winner = 'draw';
| } else if (value <= 0) {
| // Player lost
| this.winner = 'monster';
| }
| },
| monsterHealth(value) {
| if (value <= 0 && this.playerHealth <= 0) {
| // A draw
| this.winner = 'draw';
| } else if (value <= 0) {
| // Monster lost
| this.winner = 'player';
| }
| }
| },
| methods: {
| attackMonster() {
| this.currentRound++;
| const attackValue = getRandomValue(5, 12);
| this.monsterHealth -= attackValue;
| this.attackPlayer();
| },
| attackPlayer() {
| const attackValue = getRandomValue(8, 15);
| this.playerHealth -= attackValue;
| },
| specialAttackMonster() {
| this.currentRound++;
| const attackValue = getRandomValue(10, 25);
| this.monsterHealth -= attackValue;
| this.attackPlayer();
| },
| healPlayer() {
| this.currentRound++;
| const healValue = getRandomValue(8, 20);
| if (this.playerHealth + healValue > 100) {
| this.playerHealth = 100;
| } else {
| this.playerHealth += healValue;
| }
| this.attackPlayer();
| },
| },
| });
|
| app.mount('#game');
|
|